- On Win7 I can't even get music to play at all no matter what.
- On Win7, the first time you're on the main menu right after starting the game, no text is displayed on the menu buttons. This corrects itself after you started playing a level and then go back to the main menu. Does not repro on XP.
- At the post-level screen where it shows you how many you need and how many you saved, the text is too dark, it's almost unreadable.
if anybody ever finds solutions to these problems please post it somewhere. I can't get any sound either and some of the animation is kinda off. I just can't play the game this way. I tried running it in compatibility mode and also tried moving this file "ir42-something" in windows folder that it mentioned on install but nothing had any effect whatsoever.
anyway I thought of a few more possible glitches I remember from when I played long ago.
-Once I had a climber get stuck for no apparent reason that I could see. I cant remember what level it was but it was climbing up a straight wall and when it reached the top instead of falling it stopped but appeared to keep climbing but he wasn't getting anywhere. I couldn't assign it any skill not even bomber. it stayed there "climbing in place" for the rest of the duration.
-This one is bizarre but more than once I've had lemmings just vanish into thin air. Levels I remember certainly are "Reduce and Simmer" and "Don't let them out".
In the latter I think it happened at a certain spot where a lemming was bashing near the exit balloon and it just disappeared with no splat sound or graphic or anything. I couldn't investigate it because every lemming that got near that particular spot vanished. I can't remember if the ticker reported a change in the number of lemmings.
Then In "Reduce and Simmer" I had a climbing lemming reach a wall and it began to climb but stopped halfway up and appeared to "mount" the wall when it wasn't at the top then go into the terrain and vanish. It was always at a particular spot so maybe these are glitches with the levels and not in the game in general.
-I never experience the reset a bomber glitch with the teleporter. But I have experienced a situation where when an exploding lemming is right in the vicinity of the teleporter (in other words if the teleporter "beam" appears like hes going to teleport) but he instead successfully explodes the teleporter beam stays there forever and the teleporter becomes unusable /in effect breaking the teleporter. Lemmings just pass through it after that. I think the exit opposing teleporter is effected also.
I should add; I think that the bomb countdown continues while the lemming is passing through the teleporter so they can in effect explode while not visible.
-Some telelporters appear to take longer to teleport than others. I remember on some levels the teleport being instantaneous and other waiting a long time for the lemmings to come out the other side
-this might not be a glitch but if a "sped-up" lemming enters another speed up pad it reverts to normal speed but retains the speedy blur behind him