Lemmings Forums

Lemmings Boards => Contests => Topic started by: namida on August 23, 2016, 03:37:43 AM

Title: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: namida on August 23, 2016, 03:37:43 AM
Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic (http://www.lemmingsforums.net/index.php?topic=2860.0) instead.

Rule 1 Levels (Two lemmings, at least one permanent skill, no more than one of each permanent skill)
 [V6] BulletRide's "Complications" (NeoLemmix)
[V16] Crane's "The Wishing Well" (NeoLemmix)
 [V2] geoo's "Inseparables" (Lix)
 [V1] Gronkling's "Future Temple" (NeoLemmix)
 [V3] IchoTolot's "The Machine" (NeoLemmix)


Rule 2 Levels (One of each skill)
[V3] Colorful Arty's "Lego my lemmings!" (NeoLemmix)
[V3] Crane's "Heaven and Earth" (NeoLemmix)
[V3] Nepster's "Oh Yes, Here Again!" (Lix)


Rule 3 Levels (No constructive skills)
[V5] Colorful Arty's "Hailfire Peaks" (NeoLemmix)
[V3] geoo's "The New Compression Method" (Lix)
[V1] Gronkling's "Ursa Miner? Ursa MAJOR!" (NeoLemmix)
[V2] IchoTolot's "Harkonnen Force" (NeoLemmix)
[V2] Simon's "Flying Squirrels" (Lix)
[V3] zanzindorf's "Bird Knight" (NeoLemmix*)

* This entry was initially submitted as a SuperLemmini level but was later switched to NeoLemmix.



I assume by now everyone knows how to play these levels, but if you don't, just ask and someone will help you.

EDIT: If someone posts a replay for your level with an "nxrp" extension rather than "lrb", you need the V1.47n experimental version (http://www.lemmingsforums.net/index.php?topic=2626.msg59830#msg59830) of NeoLemmix to view it. Please be aware (for late submissions / future contests) that at the moment, the contest rules still state that levels should be designed for V1.43n-F - so while it's fine if they work on V1.47n, or to post solutions that were achieved on V1.47n, it is not currently permitted to submit levels that only work on V1.47n.

Two of the levels use custom graphic sets that aren't auto-downloadable, you can download these here: https://www.dropbox.com/s/i3w9qcpye1vz1al/Contest11_Styles.zip?dl=0
Additionally, several of the levels have custom music. You can download these here: https://www.dropbox.com/s/y4m2nmuaitzzgsk/Contest11_Music.zip?dl=0
If you're playing via the NXP, put the music files in a "music" subfolder of your NeoLemmix folder.

The update phase will remain open until 00:00 on 13 September 2016 (UTC), subject to the usual extension rule. Late submissions are also allowed until the update phase ends.

Levels ZIP/ NXP last updated: 16/09/06 19:28 UTC. See above list for which versions are included in the download; there may be newer versions available in the update topic.
If updating from a version prior to 16/09/05 12:49 UTC and using the ZIP of individual level files, you'll need to redownload the styles too. This is not nessecary if using the NXP, as the updated NXP contains the updated style.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Simon on August 23, 2016, 09:46:06 AM
Replays for both geoo levels, and the intended route for mine. I haven't solved Nepster's. I'll look at the NL levels with Icho.

Inseparables looks backrouted. At first, the level seemed easy and thrown-together (geoo in IRC: "I used only 3 different blocks"), but there is lots of subtlety. Looking forward to re-solving this, if the replay is deemed backroute.

NewCompression has a stacked hatch on the left, I didn't notice right away and planned differently. Later, I found a solution that feels intended.

NewCompression is prone to hack solutions that fail barely. I've attached a 6/8 replay with precision flinging. I managed 7/8 with slight variations, but didn't save. I believe geoo doesn't want strong red herrings here -- can you discourage such precision flinging in the level's design?

