Managed the 3 skill solution for Outdoor 6! I just read up in the L2 glitch thread that repeated pausing also affects the bomber timing...so I used that to delay the countdown of the lemming that was supposed to enter the exit. Screenshots of my Outdoor stuff attached.
Seems like a very powerful tool for this challenge, at least on theory, in some sense giving you free bombers.
EDIT: Checked Outdoor 10, and there's a 1 skill solution using the nuke. It involves frame stepping probably like 100 times which I couldn't really be bothered to do, but it works in theory.
EDIT: Outdoor 2 as well. 0 skills. Can't be bothered to frame step till the end.
EDIT: Outdoor 1 has potential for this too. EDIT: Yup, confirmed. 0 skills (didn't execute it).
I see potential for this glitch in Medieval in like half of the levels, I'm wondering whether it is starting to break this challenge... I can't really be bothered to try to execute any of them, maybe giving exploders that can only be assigned to the lemming out that has the lowest index? Or just restraining from using this glitch altogether.
I suggest we forbid using the nuke, and put records that use the nuke, even if they have not been executed but if enough evidence is given, in brackets (like I did in my Outdoor record from my post above). The reason I suggest the nuke being the criterion and not frame stepping is that it is well-defined, while frame stepping can happen on accident.
Wow, Beach 10 is nifty, I'll have to take a good look at that. I got the same improvements for the other beach levels as you did (I edited them into my first post at some point). Beach 2 wasn't too hard to execute, just move the fan at full blast to a pixel precise position at some point, and a lot of pausing.
Had a look at Medieval, nothing too special really. Quite a few levels I couldn't even improve over the skill count that achieves gold, but I couldn't see any improvements there.
|Medieval| 4 6 2 3 3 5 4 5 1 2 35 |