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Level 4 was another quick one, although I have gone ahead and added some pieces to l2_beach:



As well as the terrain piece mentioned in Reply #16, I've added the chain as a terrain piece (for now) and I've extended the beach umbrellas' handles by 1px; a number of the levels so far have featured slightly longer umbrella handles, so these pieces were probably longer originally.

Skillset replacements so far (click to show/hide)
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Level 3 was much quicker, took about 10 minutes as it's only a small level.



I'm fairly sure there's a terrain piece missing from l2_beach. It can be made from an existing piece by placing an erasing piece, this one here:


The one on the left exists in l2_beach | The one on the right can be created by placing an erasing piece and then grouping

It's not a major issue, but if I run into it again I might just go ahead and add the piece.
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Finished Level 2. This one took about 20 minutes; some of the terrain arrangements are a little bit unusual, but it was easy enough to figure out. It's a bit like doing a jigsaw puzzle:



Haven't play-tested it yet, that will come after I've finished doing the map work for all 10 levels.
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NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« Last post by Mobiethian on Today at 04:16:33 PM »
I've taken my demo topic down, it didn't save the final level changes. I'll have to do them over again.
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NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« Last post by Mobiethian on Today at 01:28:56 PM »
I'm actually making a new level pack using these styles only. Just wondering if I should release a demo. Very creative styles going on here! I admire your work! 8-)
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NeoLemmix Styles / Re: New Styles - Lemmings Faithful
« Last post by 92Dexter11 on Today at 11:54:59 AM »
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These are just the sorts of styles we need - clear theme, beautifully crafted, high versatility. Excellent work, Dexter :thumbsup:
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Phenomenal stuff. Wow!
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Autumn:  Very nice!  If I didn't know better, I'd say this was a style that they just forgot to ship with the original game.
Circuit:  It's alright.  Like the Brick style, the primary color is a little overpowering.  Brick has the advantage that it's used for real-world structures.
Mosaic:  I stared at this for a long while, and I almost can't believe that this follows the palette restrictions.  Marvelous!
Palace:  Not bad, but I think some of the the wood and marble textures could be a bit less realistic somehow.
Rust:  It looks monotonous yet very busy.  It's kinda depressing.  Taking parts from other styles and junking them was clever though.

Thank you all for your kind and thoughtful words!

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My apologies if that was more negative feedback than you wanted.  Even my least favorite of these styles was better than a lot of styles I've seen over the years, so don't take it too harshly.

Any and all feedback is much appreciated, even negative feedback as this helps me to improve my work in future, thank you! :thumbsup:

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I really hope you'll make more of these palette-restricted styles in the future.  It really gives it that retro feel that I love.

I think I definitely will do another pack like this again. In fact, I think all my new packs will be like this in the future, since I'm really proud of how it turned out. I don't have any plans to make any styles right now, however.


I've released a new update for the style pack, this is just a quick fix to correct an issue with the water in 'dex_circuit'. :thumbsup:
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Contests / Re: Level Design Contest #30
« Last post by IchoTolot on May 18, 2024, 09:20:41 PM »
As I just got my entries ready:

Another little reminder to keep working on your entries. ;)
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NeoLemmix Styles / Re: Style updates topic
« Last post by IchoTolot on May 18, 2024, 08:13:31 PM »
I think the styles from the following releases are missing in the current download:

Festival Millas 2022 - Release Thread: https://www.lemmingsforums.net/index.php?topic=6137.0

New Styles - Lemmings Faithful: https://www.lemmingsforums.net/index.php?topic=6713.0
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SuperLemmix / Re: [DISC] Porting Lemmings 2: The Tribes Levels to SuperLemmix
« Last post by WillLem on May 18, 2024, 06:43:56 PM »
Thanks for the effort Jeremy, not sure if the levels are in readable format yet though. When viewing the .DAT files in a text editor, we still have lots of "NUL" and no information that matches up with the format linked to by geoo.

Wrestling with messy data files isn't really my cup of tea anyway. It's actually been quite nice just sitting with the Editor and placing the tiles in manually with some music on, makes a nice change from all the programming tbh. Managed to finish the first level after only another 5 mins of work:



So, it looks like it's going to take about 20-30 minutes per level.
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In Development / Re: Recreating levels from Lemmings 2: The Tribes for NeoLemmix
« Last post by WillLem on May 18, 2024, 06:41:46 PM »
or 10 levels (1 tribe) for 12 people

Eleven. Classic has been done years ago and should be findable with a forum search.

:thumbsup:
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