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on August 23, 2016, 03:25:10 PM
I just started a Let's Play series on the contest 11 levels. Link to the playlist:

https://www.youtube.com/playlist?list=PLQHiUcBinBlBleci5WxKXYH3ANxm6Zvwt (https://www.youtube.com/playlist?list=PLQHiUcBinBlBleci5WxKXYH3ANxm6Zvwt)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 23, 2016, 03:55:53 PM
I just started a Let's Play series on the contest 11 levels. Link to the playlist:

https://www.youtube.com/playlist?list=PLQHiUcBinBlBleci5WxKXYH3ANxm6Zvwt (https://www.youtube.com/playlist?list=PLQHiUcBinBlBleci5WxKXYH3ANxm6Zvwt)

That's a backroute for my level, but it's easily fixed with some extra buttons (hopefully) ;). Even my replay for it still solves 8-)

Will start a series of my own later today or tomorrow when the nxp is up. Will probably try to play the levels in the exp version.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: joshescue18 on August 23, 2016, 04:36:07 PM
I solved some of the R1 levels.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 23, 2016, 04:42:28 PM
I solved some of the R1 levels.

Exactly Colorful Arty's backroute just on the opposite side. Your solution won't be possible anymore with the update I posted ;)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Nepster on August 23, 2016, 05:39:44 PM
Here are some replays for NeoLemmix levels. (recorded with V1.43)

Bulletride (click to show/hide)

Colorful Arty (click to show/hide)

Crane (click to show/hide)

Gronkling (click to show/hide)


Edit: Now with replays as attachment.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 23, 2016, 05:57:05 PM
Here are some replays for NeoLemmix levels. (recorded with V1.43)

Bulletride (click to show/hide)

Colorful Arty (click to show/hide)

Crane (click to show/hide)

Gronkling (click to show/hide)


Edit: Now with replays as attachment.

I posted pictures of the trap in test levels and the animation + the full animation sztripe in my topic weekes ago! Why did you/anyone not point that out in the beta phase! :devil::devil::devil::devil:
I thought with the button the visability is enough and nobody cries out until it is too late.  RANT! :8():
Now I have to think about it in the middle of the contest, will probably upload a tileset update which is not relevant to physics in the next time. :(
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 23, 2016, 06:06:03 PM
Sounds like Nepster found a backroute. Ill have to take a look at his replay when I get off work :(
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 23, 2016, 09:02:34 PM
To also post it in here. Dune trap is now more visible. I have attached it here as well.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: joshescue18 on August 24, 2016, 12:49:40 AM
I solved this level again.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 24, 2016, 02:04:22 AM
Managed to solve the levels by Gronkling and Colorful Arty - some might be backroutes due to saving more than required.

I'm really digging the music for "Lego my Lemmings!", and the music and decal for "Hailfire Peaks" reminds me of Batman Returns for some reason.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 24, 2016, 04:11:10 AM
Solved V3 of "Hailfire Peaks" - pretty clever solution I have to say.

My replay for V2 of "Lego my Lemming!" still works as is on V3 - I save 9 lemmings. P.S. Did you mean to revert the fire sticks back to the V1 version?
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 24, 2016, 08:17:43 AM
I solved this level again.

That's still a backroute ;P    Added 2 more buttons at the bottom line to 100% force you to tackle all 4 gaps at the bottom or use 2 walkers  ---> update topic.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on August 24, 2016, 01:00:11 PM
Crane got the intended solution to my Rule 3 level! Very well done! :thumbsup:

I was sure this level would give people a lot of trouble to solve; you must be a REALLY good lemmings player to solve it so quickly! :thumbsup:
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 24, 2016, 01:31:22 PM
Alright started my video series :)

Link to the first video: https://www.youtube.com/watch?v=e2nSXE5pSpQ

The first 2 videos are already up and cover the NL/SL levels in the latest version including V3 from Arty's levels, Bulletride's + Crane's V2 update and a look at V3 of my level. The lix levels will be probably up later this day or tomorrow just have to upload them.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 24, 2016, 02:10:47 PM
Thanks for the compliment, but I'm not the best - I haven't managed to solve IchToLot's levels yet, for example.  For "The Machine", I have all the buttons pressed, but I either have one lemming dying or stuck in a loop.  "Harkonnen Force" I'm totally stuck with due to Lemmings entering the third teleporter - I sort of know what to do, but timing and Miners are proving elusive.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 24, 2016, 06:04:00 PM
Lix videos are up aswell :)

Link to the first Lix video: https://www.youtube.com/watch?v=7KlJISHuAF8
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: geoo on August 24, 2016, 08:31:48 PM
Solutions to Simon's and Nepster's levels. I'll leave the rest for some other time.
Both were quite simple and enjoyable, though the steel placement in Simon's level looks a bit hackish. And the holes in the canopy terrain are still annoying.

