Author Topic: How many levels can be solved with a 99 release rate?  (Read 36146 times)

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Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #75 on: August 05, 2009, 01:44:12 AM »
1992 Holiday Lemmings

1, 2, 3.

Can someone else see if four is possible?  If it is, it's hard.

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #76 on: August 05, 2009, 08:25:12 AM »
Ok then, I'll bother to do Xmas levels '92 then. :)

I looked at Xmas levels '91 an checked that the first two levels were solvable but I won't do levels 3 and 4 (even though both level 3's were solvable) because two different versions have different levels. Like I said on the skills topic The Amiga version has "Digging for victory" and "AAAAAARRRRRRGGGGGGHHHHHH!!!!!!" and the DOS version has "Time waits for no lemming" and "This Corrosion".
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Offline Clam

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Re: How many levels can be solved with a 99 release rate?
« Reply #77 on: August 05, 2009, 08:47:34 AM »
1992 Holiday Lemmings

1, 2, 3.

Can someone else see if four is possible?  If it is, it's hard.


Okay, I'll bite.

Yes, level 4 of Xmas '92 is possible. It's really no more difficult than normal, since there's only two lemmings :)

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #78 on: August 06, 2009, 03:38:33 AM »
No point in finishing 91.  Don't forget that the last two lemmings are in OhNo!

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #79 on: August 06, 2009, 09:10:47 AM »
Umm... I've already said that! :D
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Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #80 on: August 06, 2009, 05:51:00 PM »
I've nearly finished my project! We would like someone to finish off Blitz please. Otherwise shall we do these levels in December when it's Christmas time? "><img src=" title="Angry" class="smiley" />" I understand that you can do these levels on a Lemmix clone can't you?
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Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #81 on: August 08, 2009, 11:13:16 AM »
I've nearly finished my project!

Well, don't forget Frost and Hail.

Anyway, I've went through Blitz.  All but Blitz 2 is solvable at RR 99.  Actually, Blitz 2 is very close to solvable but appears to be just out of reach.  In the attached "Blitz2_RR99_FAIL" zip file, I included two replays illustrating a method that almost works but not quite.  In method 1, I succeeded in containing the crowd completely, but I had to do it at a position where I can't complete the 8-builder bridge to the exit, because the bridge started too far to the right.  In method 2, I shifted where I dig and build more to the left, so I was able to complete the bridge to the exit, but the position where I dug was not as "good" as method 1's position, and so one lemming leaked out and could not be saved.  Basically, if the level had allowed 98% instead of 100%, or if the level had given you 12 instead of 11 builders, or if the level has the "better" terrain closer to the entrance trapdoor, Blitz 2 would've been possible at RR 99.  Alas, as is, the level appears out of reach.

As for 100%, all levels which you can save 100% normally can all be done so at RR 99.  This means 100% saved for all except Blitz 12, 15, and 16.

I've attached replays for a few levels of interest. For Blitz 8, note that on the right entrance, the basher must start bashing at a pixel-precise location (as seen in the replay) in order to stop bashing after the first obstacle.  For Blitz 13, the blocker must be placed at the pixel-precise location seen in the replay, in order for it to be successfully freed later in the manner seen in the replay.  [edit: found another RR 99 100% solution for Blitz 13.  Now the blocker doesn't need to be placed precisely, but there are other moves in the solution that require precision]

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #82 on: August 08, 2009, 11:39:44 AM »
Thanks again ccexplore for finishing off the Blitz levels. So, only one level from Holiday lemmings '93 is unsolvable. Hmm...
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Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #83 on: August 08, 2009, 10:41:04 PM »
There's also a small chance that it's really really hard, so let someone else (maybe when Clam Spammer is back?) try that level again.

Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #84 on: August 09, 2009, 01:34:58 AM »
Well I'm sure we'll hear about it when he's back, if there really is a way to do Blitz 2.  Although I somewhat resent your implication that I'm somehow not capable of solving a level that ClamSpammer can. :-\ ;)

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #85 on: August 09, 2009, 07:08:03 PM »
Well I'm sure we'll hear about it when he's back, if there really is a way to do Blitz 2.  Although I somewhat resent your implication that I'm somehow not capable of solving a level that ClamSpammer can. :-\ ;)

SOMETIMES one person will overlook something.  Though what I will say is, if you can't do it, it's *probably* not possible.  I just thinking that maybe Clam Spammer would notice something you haven't.  Of course, he was the one who came up with the Tricky 28 challenge, although I think you might have been the one who solved that one when no one else could.

Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #86 on: August 10, 2009, 12:37:16 AM »
I'm just kidding about resenting your implications, there are plenty of examples already where ClamSpammer noticed something I didn't and vice versa, and sometimes when neither of us noticed something that someone else did.  That's actually why I posted replays for the failed methods on Blitz 2, just in case someone thought of something that can get around the problems I encountered.

Offline Dullstar

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Re: How many levels can be solved with a 99 release rate?
« Reply #87 on: August 10, 2009, 02:32:26 AM »
Too bad I can't view the replays.  :(

Offline Minim

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Re: How many levels can be solved with a 99 release rate?
« Reply #88 on: August 10, 2009, 05:18:38 AM »
Me neither, partially because I don't have Lemmix.
Are you talking about the Lemmix clone or the Lemmix Level Editor? Please ask, because I'm getting sick of having to identify which is which. ><img src=" title="Angry" class="smiley" />
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Offline ccexplore

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Re: How many levels can be solved with a 99 release rate?
« Reply #89 on: August 10, 2009, 07:50:33 AM »
You can use either one to view Lemmix replays, just that for the Lemmix editor, you also need the files from the original games (and possibly editing the LemmixStyles.ini file) in order to do anything with their levels.