so in Superlemmin, Tsyu needs to fix this too as this solution doesn't work in Superlemmini
Ah yes. In the process of reporting the climber goes through one pixel ceiling bug, I totally forgot about reporting the builder wall to Tsyu as well. I'll do that in a bit. Again, I will credit you for discovering this.
edit: done!
and for rank 1 level 30 I just added an extra builder to original level and deleted my altered one. by adding the extra builder the climber won't climb past a 4 builder one.(i think this solution is more intended for the builder wall). and if by adding an extra builder creates a backroute I'm not worried about it since it's only rank 1 and usually Icho gives more freedom in the 1st rank levels anyways)
Good call!
The turning around upon hitting steel is really inconsistent anyway. In Lemmini, the lemming doesn't turn around when mining/bashing into steel, but he does in Superlemmini and NL. Also, with the extra builder, one could simply build with the climber to turn him around rather than add a 4th layer to the builder wall, ie, let the climber build just before reaching the builder wall so that he hits his head and turns around. Nevertheless, this should be ok since it's close enough to the solution of adding a 4th layer to the builder wall anyway.
yes i think I have made the decision for Drunk Lemmings on the way home. I will put original one back and accept yours as the solution. but I forgot to add the OWW to it which I will do. why not. Superlemmini has the climber issue and basher issue in Field trip on sloped terrain anyways, so that is altered. so I might as well use your solution. also I think I like that solution too better. I think fewer people know about the 3 builder thing anyways and it is only in the beginning of hey not too rough (rank 2)
Edit: I now have the OWW's in it. this will still fix a different backroute. just not yours.
Edit2: I have officially put level back and put your replay in my replays folder for HeyNotTooRough as the solution and deleted the 3 builder one.
so when this pack gets uploaded for others. people will have to use your solution. it's better this way anyways since 3 builder one wont work.
Sounds good!
Truth be told, it never occurred to me to even use the builder wall when I first solved the level on Lemmini years ago, and the miner/bomber was the very first solution I found. However, there is also an inconsistency here, and that is my Superlemmini solution appears to not work in Lemmini. It appears that the bomber hole in a miner tunnel is just like NL's in that lemmings will still walk out to the left. So, this would mean that Superlemmini's physics is very inconsistent compared to the other two engines. Therefore, the only way the solution will work in Lemmini is by mining to the left and then bombing, but when the OWW is added then my solution won't work. Also, in Lemmini's case, my solution is much harder to pull off due to timing the bomber at the right time and the positioning of the miner. At the same time, IIRC Superlemmini physics is based off of Amiga's, and I'm not sure if these inconsistencies also show up in Amiga. However, it's important to note that it's
based off of Amiga, which doesn't mean that it's supposed to emulate Amiga in every single aspect and so it's ok for it to be slightly different.
also I really appreciate your help in the solving of levels as I want this Superlemmini pack to be a joy for everyone, especially when they can choose to play it with untimed bombers and music from neolemmix's version(superlemmini allows more options.). It's just too bad Superlemmini still has these issues with the climber and the basher not bashing on mildly sloped terrain. hopefully the next release by Tsyu will be better in this regard.
also I've changed level 21 hurtmeplenty (field trip) to extend vertical terrain so 2nd climber will turn around. I think this one is the best choice. so I removed 1 miner now to match level as it originally was.
My pleasure. I enjoy Superlemmini just as much as you do, and it's still my preferred engine of choice out of the others, so I really appreciate all the packs you have converted to Superlemmini. Granted, I haven't played through any of the converted packs yet, but I certainly will once I'm done with some NL packs. Really, the solutions I sent you were merely meant to demonstrate that it won't be necessary to make other adjustments and thus saving you some unnecessary work, as well as provide you with a different solution to the level that I myself found. That's why it's so much fun to compare solutions with others imo. In any case, I'm glad that they have been helpful in helping you make informed decisions on some of the levels. Ultimately, it's your call at the end of the day as to what you do with the levels, since it is, after all, your project, and I have to respect your decisions. In a way, you can say I'm like a "pre-tester."
I certainly didn't mean to drag out the conversation like this and slow your progress, so forgive me there. I just occasionally see comments on some of the levels you're working on and then I think, hey, I think eric would be interested in seeing an alternative solution that I found when I played the pack on Lemmini back sometime ago. Hopefully, there won't be any further levels that will differ significantly from Icho's intended NL solution. Not to mention a lot of my solutions wouldn't work anyway with the updated pack in NL.