I also posted updates to my levels in the other topic. The solutions to Inseparables were quite interesting to see, this was one thing I didn't consider.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: joshescue18 on August 24, 2016, 09:37:44 PM
I solved IchoTolot's and Colorful Arty's levels.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 24, 2016, 09:46:50 PM
I solved IchoTolot's levels.

The Machine Intended solution! :thumbsup:

Harkonnen force: Slightly different from the intended way but totally acceptable! I'm impressed! :thumbsup::thumbsup:   You basically switched 1 walker and 2 miners around.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Simon on August 24, 2016, 09:51:26 PM
Lix videos are up aswell :)
Quote from: geoo
Both were quite simple and enjoyable

Thanks!

Quote from: geoo
the steel placement in Simon's level looks a bit hackish

I assume this doesn't mean the exact positioning, but purely the visual design. Yeah, I contemplated steel in a tree. I wanted to keep the pointy block visible for honesty, and as a hint. But I didn't find a convincing design that made the steel look belonging here.

Yes, intended route.

Quote from: geoo
Why didn't you just use torus instead of fling chain in your level?

I kept the steam for the flying theme. I designed and built the level before I became worried about fling-chain unmaintainability in light of planned physics changes.

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 24, 2016, 10:45:12 PM
Going to take me a while to beat all these as I can only play so long before it hurts lol. Here is Wishing Wells replay.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 25, 2016, 12:07:14 AM
Just caught your backroute just in time before I released V3!

Here are my solutions to "Harkonnen Force" and "Bird Knight", and an extra one for you, Colorful Arty - a solution to V4 of Hailfire Peaks (which is pretty much my solution from before):

"Harkonnen Force" (click to show/hide)

"Bird Knight" (click to show/hide)

"Hailfire Peaks" (click to show/hide)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 25, 2016, 09:23:30 AM
Here's another replay of Harkonnen Force, this one looking more intended.  I have to say, it feels less like Lemmings and more like an invasion!

Also completed "Complications" and "The Machine" at long last!  The latter was a marathon of a level, but then again, I'm not that experienced in the use of Stackers yet.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 25, 2016, 11:43:57 AM
Here's another replay of Harkonnen Force, this one looking more intended.  I have to say, it feels less like Lemmings and more like an invasion!

Also completed "Complications" and "The Machine" at long last!  The latter was a marathon of a level, but then again, I'm not that experienced in the use of Stackers yet.

Yes that's intended and this replay still works with the V2 fix ;)     It was very much intended to make it feel like an invasion 8-)

The Machine is also 100% intended.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 25, 2016, 12:28:19 PM
Thinking over this: With josh's solution + the timing involed in the intended way it should be possible to beat "Harkonnen Force" with 1 spare miner, which would be a nice talisman in the future. :)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on August 25, 2016, 02:49:11 PM
I can't get Simon or Nepster's Lix levels to work on my computer. When I see the preview image, it has four squares with silver trees in the corners, and pushing play level does nothing. Does anyone know how to fix this?
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: namida on August 25, 2016, 03:08:24 PM
Which version of Lix are you using? It's possible the levels may only be compatible with the D version (http://www.lemmingsforums.net/index.php?topic=2682.0) (for example, due to using tile grouping), and this is generally the preferred version to use for single-player (as well as the version specified by contest rules, though it's acceptable for a level to be compatible with both versions).
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 25, 2016, 03:09:47 PM
Link to the current D version (windows): www.lixgame.com/dow/lix-d-port.zip

I used this and it worked for me.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 25, 2016, 04:34:05 PM
Before making a video for each little update: Here are some replays for the fixed levels.

Including:

Bulletride R1V4  (could be intended)

Crane R1V3       (should be another backroute ;P)

Arty R3V4           (should be intended)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on August 25, 2016, 04:52:49 PM
Lix now works! Thanks guys! :D
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 25, 2016, 05:04:58 PM
Before making a video for each little update: Here are some replays for the fixed levels.

