Session is over! We had a quick, good session with only geoo, mobius, and me. I didn't stream it.
In Giant Crab, route building is now necessary, as Anonymous designed. geoo recommends to have either 0 or 50 jumpers, and either 0 or 50 batters; he doesn't like having 10 of such a microing skill and running out. I'd pick 0 batters then, to shift the focus even further to route-building. I don't mind having 10 jumpers and running out, but Anonymous can consider to give 0 jumpers.
Dominator's Rescue Ranges Double Team works well even at 3 players. Which of the 2 opponents to attack or help depends on the location within the map.
-- Simon