I'll need to upgrade my levels to .nxl format but I can tell you what i have for the ranks
$RECOLORING
$ATHLETE
FROM x00B000
TO x4040E0
$END
$ATHLETE
FROM x4040E0
TO x00B000
$END
$ZOMBIE
FROM xF0D0D0
TO x808080
$END
$SELECTED
FROM x4040E0
TO xF02020
$END
$END
I started playing your pack and it has some very nice puzzles. But I noticed one minor graphical glitch in the Millas sprites: When transitioning from climber to walker, the 3rd-to-last frame has a white pixel at the top right corner.Yeah I caught that too, it has to do with more so the sprite sheet, I need to find the stray pixel and remove it
And lastly, I don't want to call anyone out, but Nepster I'm sorry, I really am but you're not helping my case. I know updating something is not easy but Does it need to be harder?! Are you actively trying to make it harder?!
I'll decide after I think it over....Until then, I hope you're updating better than me -GigaLem
From alpha to beta to delta? Where's gamma? :PI get the joke, but delta makes more sense in mathematical terms
I see the readme file mentions backing up several old files (like oh-no, yippee etc., as well as the skill panels). Is it no longer possible in New Formats to have these set separately for each pack? I.e. am I forced to use the same skill panel on no matter what pack I play, unless I manually replace it?
Really wish I wasn't the only one replying, I hate having to reply to myself to show progress :(
$ANIMATIONIf anyone has any suggestions on what im doing wrong and how I can correct it and move on to other idles, please speak up immediately, thank you
FRAMES 4
NAME constant
OFFSET_X 0
OFFSET_Y 0
$TRIGGER
CONDITION BUSY
STATE STOP
$END
$TRIGGER
CONDITION DISABLED
STATE PAUSE
$END
$END
I mentioned this on Discord - NL 12.7.X (and current 12.8-RC builds) don't support the "BUSY" flag on unlock buttons. There's no reason they shouldn't support it, so V12.8.0-RC3 (or if that doesn't happen, V12.8.0 stable) will add support for it. Once this is done, you should be able to achieve what you're trying to achieve here - I'll also add an example unlock button that does this to the "examples" style.Read this on discord earlier but yeah, I'll hold off on idles for buttons specifically until 12.8 Stable is released.
Kind of hard to answer without knowing the current situation (rank structure, the number you already have per rank). This post on page 1 (https://www.lemmingsforums.net/index.php?topic=3169.msg62959#msg62959) has a list but it looks like it was last updated in 2018.Thanks for bringing that to my attention, I will update that relatively soon.
My gut feeling, though, is that Redux has 32 per rank and that already feels long; I would prefer an extra rank over having 40 levels per rank.
Since it would be after hound, I might name it "Adulthood" because of the stages of dog life themeing
Since it would be after hound, I might name it "Adulthood" because of the stages of dog life themeing
Is there a Puppy rank...?
So, is Freedom Planet X Lemmings a compilation of Festival/Holiday packs but remade so as not to be Festival-y?Freedom Planet X Lemmings is the project name, it takes the world of Avalice and puts it into Lemmings. The lemmings look like Milla, a character from the game.
So, "Festival Millas 2019" becomes "Project Freedom Planet X Holiday Lemmings Vol. 2"?If you're talking about the subtitle? Then Yes!
Decided to post these ten or so levels that I need some help with touching up visually, I'm stumped in making them look pretty, if im luck some ideas will come to me, but as it currently stands, I'm not happy with how these look, to play/edit them again grab this set update (https://www.lemmingsforums.net/index.php?topic=3199.msg96705#msg96705)
Heck just giving a design idea can go a long way like, making a pretty design with the terrain could help immensely. it's helped before with select FM Series packs.
PM me you do