Including:

Bulletride R1V4  (could be intended)

Crane R1V3       (should be another backroute ;P)

Arty R3V4           (should be intended)

How do I watch this type of replay file?
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: namida on August 25, 2016, 05:09:16 PM
Before making a video for each little update: Here are some replays for the fixed levels.

Including:

Bulletride R1V4  (could be intended)

Crane R1V3       (should be another backroute ;P)

Arty R3V4           (should be intended)

How do I watch this type of replay file?

Use the V1.47n experimental (http://www.lemmingsforums.net/index.php?topic=2626.msg59830#msg59830) version of NeoLemmix.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 25, 2016, 05:50:42 PM
Next try! :)

Bulletride R1V5 here, but I assume that this is still a backroute because I just swapped a miner with a basher and I wouldn't call option 1 a backroute when option 2 is intended here.

Edit: Ok this was solved in the last V5 but now there's another V5, so back to the drawing board.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 25, 2016, 06:23:52 PM
Sorry! I thought it showed no downloads when I changed it so I figured I wouldn't have to change the version number. I watched the first part of your replay and then made changes without seeing how you did the next part lol.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 26, 2016, 12:08:36 PM
Talisman please!
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 26, 2016, 12:21:59 PM
Talisman please!

Not the exact way I was thinking of, but this is even a bit more clever :)   Nice job.  I won't update the contest level for this, but I may think about making it either a talisman or simply cut a miner for Reunion 2.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 26, 2016, 12:37:13 PM
Some more replays. I will make a video when all the levels seem a bit more finalised.

Geoo R3V3: Ok, now I see the actual compression method here ;P
                    This should be intended.

Crane R1V4:   A lot better, seems partly intended, but having a miner left seems still a bit backrouty.


R1V5 from Bulletride has me a little bit stomped atm. ;P     Is the glider a redherring or not? It's so expensive to get! I has to be sth with my latest solution to the first part. But I will see.

All other levels seem to be intended by now.


Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 26, 2016, 01:35:45 PM
Well you broke that pretty much instantly!  Hopefully V5 patches that.  Yes, you are meant to use the Miner in the intended solution!

By the way, how does Heaven and Earth perform for you now?

Can you double-check that Bird Knight is correct in the NeoLemmix pack? The exit doesn't seem to trigger on the experimental version of NeoLemmix.  Other than that glitch, here's a replay for V2 of Bird Knight that uses no diggers and only 5 miners and 3 climbers, which is as efficient as I can get it tool-wise, at least so far.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 26, 2016, 01:54:46 PM
Well you broke that pretty much instantly!  Hopefully V5 patches that.  Yes, you are meant to use the Miner in the intended solution!

By the way, how does Heaven and Earth perform for you now?

Nope backroute still works because of the decoration ;P

Heaven and Earth is fine timing wise in my opinion now.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 26, 2016, 02:25:25 PM
Bugger!  I forgot about that digger trick!  Physics... does not compute... ! !  Still, patched now, I hope, and I made some minor adjustments here and there to make sure you don't do anything tricky with builders and miners!
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 26, 2016, 02:35:41 PM
Annnd this time I saved the digger :)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 26, 2016, 06:59:49 PM
I will not be beaten!  Now I hope V7 is backroute-proof without being too unfairly precise, but still aesthetically pleasing (I tried to do a 'dripping water' effect on the overhang if you look carefully).  I had spotted a backroute of my own that I patched at the same time.  You'll make a good beta tester, IchTolot!
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 26, 2016, 09:32:50 PM
Still saved the digger 8-)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 27, 2016, 12:17:28 AM
Funny how you either have a level that's near-perfect, or has to be patched until the cows come home.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 27, 2016, 02:41:31 AM
Finally completed Complications V5 - that was a marathon of a level!
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 27, 2016, 09:06:18 AM
I think Crane's level might be intended now! 5 secs more on the clock could be also a thing to add as this level nearly finishes on the 1 sec mark even if I do anything as fast as I can.


Bulletrides level:
Spoiler (click to show/hide)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 27, 2016, 10:33:15 AM
I'll give you that one!

