Well it took me long enough but I finally solved all the contest levels
I have attached my replies below for completion, but none of them are backroutes so don't worry.
Additional comment: I have included both intended solutions to IchoTolot's "Mount Lemmerest", but I still haven't figured out the second solution to nin10doadict's "Power Core". Will post again when I do.
Very nice level and very fun to solve. It could technically be two different levels, but that's okay because that was the theme: a level being a race between two different zones that converge at the end. I also liked how the time limit wasn't too tight, but tight enough to enforce both "sides" being done at the same time to complement the concept of the level.
Nice theme of a frozen factory. The crowd control was a bit fiddly, but it wasn't too bad and I liked the idea of having to explore the factory to collect the platformer pickup skills you needed to solve the level.
Excellent use of tileset mixing to create an atmosphere and theme in your level. The solution also complemented the level nicely.
Nice concept and was fun to solve. Loved the tiny Tame level idea and the idea of how you had to pay attention to the terrain in order to effectively use all your skills in the right place.
I believe I finally solved it intentionally, and it was a very nice level. However, and personally, I liked the original version better as the decoration made the level look more like an entrance to a sacred kingdom, but your mini version is also nice and that’s just a personal preference.
I am still blown away by this level. The trick used with the cloner and builder is something I have never seen before and I'm glad you decided to enforce it. I have also solved it with a hack-free and more elegant solution, so I can safely say that I have officially solved it 100% intentionally
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Excellent and beautiful level!
It is very well made as the level has two completely different approaches without making it obvious that it does visually, as in the level looks whole instead of divided into two different sections for both solutions. Great work!
Love the use of the wires that connected the button to the exits and to the traps as well. It also doesn’t look like it underwent a lot of backroute fixes. It is a power core after all, it’s not going to be the safest place to explore
. Unfortunately I still can’t figure out the right hand solution that leads to the left exit. My problem is getting a lemming separated to complete the final platform next to the left exit. Will post solution when I solve it.
Very nice puzzle. My solution used all skills except one miner, but it’s probably one little thing I overlooked and it isn't a backroute.
Excellent level. I love the idea of the low gravity. I didn't know right away that it was there, but I don't think there's anything you can do about it and introducing it when the lemmings fell from the hatch was the best way to handle it I think. Also love how there are multiple solutions and I love design of the sanctuary.
Excellent locked exit puzzle! Sure you had 5 of everything, but this level quickly made it clear that if you don't use these skills wisely your chance of solving the level is impossible, which made it an excellent puzzle level. Very nice work!
Another good level. It manages to keep the entropy high while at the same time if you pay attention to little details you can easily and logically deduce the solution. I also like that trick used at the beginning to free both blockers, it's something I have never seen and it's a pretty cool trick
Very nice 2-of-everything puzzle. None of the solutions are easy to figure out, but the skillset allows enough flexibility for multiple approaches. Nice job!