Hmm, new screenshots, new comments:
1) Yeah they murdered the old Pink style, but the new one isn't bad either. It's actually nice how they re-imagine that style. Ironic that they choose to give it a somewhat "Roman" look, I remembered how Tumbleweed was complaining that one of Hubbart's levels, "Remains of the Roman Empire" or something, should not have used the Pink Style because the Column Style was more Roman-like. One complain: the spinner trap in the Pink Style looks
ugly! (Though maybe it's just because of the stillness of a screenshot.)
Maybe the remake of the Pink Style is a blessing in disguise: imagine the general clean-and-cutesiness of the Team17 graphics in hues of
bright, vibrant pink? That might be a bit much methinks. :-/
(Oh, and the death animation of the spinner trap looks intriguing)
2) The Hell Exit: well, it looks about the same as all the other exits. I still think they could make the doorway part of the exit more interesting than just a black rectangle. More generally, they definitely can use a little more creativity with the exits I think.
3) "Let's Go": eek! That's horrible! It's so, I don't know, tacky? What's wrong with just a simple sound effect? :
:
In fact, although the "splat" etc. bothers me far less than that "Let's Go", it strikes me as pointlessly redundant
to have both sound effects (I'd hope?) and onamatopoeia at the same time. If it's a cartoonish effect they're trying to create, well I'm not convinced that it's working. I hope they at least have an option to turn off the onamatopoeia.
4) 666: Sorry, the original graphics of the 666 kicks the new one to high noon. In the original 666 you don't notice on first impression the separate terrain pieces that comprises the "6"s, they blend together fairly well into one whole "6". Here, you can very distinctly see the "6" as a pile of terrain pieces (giant chunks of rock basically) thrown together. Blergh!