Author Topic: Game boy Lemmings  (Read 14668 times)

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Offline ccexplore

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Re: Game boy Lemmings
« Reply #30 on: December 08, 2005, 11:46:30 PM »
Quote from: Jazzem link=1132683903/15#29 date=1134081133
So would I be right to presume that track 13 is now normal music for a level on the NES version?
Well, if that music is actually used in the NES version, then yes. &#A0;I don't remember which music were present on the NES version. &#A0;The Gameboy in contrast seems to have more music.

Jazzem

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Re: Game boy Lemmings
« Reply #31 on: December 09, 2005, 11:58:35 PM »
I had a play of NES Lemmings via emu, seemed decent, the lemmings walk awfully quick though.

And, err... There's only five songs on it?

Offline ccexplore

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Re: Game boy Lemmings
« Reply #32 on: December 10, 2005, 12:26:07 AM »
Yeah, the music selection in NES lemmings is downright pitiful.

I noticed though that for each higher rating, I think (haven't verified, just my impression) they introduce one more music into the loop (so by the time you get to Mayhem I think there'll be 8 possible music in rotation). &#A0;Whoopee. ::)

tseug

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Re: Game boy Lemmings
« Reply #33 on: December 10, 2005, 12:29:56 AM »
Better than onml, it had 6. :P

Jazzem

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Re: Game boy Lemmings
« Reply #34 on: December 10, 2005, 12:44:41 AM »
And not one of them was any good!

Offline ccexplore

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Re: Game boy Lemmings
« Reply #35 on: December 10, 2005, 12:46:02 AM »
@Jazzem: by the way, I already brought this up on the challenge thread, but anyway: &#A0;I'm currently unable to see how it is possible to save 100% on GameBoy Tricky 1 as you claimed in this post. &#A0;I feel I need either one more builder or 1 more basher to save 100%. &#A0;Are you sure you didn't confuse it with some other level?

Jazzem

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Re: Game boy Lemmings
« Reply #36 on: December 10, 2005, 12:53:50 AM »
Quote from: ccexplore (not logged in)(Guest) link=1132683903/30#35 date=1134175562
@Jazzem: by the way, I already brought this up on the challenge thread, but anyway:  I'm currently unable to see how it is possible to save 100% on GameBoy Tricky 1 as you claimed in this post.  I feel I need either one more builder or 1 more basher to save 100%.  Are you sure you didn't confuse it with some other level?

Ack, I apologize, I just replayed the level... You're right, it can't be possible. You have to *Warning for those planning to play Game boy Lemmings!* bomb the digger by the looks of things, so then a lemming can, when timed correctly, build half the bridge to the left, and the other to the right.

Sorry for the confusion.

Offline ccexplore

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Re: Game boy Lemmings
« Reply #37 on: December 10, 2005, 01:08:37 AM »
No worries, just want to make sure I didn't either miss something very obvious, or some crazy glitch. ;)

Offline ccexplore

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Re: Game boy Lemmings
« Reply #38 on: December 10, 2005, 05:49:17 AM »
Quote from: ccexplore (not logged in)(Guest) link=1132683903/30#32 date=1134174367
Yeah, the music selection in NES lemmings is downright pitiful.

I noticed though that for each higher rating, I think (haven't verified, just my impression) they introduce one more music into the loop (so by the time you get to Mayhem I think there'll be 8 possible music in rotation). &#A0;Whoopee. ::)
My math is bad and it should be "7" not "8". &#A0;But anyway, I checked it out for real and turns out it's not even that good.

It turns out for each rating, you actually only have 4(!) different music in rotation. &#A0;No wonder it sounds like they keep repeating the same music over and over!

But what happens is that as you cross over from one rating to another, they change from looping A-B-C-D to looping B-C-D-E. &#A0;In other words, they take out A and replace it with E. &#A0;This is why I keep noticing new music whenever I get to a new rating, but the total amount of music being looped isn't noticeably more.

