Twitchy1 - Six pixel principleThe third level with this name. I learned this trick while playing the NeoLemmix Introduction pack I think. That was just recently. The trick is a bit fiddly to trigger in my opinion, but since it's the only thing to do here, it's a relatively smooth thing.
2 - A fair trade?Repeat of Calm 10. A first-attempt-solve which means I saw the solution immediately. The hardest thing was to prevent the pioneer from climbing back but this was done quickly. Still a nice level.
3 - Lem isn't fairPretty hard level since it uses a mechanic not seen very often. I was on the right track from the beginning, but discarded it later because I had no platformer left to build through the bomber-hole to the exit. I was much later when I realized that floaters very well can exit in mid-air. This trick comes out of nowhere, so it's likely to be a roadblock for novice-players.
4 - Sacrificial LemFun level. Took me a while to see that it's the cat-trap that removes the zombies from the game. Also, the left blocker has to be assigned to a Lemming directly from the hatch so that he walks to the right when he is released.
5 - To each his ownFive lemmings, five preassigned skills and a lot of teleporters - that's the recipe for levels I usually have a hard time with. But here I saved all Lemmings in the same exit, so this wasn't much of a problem.
6 - Someone has to...Hard, but very good level which I solved by accident by placing the blocker directly in front of the exit. This is a trick I did not really have on my radar although I think I've seen it somewhere already. The bottom part was not so difficult since I got quickly that the stacker had to be built from the opposite direction to make the wall climbable.
7 - Janky devicesAnother pretty good level which was no cakewalk again. I did a lot stupid things in the starting area with platforming, blocking and so on. Took me a while to see that a bomber would be enough there. The plaftforming over the anti-splatpad was easier to see for me. I saved the blocker in the end.
8 - Trigger fingerI thought I had to redeem the fourth Lemming with the walker first, but this didn't turn out well. So I solved the level from left to right. It's still a bit tricky, but nothing too hard.
9 - TerminatorI like this one! Nice thing to trap one Lemming which is the only one to survive this level. In general, this level looks a bit harder than it actually is.
10 - Sewage shaftA blueprint of a level I don't like - spamming one and the same skill over and over again. Tedious and uninspiring.
11 - Hero's proofBreather level. Turning the Worker-Lemming around can be a problem, but apart from that the solution is quite obvious.
12 - VertigoNothing too bad as well. If not careful, the crowd can be caught in a continuous loop in the end. Also, the walkers can run out easily.
13 - Attack on KittenTypical Pioneer-level with the crowd being trapped by a blocker. Of course, the traps are placed at the most uncomfortable spots, but it's still not too hard to evade them.
14 - Adrenaline rushA brilliant level in my opinion. I tried it the conventional way, but there just wasn't enough time to break through to the exit. So I decided to contain the zombies in an infinite loop - didn't think it would work, but it did. It's a bit fiddly, yes - especially since the ceiling of the miner's stairs must not be destroyed, but I think it's okay since the entire concept is so good. Footnote: I later learned that this isn't the intended solution. It should actually be solved by alternating between the miners and walkers - so this levels loses its magic a bit for me.
15 - Mount LemerestMuch easier than the previous one. No big challenge to make it to the top for both sides as there are plenty of skills. Another prove that walkers are a powerful skill - often too powerful for my taste.
16 - Build faster, slave!Cute level with an original solution which can be hard to see for novice-players. Don't know what the basher is good for, though.
17 - Getting there's half the funI was a bit surprised that all of the Lemmings had to walk the big round, but it's the only way to reach the pick-up which is really needed in the end. It's a bit annoying that the pioneer has to walk back and forth to complete the bridge over the big gap in the middle. Generally, this level is also a bit on the easier side, I would assess.
18 - Me, myself and LemReally good level that makes use of cloners the way it should be in my opinion (not filling up the crowd). I found this one pretty easy, but maybe because I was on the right track from right the beginning. Trickiest part was to avoid the climbers to climb into the traps. Therefore both buttons had to be reached quickly - and since the miner at the upper-left side is significantly slower than the basher at the upper-right side it was key to find out that not the miner itself has to be cloned, but the walking Lemming after he pushed the button.
19 - One at a timeTook me a while to realize that these traps are one-time-traps. After that, the level was quite easy though I must admit that it's based on a clever idea. Saved a builder, by the way.
20 - Dangit Harold!Not a big fan of this one. The path is predestined, there are no surprises here. The level is more about the execution than the puzzle - which makes it very easy as well.
21 - Puzzles within puzzlesTricky level, escpecially the beginning. I had a hard time timing three Lemmings in the digger's hole in a way that all three swim to the right closely behind each other. This enable on Lem to pass the traps and do the rest. I had a lot of skills left and I could have spared even the third builder by simply letting the pioneer climb out of the water.
22 - Pit of panicNo panic here as this level is super-easy. Could well go into the first rank in my opinion.
23 - Do more than just dig!I can't say that I haven't played levels of this kind before, but I still like them from time to time. They always evoke the "How is this possible in such a short time-span?"- moment. But you see - if the Lemmings work together, they can move mountains
Nice one!
24 - Square waveHard level. The problem was not so much to cross the big gap in the middle because it was clear the bridges must be extended by stacks. But since I placed the first stacker wrong, I had a hard time to pave the way for the crowd after the pioneer did his work.
25 - Dive on inEasy one. The only tricky part was to pass the second trap. I initially used the stoner to contain the crowd, but then it dawned on me that I had to use this skill to bypass this trap. The rest was predictable.
26 - Operation: Super RescueSuper easy level, a one-attempt-solve. I had tons of skills left and I could had even saved an additional walker. Don't know what these huge amounts of bashers and walkers are meant for.
27 - Castle in the woodsA bit harder, but that's mainly because of glider-mechanics. It can be a bit tricky though to free the pioneer after he has collected the pick-up since he must not go to the left.
28 - LegionAs it's not necessary to save the Lemming that pushes the button and with several walkers provided, this level is very easy. Spared some skills as well.
29 - Frozen FactoryLooks more difficult than it actually is. This level is basically about getting the three platformer-pickups to construct the final bridge. This is done by only one Lemmings as there is only one climber - and so the biggest challenge was where to trap the rest of the Lemmings.
30 - A quick performanceNot a quick performance for me as I found this level quite tricky. Don't know what the intended solution really is, mine feels pretty messy.
31 - CATS!Repeat of Perky 12, this time the Lemmings have to go upwards. The two buttons made the level a bit more complicated than I thought - escpecially since the pioneer is an instant-climber and therefore climbs over the stacks. But all in all, in wasn't THAT hard.
32 - Take me to the futureHard level, but a very good one. Obviously, the main problem here is to gain height as there are no builders, but only platformers. So the stoners have to be used instead which is quite demanding. I'm sure there is a quicker solution than shown in the video.