Repetitive skill assignment: Yes, I've come to know later on that some players don't like this, even for numbers of lemmings as small as 10 or 20. In original Lemmings, it's somewhat common, though: The four instances of "We all fall down" are probably just the most infamous examples. Because technically, "Bitter lemming", "Only floaters can survive this", "Smile if you love lemmings", and even potentially "Just dig" can qualify for this as well, just to name a few. Also, original Lemmings has a lot of Builder fests, which also means repetitive skill assignment, only to the same lemming instead of many different ones, in this case. And as I said in the starting post,
this pack follows original Lemmings philosophy, this is one of the things that go along with that. ;)
In contrast, Lemmings Open Air will follow original Lemmings aesthetics (with regards to graphic sets and abstract level shapes, rather than the "paintings" of the Hydra, the Death Titan etc. you find here),
but NeoLemmix philosophy when it comes to level solutions.Disturbing 16 - The Wall (Part II) Clearly a reference to the POTUS and his wall that he keeps mentioning but hasn't done anything >:( and his supposed promise of making "America great again." Also, I truly hope you are NOT a Trump fan. I'm not going to be happy if you are.
You think I'd be poking fun at him if I were? :P I'm just watching that entire circus from a safe distance here in Germany.
I've even made Trump lemming sprites with blonde-died hair and orange skin, and the example screenshot I uploaded in the custom sprite recolourings thread was taken from a New-Formats conversion of this level. Meaning, Trump now has to get over (or in this case: under) his own wall. :evil:
In New-Formats Lemmings World Tour, I think I've included the Trump sprites on a New York level, "Lempire State of Mind". That solution happens to require Bombers... which is not a political statement either :evil: Since the pack was made for Old Formats originally, the solution was invented long before the sprite set was designed.
Disturbing 24 - Face the Hydra! The best looking level of the rank! It's like a Scylla monster.
[Greek mythology technicality police]
Well, actually,
Scylla was a spider with several dog heads, and had to be overcome by
Odysseus / Ulysses in the strait of Messina, on his long journey back to Ithaca after the Trojan War. :P
The
Hydra is the one with the snake heads, indeed - where, depending on which version of the story you read, cutting off one of its heads either lead to it just regrowing the head, or growing two heads, or even three. And that beast is from the story of
Herakles / Hercules; it was one of the ordeals he had to overcome to achieve divinity.
[/Greek mythology technicality police]
Also, a crab came to the Hydra's aid during the fight. Since NeoLemmix doesn't have crabs (unless somebody ports the one from Lemmings Revolution), I had to resort to one of the clams from the L2 Beach tileset.
Disturbing 23 - Srpski level Not sure what the first level of the title means. Bit trickier than some of the other levels in the rank, although not too hard given the abundance of builders.
It means "A Serbian Level". In Serbian. ;) The words placed over the level ("nebo", "krv", and "smrt") translate to "Heaven", "blood", and "death". Quite fitting with whatever words were featured on original Lemmings levels using the Fire tileset (at least "Heaven" and "death" were definitely written over some of DMA's levels).
Disgusting 20 - Get your a**es of the fence Oops, looks like you meant "off" instead of "of" in the title.
Yes, a typo - thanks for spotting it! :D
Disgusting 25 - Omnomnom! This must be the other half of the Scylla monster that the hydra looks like from the Disturbing rank, Charybdis. Nice short and easy level.
Actually, it's supposed to be that maw-shaped creature with tentacles from Star Wars Episode VI: Return of the Jedi. ;) The beast on Tatooine that's supposed to serve for Luke's and his friends' execution when they're made to walk the plank - and that ends up devouring Boba Fett. I've also included a Jawa sand crawler on the level sides.
Abhorrent 25 - Diggas in Paris The Eiffel Tower was one of my favorite places to visit when I went to Europe back in 2007. The design of this level is nice. Also, nice puzzle and solution of digging away the Eiffel Tower, although I shortcutted some of it. The exit isn't completely hidden, as at least the torches are visible.
Thank you very much! ;) Then you're certainly going to enjoy revisiting this level in Lemmings World Tour. :D Because it refers to both a song and a geographical location, it was an auto-include in that pack.