The Wishing Well (click to show/hide)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 27, 2016, 10:55:30 AM
Ok, then this should be it. :)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 27, 2016, 10:59:48 AM
Bingo! *flops down* Finally!  Patched!
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 27, 2016, 05:16:26 PM
All neolemmix rule 3's complete. Saved 1 more than needed on most of them.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 27, 2016, 08:55:49 PM
(To BulletRide) I would have kept the red herring pick-up skill personally, but it depends on how hard you want to make the level. There are parts where it looks like the Glider would be ideal to use, but if you properly work out the tools you need for the path taken, you don't have enough no matter the combination. Up to you though.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 27, 2016, 09:48:12 PM
Ill leave it in for now then thanks
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Simon on August 27, 2016, 11:17:07 PM
Lix now works! Thanks guys! :D

Colorful Arty plays the Lix contest levels (https://www.youtube.com/watch?v=uvhtP4LJ7CU)

Thanks! Happy to see you playing and commenting. You found the intended solution to Flying Squirrels.

The previous contest's entry, Long Divison, enticed chaotic precision batting. Flying Squirrels is clearer, you felt how the batter assignment was right at once.

geoo's Inseparables has version 2 up by now. I believe your method won't solve version 2. Your method failed on version 1 only barely: If you want to delay the non-floater with 2 platformers, wait for its shrugging after the first platformer, only then assign the second.

geoo's NewCompression has new versions, too, to discourage precision flinging.

Meeting Ichotolot next Saturday, to play the NL levels.

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on August 28, 2016, 09:20:30 PM
Hey Crane, I may have found yet another backroute in your rule 1 level. ;)

https://www.youtube.com/watch?v=CzSkcoip7bM (https://www.youtube.com/watch?v=CzSkcoip7bM)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 28, 2016, 10:46:21 PM
Curse you!!! But well done.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: zanzindorf on August 29, 2016, 02:19:15 PM
Phew, I just solved Harkonnen Force. That was really hard, but it made me feel smart after solving it :laugh:
I also beat Arty's levels which were both fun. I especially liked the Banjo-Kazooie themed one. I beat Wishing well, but my solution was very similar to Arty's latest back-route solution. Still a cool level. I really like the moss. Attached is the Harkonnen Force replay. I won't attach the rest of the replays because they're all very similar to ones already posted.

Spoiler (click to show/hide)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 29, 2016, 02:27:07 PM
Phew, I just solved Harkonnen Force. That was really hard, but it made me feel smart after solving it :laugh:
I also beat Arty's levels which were both fun. I especially liked the Banjo-Kazooie themed one. I beat Wishing well, but my solution was very similar to Arty's latest back-route solution. Still a cool level. I really like the moss. Attached is the Harkonnen Force replay. I won't attach the rest of the replays because they're all very similar to ones already posted.

Spoiler (click to show/hide)

Completely acceptable solution, well done! :thumbsup:
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Nepster on August 29, 2016, 05:59:10 PM
I played through the new versions again. See attached replays.

Bulletride (click to show/hide)

Colorful Arty (click to show/hide)

Crane (click to show/hide)

geoo (click to show/hide)

IchoTolot (click to show/hide)

Simon (click to show/hide)

zanzindorf (click to show/hide)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Colorful Arty on August 29, 2016, 06:39:45 PM
The thing about Halifire peaks is that there are two main solutions. One (the one Nepster did) is easier to figure out but harder to execute. The other is harder to figure out but cooler and easier in execution. Try to find both! :D
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 29, 2016, 09:57:49 PM
Wishing Well V9 + Future Temple attached.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 30, 2016, 01:13:59 AM
Apologies.  There was a bug with my last update.  For those who have already downloaded V10 of The Wishing Well, please do so again.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 30, 2016, 01:18:49 AM
Definitely not intended :'( sorry!
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 30, 2016, 01:26:50 AM
That's just embarrassing.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 30, 2016, 02:36:50 AM
2 more replays
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 30, 2016, 11:41:16 AM
That's weird... I have versions of V2 that have that steel block there and some that don't.  It shouldn't be there.  Will fix soon.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Simon on August 30, 2016, 01:06:58 PM
I have versions of V2
Quote
For those who have already downloaded V10 of The Wishing Well, please do so again.

Don't re-publish with the same version number. Always increase the number -- even for a miniscule fix. Even if this fix comes 5 minutes after the previous upload.

It's no slur upon a level to reach version 20. 8-) If the level begun with many backroutes, the high version number shows good care.