Specifically, in Fun, they have:

CanCan - Tim2 - Tim3 - Tim6 &#A0;(or in the jukebox, it is 1-3-6-9)

then in Tricky it becomes:

Tim2 - Tim3 - Tim6 - Tim7 &#A0;(jukebox 3-6-9-11)

Taxing:

Tim3 - Tim6 - Tim7 - Tim9 &#A0;(jukebox 6-9-11-12)

Mayhem

Tim6 - Tim7 - Tim9 - Tim10 &#A0;(jukebox 9-11-12-14)

Can't imagine why they don't just loop all 7 music all the time instead.

Oh yeah, and when you beat the game (and only then), the music during the credits is Tim5 (jukebox #7), so I guess there is 8 music after all.

Offline Proxima

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Re: Game boy Lemmings
« Reply #39 on: December 10, 2005, 07:04:18 AM »
Quote from: Jazzem link=1132683903/30#34 date=1134175481
And not one of them was any good!
DIE, FOUL TRAITOR!   :o

Jazzem

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Re: Game boy Lemmings
« Reply #40 on: December 10, 2005, 11:46:18 AM »
How strange cce... You have to wonder why developers do such strange things sometimes, like you said it makes more sense to loop all seven.

Quote from: Ahribar link=1132683903/30#39 date=1134198258
Quote from: Jazzem link=1132683903/30#34 date=1134175481
And not one of them was any good!
DIE, FOUL TRAITOR!   :o

Sorry, but when I downloaded ONML for DOS, the music was nigh on unbearable. Granted, for some strange reason the original DOS Lemmings music seemed to be very monotone on my old computer (It was lacking a lot of it's backing, as strange as it sounds), so I imagine it would sound a little better on my current computer. But even so, the actual tunes were completely forgettable, horribly irritating and very amaterish. And to think-This is a semi-sequel to a game with such a fantastic soundtrack!

Offline ccexplore

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Re: Game boy Lemmings
« Reply #41 on: December 10, 2005, 12:24:55 PM »
I think the objection to ONML music is mostly for the DOS version. &#A0;On systems with better sound capability (eg. the Mac and the Amiga) I think you'd have a far different (and more favorable) perception of the music.

This is a great time for me to remind people about MCIChMus, the extension to Cheapo that allows Amiga MOD music (in additional to MIDIs also) to be used in Cheapo game and level editor. &#A0;You can find more information on this thread, but here are the URLs:

http://www.geocities.com/guestlevels/MCIChMus/MCIChMus_v1.0.zip
http://www.geocities.com/guestlevels/MCIChMus/AmigaCrystal.zip

AmigaCrystal is the Cheapo Blue style with Amiga Lemmings and ONML music. &#A0;The ONML music are tracks 22-27 in the style. &#A0;Remember to use wledit2x, the modified version of the editor included in MCIChMus, to listen. &#A0;While I can still understand why people might still like the Lemmings music more, at least tell me what you think compared with the DOS ONML version.

Offline ccexplore

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Re: Game boy Lemmings
« Reply #42 on: December 10, 2005, 12:29:49 PM »
Oh and if for some reason you can't (or don't want to ::)) run Cheapo on your machine, download the MODs from Mindless's portal (don't remember the URL, but try searching the forums for keyword "MOD" and author "Mindless" to find the thread that has the URL). &#A0;Then donwload DeliPlayer, a music player that can playback MOD music.

Jazzem

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Re: Game boy Lemmings
« Reply #43 on: December 10, 2005, 01:54:40 PM »
Thanks cce. I had a listen, and they're not so bad. They're nowhere near as good as the Lemmings 1 soundtrack, and they could be a little more lemmingy, but they're fairly nice tunes, and not as bad as I first made out.

tseug

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Re: Game boy Lemmings
« Reply #44 on: December 10, 2005, 06:42:55 PM »
SNES and Genesis have specific tunes attached to the levels (and I think maybe NES). The Genesis music is my favorite out of all the systems I've tried, it sounds completely different. So how many do each of those have?