V17 of R1 uploaded!
Changelog History of R1:V2 - Moved a fire trap, shifted a steel platform around the middle left area up, added some more steel, and replaced a trap with a different one to fix backroutes thanks to SQRon188
V3 - Added some more fire traps and some more steel to fix backroutes thanks to Armani
V4 - Lowered a fire trap and added more fire traps and a small steel block to fix backroutes thanks to ericderkovits
V5 - Added some steel, replaced some water with fire traps, added some more fire traps, and shifted the far left middle section down some to fix backroutes thanks to Armani
V6 - Modified the starting area a bit and added a flamethrower, added more steel blocks to the floating platform near the start, added a firebox, and a 3:45 timer to fix backroutes thanks to Armani
V7 - Modified the floating steel platform right by the entrance by removing a steel block and replacing them with smaller square steel blocks, and shifted the upper left button over to the right a few pixels to fix backroutes thanks to Icho
V8 - Made the blockers pickups to fix backroutes thanks to Icho and Armani
V9 - Added some small square steel blocks to fix backroutes thanks to Icho
V10 - Shifted the entrance a few pixels to the right, shifted a flamethrower on its steel platform on the far upper right a few pixels down and to the left, and added another steel block to the floating steel platform near the entrance to fix backroutes thanks to Icho
V11 - 3 of the stackers are now pickups, a digger is a pickup, both stoners are pickups, added a steel block and erased a bit of the top of it, and shifted the flamethrower and its steel platformer on the far right so that it overlaps with the erased part of the steel to fix backroutes thanks to Icho
V12 - Added another small steel block to the floating platform right by the entrance and shifted the entrance a few more pixels to the right to fix a backroute thanks to Icho
V13 - Decreased the stoner pickup near the entrance to have a quantity of 1, while moving the other stoner pickup to the far right upper area, replaced two steel blocks with a right triangle steel block and added a small square steel block, and shifted the firebox trap several pixels to the left to fix backroutes thanks to Icho
V14 - Moved the digger pickup to be in midair and added another firebox trap to fix backroutes thanks to Armani
V15 - Modified the terrain a bit on the upper far right by adding a vertical steel block and some more to the left and added a firebox to the left of the button, shifted the button a few pixels, and finally shifted the platform down several pixels to fix a timing element thanks to Armani that I at first said was an acceptable challenge solution but I later discovered the leftover skills would end up not requiring an extremely obscure trick
V16 - Added some steel blocks to reinforce a tiny thing for the start
V17 - Reverted the positions of the steel block and flamethrower on the far upper right and deleted eraser piece, lined up the steel and put a small square steel block in its place
R2 remains V22!
Changelog History of R2:V2 - Added steel and made the cloners pickups to fix a backroute thanks to Niesch
V3 - Added OWAs to fix a backroute thanks to SQRon188
V4 - Added more OWAs, a small block at the top, and shifted down some terrain near the top on the right side down to fix a backroute thanks to Armani
V5 - Moved the cloner pickups to a different location, the basher is now a pickup, added some terrain and more OWAs, added some steel, and modified some terrain to fix a backroute thanks to Niesch
V6 - Replaced the barrel with a bigger one, added some OWAs on the barrel and a small block, and shifted the terrain in that area a bit to fix a backroute thanks to Niesch
V7 - Locked the RR and added another small block to fix a backroute thanks to Niesch
V8 - Replaced some terrain with a different brick piece and added several, a small block close under where the exit is, and more OWAs to fix a backroute thanks to Niesch. Also fixed a steel block that was misaligned.
V9 - Moved the basher pickup to fix a backroute thanks to Armani
V10 - Added a steel block to fix backroutes thanks to Armani
V11 - Added more OWAs to fix backroutes thanks to Armani
V12 - Added a water object in the pit area where the grey stairs are to fix a backroute thanks to Icho
V13 - Added left and right facing OWAs on the structure in the upper right area to fix a backroute thanks to Icho
V14 - Blockers are now pickups to fix a backroute thanks to Icho
V15 - Added another block of terrain near the exit and changed the OWAs to down pointing ones and extend onto the newly added block as well to fix a backroute thanks to Icho
V16 - Added right-facing OWAs to the huge block of terrain on the upper left area below the barrel to fix a backroute thanks to Icho
V17 - Changed the OWAs below the exit to point downwards to fix a backroute thanks to Icho
V18 - Added some more right-facing OWAs around the bottom left/middle area, added right facing OWAs to the upper left block of terrain below the one that has arrows going both left and right, decreased the quantity of the blocker pickup to 1 and moved the other two blocker pickups to the same area as the cloner pickups to fix a backroute thanks to Icho
V19 - Changed the OWAs to downward pointing ones on the very small thin terrain pieces in the upper middle to fix a backroute thanks to Icho
V20 - Added a barrel and put downward OWAs on it to fix a backroute thanks to Icho
V21 - The climber is now a pickup, and moved both the cloner and blocker pickups, and added more steel to fix a backroute thanks to Icho. Also changed up the floating brick platform around the middle left area in order to make the execution/timing of the solution much easier as it can be very frustrating otherwise with the repeated jumper assignments for little to no gain/benefit to the puzzle
V22 - Modified the terrain in the middle right a bit by leaving 1 pixel gaps to fix a backroute thanks to Icho
R3 remains V6!
Changelog History of R3:V2 - Increase the number of lemmings to 40 to fix a backroute thanks to Niesch. This was a terrible "undersight" on my part
V3 - Modified some terrain/steel/water areas, -1 platformer, +1 builder, and added a trap to fix a backroute thanks to Niesch
V4 - Widened the water gap and some shifting of terrain, and added steel to fix backroutes thanks to Armani and Niesch
V5 - Increased the RR to 70 and locked the RR, and smoothed out the terrain near the frog traps to fix a backroute thanks to Armani
V6 - Filled the bottomless void on the far left with some water just to pretty up the level