Author Topic: Lix Community Level Set  (Read 169243 times)

0 Members and 1 Guest are viewing this topic.

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lix Community Level Set
« Reply #375 on: March 13, 2012, 12:24:28 AM »
After being thwarted by weird trap mechanics a lot, I think I have a new modern hero time level for you all to backroutesolve.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #376 on: March 13, 2012, 12:44:54 AM »
Probably a backroute, since I expect an Insane Steve level to be harder than this 8)

Offline Nortaneous

  • Posts: 108
    • View Profile
Re: Lix Community Level Set
« Reply #377 on: March 13, 2012, 12:53:53 AM »
I found a slightly different solution for Destroy.

Anyway, here's a version of Slipping Again that forces Proxima's solution. (There's another solution that requires only six builders, but that's quite easy to fix. Maybe for another level...)

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lix Community Level Set
« Reply #378 on: March 13, 2012, 01:02:08 AM »
Ha, I didn't even see that, at all. :P Ah well, here's a slight revision. And one more level.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #379 on: March 13, 2012, 01:40:03 AM »
This time I have a solution that requires all the skills. Is it the intended one?

I like Slipping Again 2  :thumbsup:

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lix Community Level Set
« Reply #380 on: March 13, 2012, 01:57:53 AM »
That's intended, with one or two interchangeable skills swapped.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Nortaneous

  • Posts: 108
    • View Profile
Re: Lix Community Level Set
« Reply #381 on: March 13, 2012, 06:37:30 AM »
100% saved.

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lix Community Level Set
« Reply #382 on: March 13, 2012, 06:50:21 AM »
100% saved.

I quite like this solution; it's not what I intended but it's pretty clever. I'll post a revision tomorrow.
EDIT: actually here's a fixed version now. Also, I decided to change Stairs Bro a bit also, solution is mostly the same but there's one or two small new things added to it.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Nortaneous

  • Posts: 108
    • View Profile
Re: Lix Community Level Set
« Reply #383 on: March 13, 2012, 07:25:46 AM »
Not quite. And another solution; this one loses one.

(If it's not obvious, I like this level.)

edit: A third, that also loses one.

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Lix Community Level Set
« Reply #384 on: March 13, 2012, 08:37:00 AM »
I found a fling route for Destroy, which saves a couple of skills. :) Easy enough to fix of course, just swap for a regular bomber.


Quote from: Clam Spammer
according to the level file they go in /bitmap/simon (though they really ought to go somewhere else)
I have to disagree -- it's most convenient for the user to have the acid and water in the same place.

I think it was mentioned somewhere that Simon's terrain might be removed at some stage. In that case it doesn't make sense to have the /simon folder at all. If it does stay in, then I guess there isn't a better place to put the acid tile (even though Simon didn't make it).

Offline Simon

  • Administrator
  • Posts: 3893
    • View Profile
    • Lix
Re: Lix Community Level Set
« Reply #385 on: March 13, 2012, 08:46:10 AM »
It's better in simon/ IMO. The acid's drawing style is similar to my other stuff in there.

If we scrap or remake things from that directory, it's because of too simplistic drawing styles (geoo's and Matt's terrain looks better) and bad measures (multiples of 25 instead of 16).

-- Simon

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #386 on: March 13, 2012, 12:37:00 PM »
Yes, but tapir has to stay, so the directory should too :)

Here's my solution to Laser Deathroom, and 100% saved on Wreck of the Hesperus.

EDIT: Two more solutions to Lix Ferenda: 72/80 saved with a conventional route, and 73/80 by platform spamming. I'd still like to have a go at making a hard version of this level, if it's okay with you. If you want to stick with the current terrain, but want to force the player to use the bottom-right as you said you originally intended, it looks like you'll have to require 72 and reduce the number of platformers.

Offline Nortaneous

  • Posts: 108
    • View Profile
Re: Lix Community Level Set
« Reply #387 on: March 13, 2012, 06:29:25 PM »
aaarrrrgghh

Yeah, go ahead. This one probably sucks anyway.

Offline Proxima

  • Posts: 4572
    • View Profile
Re: Lix Community Level Set
« Reply #388 on: March 13, 2012, 06:45:29 PM »
You seem to have the filenames the wrong way round. That one's Lix Lata.

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lix Community Level Set
« Reply #389 on: March 13, 2012, 08:59:51 PM »
One more upload of Laser Deathroom. The middle bits are re-arranged slightly and the save requirement is now 49/50.

Nortaneous's 2nd and 3rd solutions are how the intended solution works. Though part of me wants to leave that middle laser rectangle out and allow Nortaneous's very first solution if there's not been a level made with the build/dig/build/dig etc. trick to make a horizontal platform.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano