Ok, here's another quick, somewhat rushed update, so I finally catch up with things again.
Added: buridan, changing, chargeofthelix, chasm, downamong, eyeoftheneedle, lixology, quickTurnAround, wellmeetagain.
And Fnargl, well spotted. I was actually going to rate it "one point something low", though I set it to 1.7 now seeing you're apparently having troubles with it.
I just wanted to get everything on the list so it's clear whether to use the subfolder "wip" for these or not (the answer is "no wip folder" for the levels I just added, but "wip" for everything that gets posted from now on).
I think right now there's only 2 wip levels left not on the list, brickout-B8b (which I still have to solve) and house of flying lixes B/C.
Comments on the levels:
Buridan: I'm not sure whether I'd call the builder behavior a glitch, because it's the most logical thing to happen. In some earlier version the digger would stop once he had not enough terrain under him without completing the stroke, always leaving a small ledge, which is horrible from the viewpoint of puzzles. So now the digger stroke gets completed, and the digger floats partially in midair for a short while, but you can always assign a skill to a worker lix, so it's just consistent that you can do also in this case. I mean it works in basically all versions, that when the digger digs down terrain while under its center there's no terrain, you can assign any skill (the one strange exception is that you cannot assign a blocker in Cheapo in this case). Builders also continue building if you bomb away the bridge they are standing on at the moment. I've suggested having the digger remove the whole layer of pixels in one go which would eliminate all these issues (like being able to cancel a digger using a miner or a blocker), not sure whether Simon will change this though. In any case, I attached a left and a right solution. The left one is very similar to my previous solution, not making use of that behavior though.
Changing of the Guards: This one's pretty tricky, I found a pretty efficient solution, but no really clean one. Not sure what you intended for this level. Solution attached.
Down among the dead Lix: basically the same comment as above.
Lixology: Included it now, but feel free to redesign if you want.
Quick Turn Around: Found a different solution than Proxima, haven't found a truly elegant one though. Solution attached.
Eye of the Needle: Ah, reading Proxima's post I see that the confusion is not about the direction of the OWW, but the blocks they are supposed to be applied to. I guess I found the 64x64 block you climb up at the beginning big and low enough to be considered "big" and "at the bottom". x_x My fault, sorry for the confusion. Anyway, the solution I found that ignores the potential OWW seems to be the only other solution to me, and it can easily be eliminated by a buzzsaw above the gap. As Proxima said, I need to build over the gap in order to turn the floater around while making a gap that allows me to bash along under the steel to the right. The next version of Lix will allow to bash under the steel using a single bomber hole, but this can be fixed by putting a 2px layer of terrain at the bottom pf the gap. Execution was surprisingly easy the first time I did it, as I placed the climber bomb very high and then the timing worked out magically. But a second runner could probably make things more flexible in terms of execution. The version on the list only differs in the buzzsaw I added for backroute elimination (so I think even without an OWW there shouldn't be backroutes now), but feel free to change it somehow else. Again, really excellent level.
Your levels keep getting better and better, keep at it!
Just wondering, you said you don't like English very much, are you a native speaker? You grammar seems fine, it's just that your posts read a bit like a stream of consciousness at times. I know about forgetting things I want to post, especially with larger posts, so whenever I have an idea I just take down a note. I just suggest reading over the post and editing a bit if necessary. I guess as a writer you'll have to that as well
. (Or perhaps not, Proxima would probably be able to tell you more.
)
For The Last Laugh, I chose the revised version which doesn't feature the alternative solutions.
Matter of Perspective: Yeah, the latest solution you attached is intended.
EDIT: Forgot to note, I updated "Buy one get one free (Part 2)", so you can give it a try again. I think you haven't had a go at the latest version of "Alien Invasion" yet either.
ccx: For "Won't get fooled again", I'll still try to find the intended solution myself first. There's also the mixed color blocks in the marble set (only the smaller ones though). I'm about to rework the smaller blocks and the tessellation pattern so that the shading for all blocks looks consistent, this shouldn't have effect on the color choice though. Though you could also mix them, I find the combination of cyan/pink and mixed color blocks pretty nice which I used in Stepping Stones (2P). In the end, the possibilities are endless, unless you insist on keeping the level monochromatic.