Demented 15 - Let Down Your Lems Obviously the title is a reference to Rapunzel and her long hair.
I'm not sure it's that obvious - I think you might be the first one who got it. ;)
Demented 16 - Break my fall Well that's not cool hiding the anti-splat pad. Luckily, it's right below the splat pad, and it's still probably easy to figure out that something else must be going on considering no gliders or floaters are provided.
Yep, guilty as charged - I didn't know about the option of unticking "no overwrite" for objects back then, so that they would be displayed on top of terrain. More than that, when we were discussing hidden traps back then, I myself brought up this level (no one had complained about it so far), and said I had no idea how else to accomplish this.
And Nepster actually responded by calling it a great level and agreeing with me that sometimes, hiding objects can't be completely avoided. :evil: So even he as a much more experienced player didn't think of this simple solution.Because I like the puzzle, this level is already
set to be a part of "Pit Lems Remastered", and yes, don't worry, the anti-splat pad is visible there. Just like the
hatch labels on levels such as "Volunteers first!", or "Skies aflame" (the latter is already part of Lemmings World Tour, with labelled hatches in both versions). New-Formats NeoLemmix applies these labels to hatches automatically anyway.
Demented 20 - The Lempire strikes back Not sure what the purpose of the zombie horde is for, considering they were absolutely no threat. Also, I'm not sure if my solution is intended, since I have so many skills leftover.
They never really seem to be a threat for anyone else but me ;) . In my intended solution, they all drop into the pit with the slowfreeze (i.e. the chamber with liquid carbonide ;) ), and as they stone one by one, slowly that pit fills up, until eventually the remaining zombies can walk over it and straight towards the crowd.
Demented 22 - No idea what you're thinking of Not sure what the purpose of this level is. Inverted terrain maybe?
No... just another case of "painting" with level tiles and leaving the interpretation up to the viewer / player. That said, the level did suddenly get a purpose when I had to find a fitting depiction of a certain AC/DC song for Lemmings World Tour, and thus the level was included on the Rockstar rank under a different name.
Demented 25 - Six heroes, one destiny Nice easy puzzle to round off the last of the plain levels before the final 5 of being special in some way.
I think all the inhabitants of Mata Nui will not be amused by you calling a level retelling the saga of their six heroic Toa "plain". :P
Demented 29 - IT'S FEEDING TIME! Ok, I definitely made the solution a bit more difficult than it needed to be. I think in Old Formats it's possible to disarm traps while platforming/building, but in New Formats it is not possible to disarm, so there's definitely inconsistencies between Old Formats and New Formats. Then again, I believe that happened in a United level, so maybe not completely inconsistent. Somewhat nice looking level with an abundance of traps everywhere. Even then, what makes this unique as part of the final 5 levels of the pack?
To my knowledge, a Disarmer should always stop building, platforming, or performing any destructive skill when he moves into a trap trigger area, in order to then perform the Disarmer animation instead. Disarmers are only unable to disarm when they fall / glide / swim / shimmy through a trap, because then they don't stand on solid ground. I think climbing through a trap shouldn't work either, but a Climber's position is technically one pixel inside a wall, i.e. on terrain. As you might remember, this is quite relevant for the Lemmicks level "Do not fear" ;) .
The point of this level was simply to be the ultimate animal trap level, to hammer home the theme again and feature as many different hungry beasts as I could cram into one level. ;) Thus, it's definitely going to be part of Pit Lems Remastered.
Demented 30 - Winter is here Ok, not sure if you intended for the player to find some way to kill all the zombies so that the regular lemmings are completely out of harm's way before forging the path to the exit. I guess the 80 RR was just right to still get the zombies killed by the icicle trap, as the second nearby zombie nearly gets by without getting killed. Even then, the time limit is quite tight if you wait for the glider zombies to die first. So I guess what makes this level unique for the final 5 levels is how it's full of zombies?
In an earlier version of the pack, the player could just wait for all the zombies to die by themselves before putting the solution into place. Now this should no longer be possible - but maybe you've found another way to "wait for the storm to pass" instead. (This is the way nin10doadict understood the title - when it was actually just a really obvious Game-of-Thrones reference, just like the first part of "The Wall". ;) )