First of all: Congrats to all of you for this great level set
!
All comments below refer to the levels geoo linked to in his first post. The last time I updated my levels was late march. The numbering of the levels also refers to this list.
Levels that I found harder than the current rating:
Merge Sort (62), Derailed Level (64, far harder), Riddle me this (84, not yet solved), A fearful symmetry (94, my solution needs very precise execution), When the levee breaks (102, not yet solved), Circular Ruins (145, not yet solved though extensively tried), Get Hype (187, not yet solved though extensively tried)
Levels that I found easier than the current rating:
Adventure Playground (57), Detour (79), Flugtag (81), One way segment (83), Prelude (90, backrouted?), Abominable Snowlix (92), Switchback (101, backrouted?), Excavation (112), Hard to Port! (126, backrouted?), Three days of the Condor (132), A completely ridiculous level (133, 100% saved is easy), Logging you process (138, had this solution also for the prequel), Under the rainbow (146), Dilemma (157, backrouted?), Mice in the Pipeline (162), Watch Ye Step! (196), A Soulful bounding leap (200), Alien Invasion (207), Round Trip (218), Betcha can't save just one (223), Halfway down the stairs (230)
As already indicated, several of my solutions do not feel like intended ones. The most prominent examples are attached.
There are also some levels that deserve special comments. These comments contain mostly criticisms, because the list of levels that deserve "Great level" is just too long...
- Roundabout (39) @Möbius: Can you please check whether this level is actually solvable. There is a pesky gap at the top between the boxes and the steel to the right, which isn't there in the Lemmini level.
- Migration (67) and Last Mile (75): I don't understand the time limit. Every solution I can think of fits within the time limits (at least after two or three tries)
- Can't reach it - don't need it (70): Wrong title - the lower exit can be reached (which isn't even that hard btw).
- Cold irons bound (78): May I suggest a sequel without any floater (but everything else the same)?
- Too much stepping stones (105): This level gets much easier with basher- and miner-stairs (and even then it is non-trivial to pull off a solution). But as far as I know, there are no earlier levels showing off this trick. So for inexperienced players, this level is MUCH harder.
- Trivial Matters (107), Subversive Activities (152) and Elixir (197): Trivial matters and Elixir are (up to a slightly moved exit) the very same levels (unless I missed something). Subversive Activities uses the same general approach (but has some twists in its execution). Doesn't one of these levels (preferrable Subversive Activities) suffice?
- The same comment, but to a lesser degree, concerns: Derailed levels (64 + 189), Logging your Progress (54 + 138), Backslash (98 + 168)
- Impetus (113): It's fairly easy to save 100% using 2 climbers, 2 miners and 1 jumper. Intended?
- Corridor of Death (179): Is hiding the trap really necessary?
And finally one question: Is there a list with all intended/officially accepted solutions (except the 49 pages of this thread)? I would like to compare my solutions to the ones already known, before posting them here and stealing your time.