So in this topic, solving a level with 99 builders and 99 bashers is better than solving it with 3 builders, 3 bashers and a miner.
Bashers and builders to Fun 22 and 23. Couldn't do it with miners and builders though...
Mayhem 13: Three skills. Builders, Bashers and Diggers. Possibly the first challenging solution in this topic.
Can Taxing 27 be done without blockers?
Taxing 9 can also be done with build/bash/dig or build/mine/dig.
Anyway, I can tell you that both solutions I have on that challenge uses only 2 types of skills (not the same combo either). I'll reveal them when I come back from my cruise next week, in case someone is still working on that challenge. Or perhaps those solutions will be found before I'm back? And for this thread, you don't even need to restrict yourself to using exactly 3 skills or not going off the right, so one of the 2-type solution should actually become a bit easier to find.
Taxing 2: builders, bashers and miners.
Blockers can be built over (Obvious isn't it?) or bashed underneath.
It takes 7 builders to build to the top of the rock bridge on the left side.
The 10 ton trap can be bashed under.
You don't need to build over the orange rock on the right side, I bashed through it instead and still got to the top.
Mayhem 30 works with blockers, builders and bashers.
Taxing 22 can be done with 2 skills, by the way - builders + diggers.
I did Tricky 11 with builders and bashers, builders and miners, builders and diggers and builders and bombers. I 'm stuggling getting it to work with climbers and bombers though since I remember Proxima saying "Tricky 11 can be done with no builders at all!"
I also did Floaters and Builders to Tricky 12.
Here's a 92% savings replay of Mayhem 30, using only builders and bashers.
Here's a 92% savings replay of Mayhem 30, using only builders and bashers.
You saved me a lot of work there. Thanks, and well done
This is possible without the miners. (still 100%)D'oh, you're completely right!
That level... has a hidden exit?
Crazy 9 is pesky. I tried builders and bashers but however hard I try I can't get it to work.
They're all glitch free. However, there seem to be too few builders to achieve 100% with any of these three solutions.
Okay, I think I see how the blocker/builders and digger/builders solutions work [on Taxing 22]. I cannot fathom how the others could be possible....
Floaters+builders relies on a neat trick for turning around one of a pair of lemmings using builders.
Anyway, I can tell you that both solutions I have on that challenge uses only 2 types of skills (not the same combo either). I'll reveal them when I come back from my cruise next week, in case someone is still working on that challenge. Or perhaps those solutions will be found before I'm back? And for this thread, you don't even need to restrict yourself to using exactly 3 skills or not going off the right, so one of the 2-type solution should actually become a bit easier to find.
Crazy 1 can actually be completed 100% with diggers and blockers.
Crazy 1 can actually be completed 100% with diggers and blockers.
o_O
No. WAY.
I'm sorry, but I just can't believe the 100% on this one, how the hell are you going to stop the digger (except by blocking him, which still doesn't save him).
I'm not adding the 100% for this one without a replay (or confirmation from Clam or cc), sorry.
Take a look at what's below the thin pillar you need to get through.
Fun 15 can also be done with bombers and builders (not 100% though). It *cannot* be done with diggers and builders as far as I can tell, and if it can, certianly not 100%.
Can Taxing 27 be done without blockers?
23 - Builders and miners, 100%. Requires sliding glitch, replay attached.
Original lemmings isn't quite finished yet, I don't think we have a *confirmed* result for Tricky 14.
So I'm going to work on one now.
EDIT: Confirmed 100% with Builders+Bashers.
EDIT: Also confirmed 100% with Builders+Miners.
I don't think Builders+Diggers (even non-100%) can be done... what about Bombers+Builders?
ALSO, not sure if someone already did this, but I improved Tricky 27 to 3 types (did it without the bashers, using only climbers, builders and miners).
