Ok, here's a new progress report about the game. So what's new? Well, I've mostly re-written a loooot of things about how the game is handled in memory, and it looks like the mysterious (memory-)bug that occured on some devices has vanished. That's nice because this is precisely why I've re-written some stuff!
For my smartphone tests, I use a Wiko Cink+: I chose this phone because it uses Android 4.1 ( < my Nexus7's Android 4.4, so it's interesting for comparing the game's behaviour), and, also, it has a tiny 3.5" screen (320x480px), which is, obviously, very useful to see 1) how the game is displayed on small(er) screens (your Android4 phone has probably a bigger screen than the Cink+, so if it's good on the Cink+, then...), and 2) if the game is playable on small screens.
I can also say that on Android 4.4 tablets (bigger screen), the game is absolutely a breeze to use: this is the Lemmings experience you all know (minus my game's modifications, like the fact that my Blockers stop Builders from building, ...)
Moreover, I didn't tell you yet about some in-game features, so, yes, there are other things to be revealed at a later time
The game will probably require Android 4.0/4.1 to work.
below: screenshots of the game running on a Wiko Cink+ (Android 4.1) and on a Nexus7 (Android 4.4)
screenshots taken at the game's same time:
- 1st photo: the game with the default zoom in use when the level starts (-> full-screen level on its height)
- 2nd photo: the maximum zoom is shown. Even on small screens, you won't miss your Lemmings selections!
One can note that, on small screens, skill-icons and texts are not fully displayed (see Time, Goal, Alive infos). I will take care of this later...ps:
I read the "Ideas for Skills" topic(
http://www.lemmingsforums.net/index.php?topic=2012.0), and there are very interesting ideas. Some of them found their way to my TODO list (which doesn't mean these ideas will be in the game, but... maybe?)
Don't forget that including these features in the game also means extra work to do in jLevelBuilder.
Besides that, for the gameplay, I hesitate between :
- always using the same 8 skills, à la Lemmings 1 (this way, you always know what skills you have, and where they are in the GUI)
- or having different available skills, depending on the levels (problem is: skills move around on the GUI (less handy) + when you start a level, you have to take some time to look at the actions you can perform this time)
For the simplicity of the game, I may choose the 1st option (Lemmings 1)