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Lix Main / Re: L++: Networked multiplayer Lemmings
« on: November 03, 2009, 03:16:51 AM »Maybe Wednesday, November 4th at 20:00 UTC is an okay time for the next playtest?
I'm okay with that. Will probably join if I'm not sleeping.
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Maybe Wednesday, November 4th at 20:00 UTC is an okay time for the next playtest?
Fill the first hole. Turn the first lemming into a fencer just before he turns around. One this lemming has fenced far enough, turn it into a miner to end up in the chamber to the left of the exit chamber. Make a lemming jump out of the hole and fence through the wall. mine through the last wall and rope up to the exit, fill the hole the lemnings are trapped by.I found this soultion was too easy, and none of the rest of the terrain is used, which was dissappoint. But of course if this is not what's intended then that's pretty much given. I also noticed that the bottom of the two exits don't work, so I needed to get a lemming ahead to rope up to the top one.
The storyline was retarded,Yup.
the music annoying,Not as good as previous games I agree.
the gameplay was rather awkward in my opinion. Everything Sega makes these days is scorched with suckiness, it seems.I actually think SA2 set the standard too high. SA2 almost seems like a freaky fluke (well, the orignal SA was also good, but annoying at times).
But what will you do after you beat all the levels? Are going to download more levels?When one has cheapo/custlemm this is pretty redundant, although it seems that no-one is making cheapo/custlemm levels anymore. Me neither, I've been too busy playing old SNES RPGs to worry about finishing LC.
If you're all really nice...he might even release his updated Win95 Lemmings where he fixed a couple of bugs!