Happy New Year.
Undo is completely finished and can be crossed off the roadmap. If issues come up, tell me, we can work on those.
Liebatron made his Chicago train tileset, I promised to look over the trap design, tile naming, etc., and I'll focus on that these 1-2 weeks. There are still ambitious coding projects around the corner, but Liebatron's set, I promised to look over it, and haven't done anything over the holidays yet. This must come first.
Then I'll look into (server sends nuke on player leave) because mobius prodded me to do that. It's good if people prod me to prioritize certain bugs, I want to reward that.
Then, the next big feature in Lix is better caching of levels (or at least their metadata) and trophies (= results from playing levels). This leads to fun benefits:
- End-of-level dialog that can quickly determine the next level, and/or the next unsolved level, and preview them. You can then immediately play either, or return to the level browser.
- Solving statistics for entire directories when you browse ranks/packs in the level browser, e.g., "lemforum: 173/240 solved".
- No re-indexing every time you hit Search in the level browser. Re-indexing costs 10 seconds on Windows for ~1400 levels.
I'll see how my mood is for shoving the other 2020 roadmap item, insert in the replay tweaker, in between. If you want stuff done, tell me. Otherwise, I have no idea which bugs are most important and I'll work on what bothers myself most.
-- Simon