Ok, quite a big update, we're up to about 60 levels now:
http://geoo89.github.com/lixlfpack/Some short notes, hope I didn't forget anything:
Thick Molasses:
I did some slight edits to your levels. Usually cropping the boundaries, or removing the time limits. Tell me if there are any objections.
I added all your new levels but Odd Jobs to the list. For Odd Jobs, shall I replace Slippery Pete with this one (i.e. rename it as Proxima suggested), or keep the name Odd Jobs? My 10/10 solution is attached.
Bridges Burning: I solved it a bit differently, I was just patient with doing the digging at the left, which works out nicely. Not sure which is intended, but interesting level either way. Solution is attached.
The Italian Job: Excellent level, I love it. I found a slightly different solution, not sure whether it should be considered a backroute, I find Proxima's solution more elegant in any case. Solution attached.
Three Days of the Condor: This will probably be the first level in the set where you need miner turning. With the trick being somewhat intuitive, I guess for a first encounter of the trick its usage isn't too obscured (there aren't that many things to try out).
Bibblidi: I find the intended solution a bit hard to execute as the walkway is pretty short for the miner to be in time. Then again, the backroute is easy, but takes a bit away from the level. Not sure what to do about it.
As for walking out of an 8px gap - yeah, that behaviour is different in Lix, I made use of the new behaviour in Bulldozing. Then again, the old behaviour is useful for levels in its own way as well.
Digging in air: Nice remake. That trick offers itself very nicely for cubers as well. (I intended to make a level where the trick is a bit more difficult to see for cubers at some point.)
With regards to rating names: I think it only makes sense thinking about them once the number of ratings is known, which I'm not sure about yet (depends on how many levels we will gather).
Steve:
Razor's, No More Heroes and A Matter of Perspective added, as well as Get Hype updated. Also the Get Hype update with Proxima's skillset, Let's all go down the Strand.
Nortaneous:
Another Lix in the Wall: Liking the design of this one, makes a very nice easier level.
Proxima:
Behind bars: Really love this one. Basically simple and symmetric design, yet having a very interesting solution. Also nice decoration there. It's time to climb added as well, though I'll probably make another separate level for the first encounter of the climber bomb, where it's blatantly obvious that you have to use it.
Halfway down the stairs: Trickier that in looks due to the skillset. I reckon there might be multiple solutions (I was attempting a flinging route at some point, which looked prospective, but was a bit too technical to pursue further). Wonder whether there's a solution needing no precise timing at all.
Vignette, Too Close for Comfort: Very good design with these styles, and showing pretty classic tricks.
Compression Method 2: Not as good as the other ones, especially as the reference is only clear to Lemmings players who remember the level, but still decent. First part is a nice tiny puzzle, and then cuber spamming to get them up (there had to be one level of this kind
). Only thing is, I saved 49 at my first attempt.
ccx: Will reply to you tomorrow. I'm just too tired right now.