I think Clam found a bombers+miners (aka no-basher) solution for Tricky 16
To round up Crazy, Level 10 works with Blockers, bombers, builders and bashers. I used a replay in the minimum skills thread on reply #34 to confirm it.
A few more Wild levels for you here:
18: Bombers and builders (obvious isn't it?)
20: Diggers and builders
I'm pretty sure that's intentional.
Unfortunately, I haven't saved any replays, because I forgot which button I should press.
The Wicked results areI started looking at some of the Wickeds (2-9), and we can add the following (nothing replay worthy):
2: Builders, Bashers, Miners & Diggers (100%)
3: Builders and Diggers (100%)
4: Builders and Bombers
5: Builders, Bashers and diggers
8: Builders, Bombers and Climbers
9: Builders and Blockers. Builders and Floaters
The vacuum trap can be disabled with a single brick.
Anyway, I know that Taxing 18 can be done with builders, bashers and floaters for 100%. If you haven't already got that, anyway.Does this involve using a glitch? I don't see any way it can be done otherwise.
Is this topic even still being updated?According to the "show posts by user" page, the last post from namida was only August 11 2011, so he hasn't been gone that long. Not sure he'll muster the interest to actually update the OP though even when he's back.
Yeah, just remember that Finlay can't actually watch Lemmix replays (I think) because of Mac usage.
I need help with Havoc 7. I can't seem to get lower than six different sets of skills.
You can lose up to 5 lemmings, and look at which types of skills you have plenty of.
So for the left side, handle it mostly with climbers and bombers. Then you just need to spend one builder on that side, plus one extra skill for delay purpose. This leaves you enough to do the right side using remaining builders + the leftover "extra" skill, saving everyone there.
Yeah, just remember that Finlay can't actually watch Lemmix replays (I think) because of Mac usage.
Perhaps Clam or I can be granted admin/op privilege to edit anyone's post on this particular board (challenges)? Then we can be sure to keep everything up to date. Well, you can't blame me for asking.
Eh? There isn't a single glitch usage in any of his replays?It was more a reply to the one where he replied to me, actually (should have quoted it, i know, whatever).... direct drop is not something that would occur to me.
-- Simon
The one-way wall doesn't work, so you can bash straight through it from left to right.
EDIT: I have confirmed that further improvements are indeed possible. I now have Havoc 18 down to three skills: Builders+Bashers+Diggers, with 100%. The only question is whether or not I should include the glitch flag. I did technically dig through a small amount of steel at the start. The removal of the steel was not critical to the solution, it's just that I needed to dig through the floor as far to the left as possible and that incidentally resulted in some steel being removed.
Unfortunately I don't have a replay or screenshots or anything of the like. I can supply a step-by-step detailed solution upon request.
one builder, and a digger to release at the end.
A few more results (attached):
Taxing 5: builders+bashers 100%
Edit: I found a couple more variations to Mayhem 13: Blockers+Builders+Miners and Builders+Miners+Diggers.Nice idea! You missed one variation though: Builders+Bashers+Miners.
Crazy
<snip>
10: No solutions found
when the results appear to be all existing solutions (4-types) from other challenges
It's the climber+bomber+builder+basher "ceiling route" (ie. bash just below water level and through steel surface) solution modified to not use the climber, using timing instead of trap/release on the crowd. I compress (in the holding area the bomber gets you to) the crowd into group of 5 positions spaced at the RR-99 distance (so changing RR from 99 to 51 and back, every 5 lemmings), and once ready to bash, have the tail of the group starts bashing, the timing should work out.
Crazy 15: climbers+builders (direct drop glitch), builders+diggers improved to 100% with glitch (replay attached - glitchless falls short of 100%, so "glitch for 100%").
Improved Wild 11 to 3 skills, with five different combinations:
- floaters+bombers+builders
- floaters+builders+bashers (100%)
- bombers+builders+bashers
- bombers+builders+miners
- builders+bashers+miners (100%)
Replays attached. All involve some amount of steel glitching to get the required %.
