Alice v7
Minor polish update to the skillset to remove some skills I carelessly left behind in the v6 update. This might break kaywhyn's most recent solution, or it might not - if it still works it will be an acceptable variant and won't warrant further patching.
- Blockers reduced from 1 to 0
- Walkers reduced from 3 to 2
Old Version Changelogs3 people had the same backroute (2 posted publicly, 1 by PM). Fortunately, this means all three backroute replays are fixed by one patch.
If you don't like where the lemmings are going, apply undesirable trigger areas to the affected area.
Changes:
- Added the orig_pillar spike traps to the right side of the platform.
- Level now uses L2 classic exit and hatch (for now)
I'll probably revert the second change when this level is used in a pack, as while I like the terrain in L2 classic better than orig_pillar due to the sizing differences that make it more convenient to build with, but I can't say the same about the objects, so generally I prefer grabbing terrain from L2 classic and objects from orig_pillar), but since the style is new, may as well show off that it's fully functional. The spikes had to come from orig_pillar, though, as those ones do not exist in L2 (there ARE some unused traps in L2, though, and those are included in L2 classic).
Patches another backroute. The intended solution had to be altered a little to compensate for the necessary changes, but the components are mostly all still there, just in a different order.
Changes:
- Starting climbers reduced from 2 to 0
- Climber pickup skill added
- Cloners increased from 2 to 3
- Total lemmings increased from 39 to 40
- Save requirement increased from 40 to 42
- Added a spike trap to the left side of the main obstacle because I actually found a backroute myself this time
Note that with these changes, the total number of climbers available has decreased.
Yet another backroute fix.
Changes:
- Removed pillar under hatch
- Lowered hatch
- Added some new decorative terrain to compensate for the empty space created by above changes
This prevents it from being possible to build over the left spike trap while still having enough builders left over to complete the level.
Alice v5
Redesigning the intended solution to remove some backroutes. Also, some more pickup skill shenanigans to stop more backroutes.
Changes:
- Reduced starting stoners from 1 to 0
- Added stoner pickup skill (1x)
- Reduced cloners from 3 to 0
- Increased climber pickup skill from 1x to 3x
- Increased jumpers from 3 to 9
- Decreased save requirement from 42 to 39
I think that's all of them.
This level had several backroutes, and the only possible solution anyone seemed to come up with for fixing those backroutes would have been to essentially gate off all the skills until the last moment using the pickups. This, however, has a disadvantage of kind of leading you into the correct solution which isn't really what I wanted to do, and maybe it wouldn't have even fixed it anyway. That said, one of the backroutes submitted was actually decent - so screw it, that's the intended solution now!
Changes:
- Removed all previous pickup skills
- Increased save requirement from 39 to 42
- Starting skill set is now 3 walkers, 3 jumpers, 1 climber, 1 blocker, 3 builders, 1 basher, 2 miners, and 2 cloners
- Added 1 builder pickup skill
- Added steel and a bit of decoration to bottom of central obstacle
Also, fun fact: The story of the name of this level is as follows: I made a level, then commented on Discord that I couldn't think of a name for it. namida suggested "Charles" and I went with it. Then I made another level and named it "Alice". Because sure, why not. Charles was originally supposed to be the contest level, but I liked the intended solution for this level a bit better.