Here are all the multi-player levels from
the L++ levels topic, converted to the new terrains, with batters added where appropriate. The zip also contains three levels by minimac that he posted in the community set topic.
Adapter's Notes:* minimac gave "Across the Gap" the exact skillset of Crazy 16, including only 3 builders. This would make the level effectively over far too soon. I added 16 platformers (in keeping with the theme of alternating "3" and "16"), which I think makes it much more fun to play. It may seem that 16 platformers and 3 builders is still too few, given the number of destructive skills available; but I've playtested these levels with Simon, mobius, and Clam, and I think they work fine as they stand.
* "Across the Gap" 6P can, of course, be played with three. If there's demand, I could make a "true" 3P version, adding more skills since each player must deal with two hatches, but simply using the 6P version seems to be okay. The same goes for "Diagonal (part 2)" 8P with four players.
* A list of which numbers of players were provided already and which I added:
Across the Gap: 2, 4, 8; added 6
Brick Layers: 2, 3, 4, 5; added 6
Diagonal (part 2): 3; added 2, 8
Elevator Service: 3; added 2, 4, 5, 6, 7, 8
Perilous Descent: 2, 3, 4, 5; added 6, 7, 8
* I spiced up "Hell in a Cell" 5P and 7P by making each player aim for a cell two away (on 5P) and three (on 7P) rather than just one, and increased the skill count accordingly. Minimac's original 8P gave more of
every skill; I increased just the builders and destructive skills.
* On "Perilous Descent", I did my best with the girders from the ONML brick set; I couldn't think of a good replacement for the chains, so I simply omitted them. On the same level, I found it tricky to analyse the differences between the versions, since they clearly weren't made by copying a single "unit" in the way, for instance, "Freezing Works" is. (Indeed, the 5P version had a width not divisible by 5!) I remade the 2P and 3P versions exactly (at least as regards the placement of bricks, steel, hatches and exits), then made new versions by copy-pasting the 2P "unit" for the even numbers, the 3P "unit" for the odd numbers.
* I omitted "Pyramid Plunder" since Clam has already remade it; and omitted Clam's "experimental" levels at his request.
* "Safe in the centre" gave 5 each of builders and platformers. After playtesting with mobius, I found this to be too few and made it 20 of each.
* For minimac's recent levels, I rearranged the skills to be closer to the traditional order. When I downloaded these levels, I changed the background colours of two levels on my own copies as I found the originals too garish; I didn't anticipate then that I would later be reposting these. Of course, the original background colours can be restored if minimac wishes.