Design a level that can be beaten with 100% (but doesn't require it), can be beaten with the "push lemming into the wall and use a climber" trick AND has a longer route that can be used by those who don't know the trick. No hidden traps!
Make a VGAspecx.dat file using Shadow tribe terrain for extra credit! At least, since a DOS version of Lemmings 2 was made, I assume it falls under the color limits. If not, it still counts for the extra credit if the quality has to be downscaled a little.
Don't make the non-glitch one too hard to pull off once the player finds it! My definition of "not too hard to pull off" is "doesn't require me to make pixel precise moves and doesn't make me try and get a lemming who is going the right direction in a crampt spacce. If I can't solve for one or both ways, Clam Spammer, if he is willing, will check. If he isn't, hopefully ccexplore is. If neither is, we'll have to test it with the rest of the community. That could mean less accurate results. Oh well.
If my challenge isn't clear, let me know. And the VGAspec is extra credit, NOT required!