Ok, I will wittle down your message a bit so we don't get caught up talking about Micro$hit operating systems and hardware or we will probably be here till xmas and banging our heads against brick walls.
Anyway… I’ve just been testing out D3Dwindower and I can’t it to work at all. No matter what changes I make to the options the game just plays normally (full screen). I tried moving different files around as well.
Answer1:
If it was me I would try this; in D3DWindower settings try ticking 'background resize' see if that works. If not, then maybe try unticking 'use foreground control' and/or unticking 'use direct input'. Although, now I think about it, if you already tried running D3DWindower with Lemmings Revolution before actually modifying any D3DWindower settings and it didn't work then things do not bode well.
Answer2:
Just did a google search on D3DWindower and Windows 7 or 64bit. One website mentions that although the game was running fullscreen, it was now running at their computers native resolution. For example, if your native resolution was 1280x960 then Lemmings Revolution would be running at 1280x960.
Can you please check this by pressing a button on your monitor if possible. There should be a menu display you can bring up and hopefully an information section where your monitor can tell you what resolution and refresh rate it is currently using. That way, while you are playing Lemmings Revolution your monitor can tell you what resolution you are in. If it says 640x480 or similar then you know D3DWindower is not working.
http://forum.shrapnelgames.com/showthread.php?t=45099Honestly, don't know if what is on that website really works. I think his widescreen monitor is automatically filling the screen as I will explain at the end of this post.
The problem is more likely D3DWindower is not Windows 7 compatible, especially if it originally was released in 2004. If you still have no luck, then we may have to research on google some more. I will try and have a look later but I am in the process of backing up a couple of large HDDs, of which one is supposedly failing, but I'll try and do a factory format to rescue it. This will keep me busy for a little while.
Now, for some reason my game has reverted to the ‘bad’ look; the numbers aren’t as defined. (it looks like your picture here *see below) I don’t know what I did to change that though.
This is interesting. This would propose that the font problem is correctable. Did you change graphic card driver? Did you change any of your graphic card settings? Did you change your desktop resolution or colorspace 16bit/24bit/32bit? Did you re-install Lemmings Revolution? (I wonder if difference between typical or compact install could cause this?) Would be good if we could get to the bottom of this problem.
--Also I've only been using Guy's patched version to do all this, maybe I'll try using the old version but I don't really want to. Guy went to a lot of work to get the colors back and I can't stand playing it the bad way anymore. (unless you need me to test it for testing purposes)
No, keep using Guy's patched version.
A question; when using D3Dwindoer are you able to have Revolution run in the background fine while having another program open like a music player?
Yes, just tried a level with mission impossible music playing in the background.
EDIT-- I tested three other games with all different results. My theory is that (I believe Guy might have mentioned this somewhere) the game ‘screen’ has a certain size then gets stretched to your screen during game play. What I don’t know understand is why you’re not able to screen-capture that properly. It's capturing the screen as it's created initially. (I don't know how to put it)
here are two separate screen caps (both using screen hunter as you can see) and you can clearly see the difference. (the latter is a screen cap of my desktop and I just cut it down to make it smaller but the 'size' (resolution size) was correct. It was the size of my desktop.
I wish I had something more useful to bring to this.
Hmm, no I'm pretty sure the original game is 640x480 as that is how it displays both on my old computer with Voodoo3 and this computer with ATI HD4660. The thing you might not realise is that both my computers are displayed on a 4:3 ratio monitor, which is exactly the ratio that this game was made to be displayed at.
I assume you are using a widescreen display. If so you may want to investigate how your widescreen displays resolutions that it is not made for. For example most widescreen displays have an option where you can choose whether the monitor should automatically make whatever size resolution it receives fill the screen. This has the effect of distorting the picture if it is the wrong resolution. IE; if video footage; make people look short/fat or tall/skinny, etc...
If you can access your monitors setup menu as discussed earlier. Look for something like 'manual image adjust', then 'aspect ratio', now what you want to do is choose 1:1 if it is available. What this will do is display all resolution's as they are suppose to be seen. If a picture is suppose to be square then you will see black borders etc...
With 1:1 selected you will definately see the truth about what Lemmings Revolution is doing.