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on August 30, 2016, 04:04:25 PM
I played through the new versions again. See attached replays.

Bulletride (click to show/hide)

Colorful Arty (click to show/hide)

Crane (click to show/hide)

geoo (click to show/hide)

IchoTolot (click to show/hide)

Simon (click to show/hide)

zanzindorf (click to show/hide)

The left third of the level is purely for the visuals. In fact the whole level is created because I had the specific visual idea in mind. The solution was secondary in this case. I created the landscape and carved out a solution afterwards.
Maybe if you watch my Dune 2000 let's play in the future you can understand the things I tried to represent there a bit better.;)
The precision with the 2 climbers was intended here and I thought it was alright because of the relatively long teleporter animation + with a savestate at the climber assignment another try is made in seconds. I will see when putting Reunion 2 together if I make some adjustments here and ease this (+ maybe making the gliding in The Machine a bit more obvious). Currently the precision can be avoided as well ;). Josh found a way to completely bypass the timing.

As we speak about visuals: Gronkling: What is your polar level trying to represent? It looks somewhat like a logo, but I don't know from what. ??? Is it indeed a logo, maybe from a sports team I don't know?
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 30, 2016, 04:56:16 PM
I have versions of V2
Quote
For those who have already downloaded V10 of The Wishing Well, please do so again.

Don't re-publish with the same version number. Always increase the number -- even for a miniscule fix. Even if this fix comes 5 minutes after the previous upload.

It's no slur upon a level to reach version 20. 8-) If the level begun with many backroutes, the high version number shows good care.

-- Simon
I'm scared it represents inexperience and carelessness because you can't get it right the first time - I mean, Nepster tore into me because of my backroutes virtually turning it into a 1-lemming level.  It's either perfection or nothing with me - no in between.

As for Heaven and Earth's Version 2, I'm actually confused by the presence of the small steel block because I'm sure it wasn't there the first time, or I put it in without thinking.  Either way, I'll release version 3 soon where it won't be present at all.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Nepster on August 30, 2016, 05:13:54 PM
I'm scared it represents inexperience and carelessness because you can't get it right the first time - I mean, Nepster tore into me because of my backroutes virtually turning it into a 1-lemming level.  It's either perfection or nothing with me - no in between.
Don't take my comments too seriously, when my solution turns out to be a backroute. I can only comment on the level resp. solution I know of and am more than willing to revise my opinion when playing another new version of the level.

And having backroutes being sign of "inexperience and carelessness" is absolute nonsense, because almost all levels from any level creator has backroutes at first, regardless of how many hours the level designer has spent on the level. Even needing more than 10 versions isn't a sign of this: ccexplore's "Brickout", namida's "Forgotten Beauty", my "Deadly Rooms of Lems" and several other levels have gone through at least as many backroute-fixes. Some level ideas are simply prone to backroutes and there is nothing one can do against this, except letting people play the level and fix it, fix it and fix it again.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 31, 2016, 01:34:43 AM
Wishing Well v12 is much better! Think I probably have the intended route now.

Without the steel piece Heaven and Earth is much harder and has me a little stumped still.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on August 31, 2016, 10:37:19 AM
Almost got The Wishing Well - easy enough to patch!

For Heaven and Earth, well, think like IchTolot!
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on August 31, 2016, 03:37:28 PM
Still able to beat same way. 1 or 2 pixels more should do it.

Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 02, 2016, 12:19:54 AM
Update may have to wait... my laptop's boot sector got corrupted, Windows won't start, and I don't have a usable recovery medium.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: namida on September 02, 2016, 11:55:41 AM
Update may have to wait... my laptop's boot sector got corrupted, Windows won't start, and I don't have a usable recovery medium.

If you have access to another PC (preferably running the same OS) and a USB flash drive, it's possible to create one on that. (You might be able to even use a (Micro)SD card in a USB SD reader.)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 02, 2016, 05:29:16 PM
Laptop is now in a repair shop, and I'm in a panic because I feel ripped off but completely helpless.  SD card reader seems to be physically damaged anyway (can't get it in) and no other computer I have has the operating system.  I did try using a Windows 7 DVD, but one refused to be recognised as a bootable medium, and the other crashed on start-up.  DVD drive might be a bit damaged too, since the door feels loose.  I fear the laptop got banged around a lot because of how often I use it and transport it, although I know the hard drive is physically fine... just a system crash and a forced power-off caused logical corruption.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 03, 2016, 07:47:19 PM
Some more replays and backroutes as Simon came over today and played the NL levels! :)

I only attached the replays which were different from already existing solutions.

