Author Topic: Oh No! More Lemmings - Level Reviews  (Read 52004 times)

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Offline GigaLem

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Re: Oh No! More Lemmings - Level Reviews
« Reply #75 on: December 21, 2010, 05:05:14 AM »
Wild 4 - Meeting Adjourned

Time:4-00 Lemmings:80 Save:100%
Climbers Floaters Blockers Builders Bashers Diggers
    02         02         02         08         07       02

Good:A great design on the level
Bad:Do we realy need blockers

Offline Clam

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Re: Oh No! More Lemmings - Level Reviews
« Reply #76 on: December 28, 2010, 01:19:15 AM »
Wild 5 - Lemming Head


Lemmings: 80
Save: 68 (85%)
Release rate: 1
Time: 4 minutes
Skills: 11 bombers, 9 blockers, 4 builders

Good: Multiple (well, two) viable routes through the pipes to consider. Surprisingly challenge-friendly :D

Bad: You have enough blockers to block every bomber, which kills the difficulty a little (not that bomber-timing difficulty is fun). Needlessly long build to the exit; a one-builder gap would suffice (with skillset adjusted accordingly).

Offline chaos_defrost

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Re: Oh No! More Lemmings - Level Reviews
« Reply #77 on: December 28, 2010, 04:19:48 AM »
Wild 6 --  Just a Quicky


Save 80/80 (100%)
RR: 1
Time: 2 minutes
Skills: 0|0|2|0|4|3|2|2

Good: Quite a few possible routes, with none of them being exceedingly trivial. Interesting compact level design, also.
Bad: A couple of the solutions are fairly brute-force, though, which is unsatisfying. Also, 2 bombers, save 100%, no aesthetic reason for that. Right.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Gronkling

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Re: Oh No! More Lemmings - Level Reviews
« Reply #78 on: January 01, 2011, 03:26:12 PM »
Wild 7 -- You take the high road

Good: Nice scenery. Fun solution.
Bad: Enough time to let you do each exit differently. (Could of made a good multi-tasking level) Overlapping steel blocks is a bit messy.

Offline Adam

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Re: Oh No! More Lemmings - Level Reviews
« Reply #79 on: January 02, 2011, 05:18:59 PM »
Wild 8 - It's a tight fit!

Number of Lemmings: 10
To be saved: 10 (100%)
RR: 01   
Time: 01:00
Skills: 10 | 10 | 01 | 01 | 01 | 00 | 00 | 00

Good: Short level, time is tight, release rate needs to be changed.
Bad: Falls into the trap of poor level placement: Earlier levels are far harder, making this level a bit underwhelming.

Offline Gronkling

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Re: Oh No! More Lemmings - Level Reviews
« Reply #80 on: January 02, 2011, 05:28:00 PM »
Wild 9- Ice station lemmings

Good: Nice simple design.
Bad: Nuke glitch. Lots of building and to easy making it very boring. Blockers aren't needed.

Offline chaos_defrost

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Re: Oh No! More Lemmings - Level Reviews
« Reply #81 on: January 02, 2011, 08:50:11 PM »
Wild 10 - Higgledy Piggeldy

Save 60/80 (75%)
Skills: 0|0|0|0|6|2|0|2
Time: 4 minutes
RR: 1

Good: The neat no digger solution
Bad: Let's see here:

1) It's the easiest level in the game aside from the Tame levels, and it's in mid-Wild.
2) Levels where you have to watch lemmings die aren't very enjoyable imo
3) The solution is so trivial it's not even funny.
4) Terrain at the top of the level looks bland, and steel placement is weird.
5) Watching the basher on the top of the level takes too long

This level looks like a lazy rushed dump level and it's the worst level in the last 4 sets.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Gronkling

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Re: Oh No! More Lemmings - Level Reviews
« Reply #82 on: January 07, 2011, 09:55:45 PM »
Am I allowed to bump the original level review thread? (Not to sure on the bumping rules around here)
Wild 11 -  Mutiny on the bounty

Number of lemmings: 50
Save 98% (49/50)
Skills: 2/1/1/0/9/1/1/0
Time: 3:00
Release rate: 1

Good: Most of the scenery is nice. The 1st half of the solution is fun
Bad: The random floating blocks in the sky and the 2nd part of the solution is just boring build-big-staircase-to-stop-lemmings-splatting stuff.

