Hi folks,
Lix
0.6 is obsolete -- instead, get the
most recent Lix version. It has singleplayer and multiplayer!
You're encouraged to play around with the D Lix browsers and the editor.
Keep D Lix separate from C++ Lix, the stable release. C++ Lix has working multiplayer, D Lix doesn't have multiplayer yet.
Download C++ Lix.
Where are we?- Singleplayer is physics-complete. I lack eye candy: flying pickaxes and explosion debris.
- Menu structure is more fun already than in C++: Scroll the level list by mouse wheel.
- The editor works as good as the C++ level editor. You can group tiles!
- No multiplayer.
Where is the ship sailing?I would like to finish the editor and fix bugs.
In 2 months,Now, in late June 2016, I'd like to migrate all singleplayer activity from C++ Lix to D Lix.Now, in November 2016, singleplayer levels are fit for D Lix.
Multiplayer is set aside for later. After the singleplayer migration, until D Lix multiplayer becomes usable, we will fall back to C++ Lix for multiplayer. Since late September 2016,
I've been working on the networking.I will keep optional manual screen starting position, even though I recommend to rely on automatic screen start positioning.
I would like to cull variable spawn interval, time limits, and trampolines. I am hesitant to decide for good here, but I want to be honest with level designers about the probable decision. I could imagine a big, fat warning for time limits. But I love the simplicity of no time limits whatsoever.
I want to replace no-overwrite with tile-grouping. Grouped tiles become a new tile. I expect higher performance and versatility from tile-grouping than from no-overwrite. I'd love to convert no-overwrite-using levels on the fly. geoo is pondering smart algorithms for that conversion.
Triggered traps shall have two rows of animation: One that loops while idle, and one cycle of killing animation, during which the trap is harmless. I have to decide on the image format. I'd like to have the idling animation in the first row, because frame (0, 0) is the best preview frame for all other gadget types. This idling animation format needs a separate thread.
-- Simon