There are at least two more level replacements scheduled:
Three Days of the Condor will be replaced by Lixes in Motion. (There are a bunch of levels using the main trick of the former, which is all it is about really.)
You'll be happy to hear that I plan to replace Soaring with Ramon's new level 'The Mile High Club', provided someone can solve it (attached) -- Soaring ironically becomes
more difficult to execute with the instant bomber change.
If new/old levels come up that warrant inclusion, I'd be willing to swap out maybe Excavation or Stickup, though I'm mostly happy with the levels we got.
@mobius: For the Gr8 Escape, the solution is very close to the intended one (or what I think to be intended) and certainly doesn't involve any steel, so I'm quite happy to leave the level as it.
Broadway: Ramon's solution uses some obscure behaviour, but it certainly doesn't use the main trick. Not sure if it can be eliminated easily, unless you replace the walkers for something else fulfilling their purpose.
Division of Labor: Most solutions are similar and use the same main trick, but one uses a basher/miner cancel which could be easily eliminated though by moving one platform a little. I can do that if you want.
Cold Iron's bound: Right now it has a few different solutions, I think it had those from the beginning. Some of them are interesting in their own right, but could be eliminated by cutting the basher I think.
The Last Laugh is a level I'm quite happy with, it's interesting. It has a multitude of solutions, I'm just wondering if the level should be tightened a bit to cut some of them, and what the actual intended solution is.
I did look at the two Slipping levels -- my comments are on page 5 of this topic. In summary: both levels are fine as-is, but ideally should be moved at least one ranking earlier, if suitable levels can be found to move up in their place. Whether moved or not, Slipping Again could be tightened by removing some skills, but keeping these skills makes execution easier. I hope we will keep both levels (and especially Slipping Again) in the set, but in the end it's your call.
I think I'll keep both levels as they are, and bump them down a rating. I'm happy to implement any specific changes to the levels, but will leave them as is if there are no suggestions.
As for Halfway Down the Stairs, it does reduce the variety of interesting challenge solutions, but if it's for the best overall, I'm okay with removing the fling-bomber (in which case the jumper should be kept).
There's one fling solution, but apart from that the uses of the two kinds of bombers are interchangeable in all solutions. So leaving the L1 bomber cuts one more solution than leaving the L2 bomber. But I can cut out the L2 bomber, whichever you prefer. It's necessitated via one of Simon's design changes. At least with regard to using a jumper and a climber bomb to get up 2 levels, cutting a bomber instead of the jumper achieves the same.
One last thing. In the main list of level authors (in the text that displays when you navigate into the lemforum pack in-game), if it's not too much to ask, could I be listed as "Michael S. Repton" instead of just "Michael"?
Can do that, no problem.
As for the other levels, I assumed some might be ones deliberately allowing for multiple solutions, that's why I put the question mark. Thanks for the feedback!
Regarding hints, below are the levels that don't have hints written for them yet. I don't require having hints for every single level, but it'd be nice to have some more at least. I'm also alright with delegating the hint writing to other people if you want to write hints for someone busy or for authors who aren't active here anymore.
Akseli: Feel the Pressure
Amanda: Skulls, Sludge, and Steel
Ben Bryant: Leap of Faith, Lix Cannon
ccx: 100% Built by Lixes, Brickout, Won't Get Fooled Again
finlay: It's a Long Way Up
geoo: Spin Geometry, Alien Abduction, Alien Invasion, Cornerstone, Every Lix for Herself!, Setting a Fundament, The Bottomless Closet, Time to Change the Road, Trading and Cooperating, Breackout, Dances With Lixes, Elixir
I.S./geoo: Alternative Methods Required, Derailed Level, Empty Space is Hardly a Waste
I.S./Michael: The Road Goes Ever On
Insane Steve: Betcha Can't Save Just One!, Declination Innovation Station, Detour, Don't Look Back, Endeavor, Four Color Circus, Four Corners, Get Down from There!, Get Hype, Impetus, Infrastructure Budget Cut, Just Stop the Bleeding, Low Clearance, Mental Process, Need a Boost?, No More Heroes, Off the Rails, Pitfall, Rhapsody--, Round Trip, Segmentation Fault, Snowjump, Snow Really, The Mon0lith, The Rainbow Road, The Runaround, Think Fast!, Trapeze of Weird Blue Blocks, Tribute to Flagpole Sitting, Wait Why is There a Tree, Waste Not, Want Not, Watch Ye Step!, Well OK Then
Isu: Cry for Me
M. Zurlinden: Lixes in Arms
Michael: Brute Fours, Finale, Metal City Mayhem, Seven Pillars of Lixdom, Survival of the Craftiest, The Crimson Room, Labyrinth of Despair
minimac: All Over the Place, Blocked by a Snowball, Some Like to Run
mobius: Another Funeral, Climb to Freedom!, Fear of Heights, Passing Engagement, That Pesky Gap, Three Days of the Condor, When the Levee Breaks
mobius/Nepster: Escape the Pit
mobius/Nort.: Slipping, Slipping Again
mobius/Pieuw: Erbalunga, Division of Labor, The Last Laugh
namida: Hellfire, Panic Attack, Variety Day
Nortaneous: A Completely Ridiculous Level, Another Lix in the Wall, Excavation, Lix Ferenda, Lix Lata, Now This is Fun, The Abominable Snowlix, The Pit, The Ring of Fnargl, This is a Stickup, Under the Rainbow, Wreck of the Hesperus
Prob Lem: Hrududu
Rubix: Low Profile, Systematic Separation, Tick Toxic
Simon: Ferry Tale, Logging Your Progress, Mice in the Pipeline, Tapestry
tseug: Oh No, Not Again!
weirdybeardy: Death or Glory