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« on: September 11, 2020, 12:08:27 AM »
So overall it's a good job, thanks for the several hours of nostalgic fun over the last couple of days. Turns out the program works well in Wine. It took some getting used to instant bombers, of course, and to the reduced number of lemmings in most levels. And it's really nice to be able to see where your skills are going to end up, with those projection thingies. And rewind of course - there's a lot of levels like Save Me where I wouldn't have the patience to restart the level if I messed up the pixel-perfect timing. I'm getting too old for that shiz.
I can't quite get used to the builder physics, though. I expect a builder not to turn around when they hit their 'chest' - only if they hit their head or their feet. I'd noticed it before that, but this really screwed me up on Lemmings' Ark, where I was trying to build up into a miner tunnel from a basher tunnel. I watched a couple of videos from the Genesis version which showed that you could definitely do this. I had to watch another video that actually used NeoLemmix to realize that you can make the basher stop if you get the height of the tunnel exactly right. Builders also caused me trouble on "Out away from the tune" (the SING SING SING level)
Anyway, I have three talismans that i haven't completed yet, any help would be appreciated~ They are Lemtris - I think you have to mine down a bridge but I haven't constructed a solution; Come On Over to my Place - I can't work out how to get a builder going left and turn it around again, but I'm suspecting that's not it nvm i just worked it out; and I am AT - which... i have absolutely no idea.
The other is The Great Lemming Caper - I already have the solution memorized long ago, so this felt very out of place in the final category, and the talisman is "don't use blockers". But what is the solution WITH blockers? I think I found a possibility but I don't know what was intended.
I also found the last category a little strange in general because there are a lot of Genesis levels which have very little actual terrain - a lot are like little mazes made out of strings and poles. Partly because I'm not as familiar with them, it had a bit of a different vibe. The sega level also stands out as too easy. I think a couple more builder-focused levels might be OK, too, if only to train newbies at how many bridges you'll need - I know ppl here don't like them though. But generally you've got a better progression than the originals.
I also kind of like how you've taken out some of the backroutes, but I would note that I don't think "If at first you don't succeed" had water in it - like I'm fairly sure you should be able to get across the gap there with three bridges, but with the water it takes four. The final level "Fall and no life part two" has one too few miners compared to the original, assuming that's the same deal?
BTW i replaced the onml music with the ones from the mac version, because for some reason although the amiga lemmings music is the same as the mac, the onml music is remixed and i like the mac versions much better. Can upload a zip if anyone wants them.