Hi,
the following features aren't critical to the game. I'm considering to postpone their porting from C++ Lix for now, and focus on other stuff. If there is lots of discussion emerging, I will eventually split it this into separate threads.
Player can change spawn interval during play: Dedicated thread about the VSI. At least 3 people still want to reply, but never seem to get around to.
Trampolines: They're featured in 7 out of roughly 500 singleplayer levels. By experience, they don't add value to multiplayer. They violate many assumptions of mental pathfinding with their special cases. They look like they should be fun, but they aren't fun.
Time limits: I mean singleplayer time limits, not overtime. This would need its own thread. I don't want to pour time limit oil into the VSI fire right now. But in 2016, several years after the
first time limit thread, we should review the cullture that has emerged.
Time limits fuel more levels than the variable spawn interval (VSI) does. Time limits must be kept unless this is chewed through thoroughly. The VSI-problematic levels happen to have a large intersection with the time-limit-dependent levels.
L1 and L2 graphic sets: This is orthogonal to the current culture. It's a nice-to-have, and might attract conservative Lemmings fans. But it needs quite some extra handling code. Everything else has higher return-per-investment.
Manual screen start: Dedicated topic about dropping manual screen start. Will keep manual screen start.
-- Simon