A well-timed bomber makes the fall to the left of the entrance survivable.
The first lemming out builds such that the lemmings will fall onto the ledge on the right. At least one lemming will be lost; this is unavoidable because you can't spare any builders. The first lemming that lands on the ledge builds left from the far edge, trapping the crowd. Increase the release rate to 99. The last lemming out builds into the steel to turn around and go left. He then builds to the tall, thin steel wall on the left. From the far left edge of this wall, lay one brick and then dig through the edge of the steel. After digging for a few seconds, release the crowd with the last builder.
Anyway, apart from improving previous records (Which are already impressive) can somebody do at least some of the levels of Blitz?
For Wicked 20, I have a builders+diggers solution that doesn't use glitches.
The other lemmings should be trapped on the second platform.
15. Climbers+Floaters+Bombers+Builders (That one cannot be helped but a least you can solve it without builders)
I managed to solve mayhem 20 (No added colours or lemmings) with no climbers but it uses a glitch that I assume only works in lemmini, so I don't think it would count. I thought it would be nice to share it any way though.
I managed to solve mayhem 20 (No added colours or lemmings) with no climbers but it uses a glitch that I assume only works in lemmini, so I don't think it would count. I thought it would be nice to share it any way though.
Anyway, I can add Bombers+Builders to Wild 20.
I managed to solve mayhem 20 (No added colours or lemmings) with no climbers but it uses a glitch that I assume only works in lemmini, so I don't think it would count. I thought it would be nice to share it any way though.
Hmm, unfortunately I don't know if I can get a working lemmini setup again on my machine, any chance you can just describe it in words? I know it doesn't count for this thread but curious nonetheless.
[Taxing 14] Sadly, I haven't been able to save 100% with the former [Builders+Diggers] because it requires a couple more bridges than Builders+Miners. Unless someone finds a way to hold and release the crowd using no more than 8 builders
Taxing 6 can also be done with bombers+bashers and blockers+bashers.
If we're counting as glitches the various ways to remove terrain that are within steel areas, then neither combination requires glitches (depending on how you count the trick used in blockers+bashers), although for bombers+bashers, you can use glitches to increase the number of lemmings saved (lose 2 if you use the steel-destruction technique based on the 100% solution, and lose 3 if you use the other steel-destruction technique for the 98% solution that also works on the Mac).
On the other hand, I have not found any other solutions for bashers+diggers besides the 100% one, hence that combination cannot be made glitch-free it seems.
Adding an overlooked bomber+blockers (glitch) for Crazy 1.
Mayhem
9: 3 types. Blockers+Builders+Bashers, Builders+Bashers+Diggers (100%)
Dig at beginning. Build up to the arrow wall like I did in other challenges, instead of climbing. I don't remember if you can afford to use any builders to stall lemmings but you may lose a few lemmings to the fall here. after flipping the switch on top, dig near the edge, you'll a couple more lemmings here to this fall. Once the digger is at a safe height blow him up to make a hole.
After the acid pit, mine, bash, use a bomber to go through the next thin platform. Build up to the left, you may lose a few lemmings again to the fall. Build up again, bash, build and use 1 final bomber to exit.
I save the minimum 40/50 with little room to spare though, it seems likely there's room for improvement.
dig near the start so the water lemmings will make a drop to the water. Make a climber and use the right hand path, ignore the "iron curtain".
Other matters arising from the NL equivalent of the challenge:
* Crazy 8 (KEEP ON TRUCKING) was solved with just builders+bashers in NL, but hasn't been confirmed in DOS yet.
* Taxing 2 (Watch out, there's traps about) has several more 2-type solutions in NL, in addition to the blockers+builders already noted. Bombers+builders won't work in DOS because timed bombers can't explode early enough, but the others should work.
* Mayhem 22 (A BeastII of a Level): namida found a bombers+builders solution in NL, not confirmed in DOS yet.