Crane got obviously yet another backroute to fix ;P

Gronkling's level may also be backrouted as Simon saved everyone here.

And everyone saved as well on zanzindorf's level, but this is probably more an alternative solution than a backroute.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: joshescue18 on September 03, 2016, 07:58:04 PM
I solved Gronkling's levels.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Simon on September 04, 2016, 03:24:20 AM
NL levels.

Spoiler (click to show/hide)

Edit by namida: SPOILER TAGS!

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: namida on September 04, 2016, 09:19:31 PM
Just a reminder, there's about 10 days left to get any updates / late entries in (the deadline will extend if need be so that the update phase doesn't close until at least 72 hours after the last update / late entry).
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: zanzindorf on September 04, 2016, 10:25:45 PM
Thanks for the feedback on my level. I just posted a V3 that will hopefully help with the background issues. The background is now much darker, and the terrain is a little lighter. I previewed it on a few other monitors for testing, and it looks alright. My monitor's kinda off, so it sometimes makes art-making difficult :XD:
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on September 06, 2016, 01:01:14 AM
:evil:
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Simon on September 06, 2016, 03:23:41 AM
I haven't looked at Wishing Well v14 yet, but I have watched the v13 intended route at Icho's.

Ideas for v13 (click to show/hide)

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 06, 2016, 04:41:44 PM
:evil:
I hate you!  But I believe they are now all patched, including Simon's little trick!  Took a minor redesign of the level, and it now allows a variant of the intended solution to be completed in time, even if you're very inefficient... but given the variant only has one incredibly small difference, I'll allow it!
Title: move
Post by: Simon on September 06, 2016, 05:13:47 PM
Crane:Yeah, now I don't see anything but the intended route.

Attached replay times out by 2 or 3 seconds. Now I have to do it all over, except with RR 99 at the beginning? :-/ Does this even need a time limit?

geoo: Inseparables v2, looks intended. Hard puzzle, beautiful timing.

Nepster: Oh yes, here again v1. This feels backroutish, but it uses all the skills. It involved trial-and-error, yet makes perfect sense in the end.

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 06, 2016, 05:20:00 PM
Posted on the wrong board, Simon, but the replay doesn't work on the experimental version of the player... the lemming walks into the water.

Playing in the standard version though... bash closer to the wall so the lemming doesn't continue through the floor.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Minim on September 06, 2016, 05:22:54 PM
Being that this Wishing Well level has been updated so many times I thought I might give it a go.

And why not, I found a heavy backroute. :evil: Looks like you might need to release V16...
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 06, 2016, 05:24:54 PM
Oh bloomin' 'eck!  I really don't know how to patch that one because you can adjust the timing way too easily.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Simon on September 06, 2016, 05:34:56 PM
bash closer to the wall so the lemming doesn't continue through the floor.

Yeah, there are many micro-optimizations that will turn my attempt into a solution.

The issue is that the level punishes such non-optimized attempts. Why can I even bash such that the lem continues through the floor?

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 06, 2016, 05:38:41 PM
Well, I'm working on V16 to help with that issue, so you can't go through the floor.  Not sure how to deal with Minim's backroute though - pondering.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Simon on September 06, 2016, 05:43:06 PM
Quote
Well, I'm working on V16 to help with that issue, so you can't go through the floor.

Awesome. 8-) Maybe RR = 99 too, because missing RR 1 -> 99 loses several seconds. Depends on how precise the time limit is, and how much scope for errors is left in the intended route.

Here's another backroute for v15. I believe this comes from the digger removal, but I haven't tried in v13. Needs the stable physics agin, not exp.

-- Simon
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: bulletride on September 06, 2016, 06:14:15 PM
One easy to fix back route and one possibly intended solution.

