Played (and solved) this today after some encouragement via IRC.
I like it! Single screen, colourful designs, range of difficulty, and even some fling bombers to play with
. I love the concept - an idea for the next contest maybe?
One thing I didn't like so much was being led to precise flinging at times (but then again maybe you don't need it and I'm just looking for trouble
).
#7 (sandstone) was my favourite. I don't think it's a coincidence that this is the one with the most skills and
the only one of two (oops) 100% targets. It's really well fleshed out, while some of the levels feel quite minimal.
My estimate of difficulty order: 1-6-5-7-3-4-8-2. This is largely based on the amount of precision flinging I did while solving
. I think #2 could be moved to the end as a "kicker" to stump good players. It looks simple but it's not, great for screw value