Lemmings and Oh No! More Lemmings by DMA Design
Remastered for SuperLemmini!
The version of the original games that ships with SuperLemmini is just fine, but this is an enhanced, remastered version which presents these levels in an improved way. Here's how:
Better-behaved steel - the steel has been set to "Autosteel" and "Non-classic", which in SuperLemmini means that the steel areas fit the steel blocks
exactly; it's possible to destroy all of the surrounding terrain using the various skills, whilst the steel itself is always indestructible (N.B. even if a steel block is partially overlapped with terrain, it will still be fully rendered as steel - see full explanation of the steel behaviour
here.)
No fake objects - in the early LVL files, water and fire objects outside of the "playable" area of the level were sometimes marked as fake, since they were only there for decorative purposes. This remaster restores all visible objects in every level as real, and therefore they will behave as expected; this may be handy for challenges and remix levels, as well as adding consistency and removing the potential for the levels to be misleading.
Restoration of missing decorative terrain previously cropped from larger levels - the levels in SuperLemmini were cropped slightly at the far right, meaning that any decorative terrain in that area of the level was partially hidden. This has been corrected, so all decorative terrain is now restored and visible.
All bonus and 2-player levels are now accessible from the main level pack folder - the 2-Player levels are now in their own folders within the main level pack, where previously they were not accessible from the level select menu.
2-Player levels edited for single-player use - As much as is possible with the multiplayer maps, these levels have been edited so that the screen start is in a better area, and the hatches spawn lemmings in both directions to emulate the multiplayer experience as closely as possible. All other level attributes remain exactly as they were originally.
Better naming scheme for the level files - All levels have been renamed with their rank number, level number and full title for greater convenience and easy access (e.g. "101 Just Dig!", and "430 Rendezvous At The Mountain").
No oddtabling of the repeat levels - each level in
Lemmings now has its own unique .ini file and ID, where previously the repeats would simply "refer" to the .ini file of their counterpart. Again, this can be very handy for locating the levels individually for any reason, or for making remix levels.
Enhanced and repackaged "special levels" graphics - The "special levels" graphics have been compiled into a single style folder called "DMA", complete with
recoloured entrances and exits as per the Amiga version of the game. The level graphics themselves are now also separate, unique PNG files within this style (as opposed to "special" counterparts of other styles), so are far less likely to cause issues such as "unable to find" error messages, which these levels have previously been prone to. As long as you have the DMA style installed in your SuperLemmini directory, these levels should now work perfectly.
So, enjoy this restored, enhanced version of the original games in your copy of SuperLemmini!
N.B. It's very likely that any of my future record-keeping will refer specifically to this copy of the game, and if Tsyu becomes active again any time soon, I'll suggest to him that these copies replace the existing SuperLemmini ones (with community consensus, of course).To install, simply unzip the folder to your SuperLemmini directory; it contains everything you need to run the game, including the levels themselves and the "DMA" styles folder. Please don't hesistate to comment or message me if you experience any issues get your copy set up.