Spoiler (click to show/hide)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 06, 2016, 07:28:44 PM
Second replay is more or less intended - well done.  As for Minim's backroute... I don't know where to begin.  Fixing it may require a fundamental redesign of the level, although I'll try working on something on the side.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Minim on September 06, 2016, 08:28:13 PM
At the moment I'm comparing my backroute with Bulletride's possibly intended solution, and also thinking of ideas to prevent mine and Simon's backroutes. Spoilering it just in case:

Spoiler (click to show/hide)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 06, 2016, 08:34:47 PM
Well, see how version 16 currently compares.  The trouble is, you can jiggle the timings a lot so the Climber always lands on the top step in time, and you can use the miner or a builder (or both) to turn the Climber.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Minim on September 06, 2016, 08:42:02 PM
I still managed to backroute it with my method. However, I've just thought of an even better idea:

Spoiler (click to show/hide)

Hope this helps.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 07, 2016, 05:39:56 AM
That would work, but I think you can still make it work using the miner instead of a builder, and the leftover basher to cut the climber's bridge short if necessary.  Admittedly I'm quite an old-school level designer and favour the classic eight tools only.  If it means a patched level though, then I may submit to the new!

It's funny... "The Wishing Well" was something I took a lot of pride in building, and it's been ripped to shreds in many different ways.  Hmmm!
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: IchoTolot on September 10, 2016, 02:58:43 PM
Made a quick video with the solutions to my levels:    https://www.youtube.com/watch?v=Xp6A0zOo52A
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: namida on September 12, 2016, 05:59:00 PM
If there's any last-minute updates / late submissions, there's about 6 hours left to get them in. After this, late entries / updates will close, and a few days later, voting will open. Public replay sharing / discussion is still allowed until voting begins.

If any more updates / submissions do come, the update phase will remain open until we've had 72 hours without any further updates / submissions.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Nepster on September 12, 2016, 06:07:06 PM
Here the intended solution to my level.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 12, 2016, 10:07:03 PM
I would have made updates to "The Wishing Well", but given my on-going computer problems (my laptop's hard drive is rapidly failing) and the way people have torn the level asunder, I'll be leaving it for now.  I'll patch it up and all when it comes to releasing it for my own pack one day, maybe.  I'll have to try to post my intended solutions too.
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Proxima on September 12, 2016, 10:08:35 PM
I'm not going to be able to make the level I wanted to contribute. I have an idea for one, but I just haven't had time to build it. Sorry :(
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: geoo on September 12, 2016, 11:48:08 PM
I had a go at all the NeoLemmix levels now as well. After talking to Icho it seems like the latest released nxp doesn't have the latest versions of the styles, making the exit in zanzindorf's level not work and the traps in the dune tileset hard to spot.

I'm one skill short of solving BulletRide's complications, and I didn't save a replay after gathering everyone in front of the exit in Bird Knight, but I have replays for all other levels.
Comments:

 [V6] BulletRide's "Complications" (NeoLemmix)
Spoiler (click to show/hide)
[V16] Crane's "The Wishing Well" (NeoLemmix)
Spoiler (click to show/hide)
[V1] Gronkling's "Future Temple" (NeoLemmix)
Spoiler (click to show/hide)
[V3] IchoTolot's "The Machine" (NeoLemmix)
Spoiler (click to show/hide)

[V3] Colorful Arty's "Lego my lemmings!" (NeoLemmix)
Spoiler (click to show/hide)
[V3] Crane's "Heaven and Earth" (NeoLemmix)
Spoiler (click to show/hide)

[V5] Colorful Arty's "Hailfire Peaks" (NeoLemmix)
Spoiler (click to show/hide)
[V1] Gronkling's "Ursa Miner? Ursa MAJOR!" (NeoLemmix)
Spoiler (click to show/hide)
[V2] IchoTolot's "Harkonnen Force" (NeoLemmix)
Spoiler (click to show/hide)
[V3] zanzindorf's "Bird Knight" (NeoLemmix)
Spoiler (click to show/hide)

Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: namida on September 15, 2016, 05:02:49 AM
I'll open the voting at some point (most likely earlier rather than later) on the 17th, UTC. (Don't want to give an exact time, as that relies on me being able to do so at whatever the exact time is.)

If you want to get in any last-minute discussion, do so now. :)
Title: Re: Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)
Post by: Crane on September 15, 2016, 10:13:40 PM
Here are the intended solutions to my two levels (Rule 1, Level 2 and Rule 2, Level 2)