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Messages - Armani

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16
NeoLemmix Levels / Re: DavidLems (70 levels) [Difficulty: Medium - Hard]
« on: February 18, 2024, 09:32:01 AM »
Here're my replays to rest of the levels. :laugh:
I can smell some sneaky backroutes(and hopefully some alternative solutions) you might want to look at.

Overall, it was a very enjoyable pack. Maybe there're too many button-pushing levels but that's my personal opinion and I don't mind playing them anyway. Puzzles were also very clever and creative. And I tend to appreciate levels that author put a lot of works and effort to make them look appealing. And your levels are absolutely superb in that regard. :thumbsup:

17
NeoLemmix Levels / Re: DavidLems (70 levels) [Difficulty: Medium - Hard]
« on: February 18, 2024, 04:13:19 AM »
I'm playing through the pack and just completed the first two ranks.
It's a very well-made pack with many creative and clever puzzles :thumbsup:
I'll come back with more replays later.

18
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Halloween 2023
« on: February 14, 2024, 07:09:03 AM »
@Ichotolot
Yep. Everything is intended :thumbsup:
I only made a small change to Funeral11(widen the platform a bit) but it won't break your replay anyway.

19
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Halloween 2023
« on: February 13, 2024, 05:11:32 AM »
@Ichotolot
Thanks for playing! :thumbsup: You've already found the intended solutions to most of the levels. Especially I'm happy to see that most of the complicated levels are already stable :D

Regarding your solutions:
Spoiler (click to show/hide)

20
more solutions 8-)

Regarding the second solution: If you are going to block this by making the exit area higher(or the starting platform lower), keep in mind that I have an unused stacker so I can go even higher.
The first solution uses most of the skills but still doesn't use the second swimmer though.

21
This looks better!
I have a gut feeling that I somehow need to get rid of the lone zombie at the top, but I couldn't found an efficient way to do so...

22
Here's my new solution 8-)
I normally see a glimpse of how the intended solution looks even when I backroute a level, but not this one.
It felt like I have too many powerful skills.

23
Here're some new solutions.
r1 level shoud be good now 8-)

24
resolved the most recent versions of the levels 8-)

25
@IchoTolot
Everything is intended. :thumbsup: :thumbsup:

26
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 26, 2023, 05:20:05 AM »
For those who want to see the intended solutions to my levels, here it is :D

youtube link

27
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 13, 2023, 09:52:15 AM »
And I played through updated NL levels 8-)

Brick or Treat
A-MAZE-ING Brick House Evacuation
Lemmings vs the Jolly Roger Pirates
Crossing Confusion Cross

28
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 13, 2023, 09:09:17 AM »
@geoo
solved lix entries!
Took me several attemps to save enough lixes on Origami Master.
I love Dangerous Goods. It was an excellent puzzle :thumbsup:

@kaywhyn
That's intended :thumbsup:
Spoiler (click to show/hide)

29
Contests / Re: Level Design Contest #29 - Playing Phase (Update Topic)
« on: December 06, 2023, 02:46:55 PM »
r1 Tensegrity v1->v2
 : added a chain

r2 Got a New Toy v1->v2
 : -1stoner, -1shimmier, +1stoner pick-up

30
Contests / Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« on: December 06, 2023, 02:44:39 PM »
And here're my solutons to NL's r2 and r3 levels as well ;)

Where No Lem Has Gone Before (click to show/hide)
Legacy Of The Waffentraeger (click to show/hide)

Bee Here For You! (click to show/hide)
Crossing Confusion Cross (click to show/hide)
Fun Teleportation Race in Space (click to show/hide)

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