Hard 1 -
Chipmunks: Bridge Building Cheerleaders Nice level to start off the rank/pack. Easy one. I especially love the trick of using a jumper on a climber so that he goes back to the left to be able to mine out the crowd.
Hard 2 -
Guinea Pig: Abstract Sculpture Not a hard one, although there is quite a precise basher/bomber assignment here.
Hard 3 -
Pacarana: Crystallisers First level of the LP to require more than one video. In my early attempts, I was close, as the only problem I had left was to platform across the flamethrower before anyone else dies to it. The problem was sending someone there early enough to do so. However, it turns out that I was platforming the wrong way the entire time from the stoner. Instead of going to the left, the correct way is to platform to the right after platforming over the top and stoning. Everything else I managed to figure out quickly. Still, this was a nice level
Hard 4 -
Squirrel: Cross the Creek I definitely know the trick of using a builder to leave a step past the wall. I simply failed to spot that for a while here. One of my favorite levels of the pack. That's clever to combine that with bombing later to release the crowd.
Hard 5 -
Lemming: Sticky Situation Another favorite of mine. Before, I kept trying the wrong idea of building over the exit, when in fact you're supposed to use a builder bridge to help the shimmier get past the exit. Not a difficult solution at all. The only hard part is knowing when to make the climber/floater a shimmier, but it seems that you made the setup quite easy here.
Hard 6 -
Springhare: Cya(n) later I don't know if the timing is supposed to be super tight or if I overcomplicated my solution.
Hard 7 -
Viscacha: - The Thin Line Nothing hard here at all. The only new part for me here is bashing the stoner terrain away with a basher and interrupting him midstroke so that the others can step up on it.
Hard 8 -
Mara: Molten Steel Works Nice level. Nothing too difficult here either. I simply went about bombing the climber wrong for a while, as this would end up blocking the other climbers due to the builder bridge being in the way.
Hard 9 -
Chinchilla: Fireworks over the Moor Difficult one, although I'm not sure if the very precise basher/stacker near the right exit is intended.
Hard 10 -
Mouse: Tricklayers Nice level that ended up stumping me. Before my successful attempt, the closest I got was a lemming short, as what I tried before ended up getting a few lemmings trapped at the bottom. Instead, nice trick of digging and then building to leave a step so that a climber from the pit can use to dig down into the bottom pit. The only difficult part is timing this so that the crowd makes it past the worker lemming before he digs to allow him and the other climber to climb out of the bottom pit.
Hard 11 -
Capybara: Glide Through the Valley Another favorite of mine. I love that trick of building, using a blocker to turn him around, then quickly digging to release the blocker and to be able to glide to land on the top to allow him to build across the gap. It's also used to keep the miner going. The only precise part is the bomber on the right.
Hard 13 -
Beaver: Dam the Flood Another difficult one. In some of my early attempts, I was quite close, but the problem I ran into was turning the blocker back to the right towards the exit after releasing him. I definitely noticed that turning around can be a huge problem depending on the level and generally what makes me have trouble with them. This solution I found might be a slight backroute, though.
Hard 14 -
Porcupine: Sharp Ice This might be a backroute as well, as I ended up having a blocker leftover and saving 1 over the requirement.
Hard 15 -
Coypu: Hold It Together! Should be a backroute as well, since I have several skills leftover. I do like that trick of bombing a faller as that swimmers can fall into the water, as there are no floaters and you can't get to the right side otherwise. I also checked the level later on with CPM after solving, and indeed it seems that it's supposed to happen with swimmers falling off the bottom of the screen. This is the result of the swimmer physics change, as before swimmers didn't fall off the screen.
Hard 16 -
Cloud Rat: The Underpass As punishment for backrouting the past 3 levels, I get badly stumped here. This is the first level that I needed to spend time off camera to solve, as I felt 2 videos being stuck on the same level was a bit too much. Normally, I would do 3 videos before resorting to solving off camera, but I had a feeling I was going to be stuck here for a while. Indeed, a lot of things I tried would had worked if I had had 1 more skill. Turns out the only difficult part is timing the first two lemmings so that when cancelling the first digger you dig with the second in such as way so that the first lemming turns back to the left to set up the bridges for a basher to keep going. Before, I kept trying to go over the top, but that always ends up failing no matter what. I guess the level title should had been a big hint that the route is to go below the steel, hence "underpass."