Offline Clam

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Re: Oh No! More Lemmings - Level Reviews
« Reply #83 on: January 08, 2011, 09:20:21 AM »
Am I allowed to bump the original level review thread?

If you have something worthwhile to contribute (i.e. a review), then go right ahead. :)



Wild 12 - SNOW JOKE


Lemmings: 50
Save: 40 (80%)
Release rate: 1
Time: 3 minutes
Skills: 2 climbers, 2 bombers, 5 blockers, 9 builders, 3 bashers

Good: A nice variety of tricky obstacles, with a few options as to how to tackle them. Time limit is set just right to hurry the player up a little.

Okay: Half a map worth of decoration. Looks nice, but... why? (I don't usually do "okay", but I felt this needed it)

Bad: Looks like there's an icicle trap behind that stalactite, but there isn't. The one-way wall is easily overcome by bashing under it.

Offline Gronkling

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Re: Oh No! More Lemmings - Level Reviews
« Reply #84 on: February 06, 2011, 10:24:07 PM »
Wild 13: ONWARD AND UPWARD



Number of lemmings: 80
Save 93%
Skills: 2/0/4/2/2/2/1/0
Time: 3:00
Release rate: 10

Good: Nice way to turn the second climber around and overall quite fun to play. Gives you blockers to stop you having to time bombers
Bad: The scenery is quite messy in some places.

EDIT: Forgot the level title.   :XD:

Offline Clam

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Re: Oh No! More Lemmings - Level Reviews
« Reply #85 on: February 08, 2011, 02:24:32 AM »
^ don't forget the level title ;)

Wild 14 - ICE SPY


Lemmings: 80
Save: 70 (87%)
Release rate: 5
Time: 4 minutes
Skills: 0/0/2/2/6/3/1/1

Good: Interesting obstacle in the middle, with a few ways to get past it. Few enough skills that you have to use them carefully. Brown terrain combines well with the white, though it could be used more (eg. below the exit).

Bad: It's more of a sequence of obstacles than a genuine puzzle. Also, hidden traps.

Offline Gronkling

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Re: Oh No! More Lemmings - Level Reviews
« Reply #86 on: February 08, 2011, 05:22:00 PM »
Wild 15: THE SILENCE OF THE LEMMINGS



Number of lemmings: 50
Save 80%
Skills: 0/0/6/4/2/3/0/1
Time: 3:00
Release rate: 5

Good: Solution is quite fun and nice scenery. Has a short but not to short time limit. The beginning is good.
Bad: Another all caps title and it would be nice to find more creative ways of blocking. The bit at the end of the level is a bit pointless.


Offline Clam

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Re: Oh No! More Lemmings - Level Reviews
« Reply #87 on: February 14, 2011, 07:04:19 AM »
Wild 16 - Take care, Sweetie


Lemmings: 1
Save: 1 (100%)
Release rate: 1 (for what it's worth :P)
Time: 3 minutes
Skills: 1 climber, 4 builders

Good: Yay, a solo level! A delightful rarity. Gives you plenty of ways to trip yourself up, while the actual solution is fairly well hidden.

Bad: Too much of the same brick texture, they could have mixed it up a little.

Offline Gronkling

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Re: Oh No! More Lemmings - Level Reviews
« Reply #88 on: February 14, 2011, 09:07:12 PM »
Wild 17: The Chain with no name



Number of lemmings: 80
Save 100%
Skills: 3/0/1/2/10/3/3/0
Time: 3:00
Release rate: 1

Good: Solution is fun to play and there is a few solutions.
Bad: Bland scenery, to easy for where it is, the bar and block at the bottom look quite messy and they could of shortened the build at the end.

Offline Clam

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Re: Oh No! More Lemmings - Level Reviews
« Reply #89 on: February 16, 2011, 10:16:38 PM »
Wild 18 - Dr Lemminggood


Lemmings: 80
Save: 60 (75%)
Release rate: 1
Time: 3 minutes
Skills: 11 bombers, 15 builders

Good: Neat pipe design that manages to look good even though the pieces don't fit together. Good decoration.

Bad: We already had a gold-pipe bomber level in this set. Sure, it's different, but it's not that different.