-on the menu screen, besides the percentage save requirement have the exact number of lemmings required displayed also.
Like this?
87% (70) to be saved
I personally don't like the way it looks. I think it would be better to have an option to toggle between percentage and number.
I did make a change so that the percentage is not used if there are more than 100 lemmings; a percentage would not be precise enough in that case.
(these I'm not real excited about but they are handy feature I think)
-slow motion
-zoom
If I do implement slow motion, I'll most likely make it a cheat, considering that it would make some levels easier than they're meant to be. I'll admit, though, that it would be a great developer tool, especially if it's adjustable. As for zoom, that looks much harder to implement, so it's probably not coming anytime soon.
-sometimes (often actually) the game lags by “pausing” then it speeds up as if to catch up.
The pausing sometimes happens when the open() method of a sound clip is called. I really don't know how to fix this. I did, however, fix the fast-forwarding that happens afterward. (And yes, it is supposed to be catching up; the developer was apparently intent on making the game clock match real time, no matter what happens.)
-[in Lemmini] if a bomber is standing on a thin piece of steel, so that it’s bombing mask extends below the steel and there is terrain below that steel, the corresponding terrain (not the steel) will get erased. It’s weird because the steel is intact. Personally, Idk if I like this or not, or if it seems like a good mechanic or bad. I don’t really care either way right now. I have only encountered (to notice it) it in one level so far. In all the Lemmini levels I played and I have not seen it utilized at all for any purpose. Maybe others don’t find this weird at all.
Preventing this would require additional checks to determine whether there is any steel between the middle of a lemming and a given pixel. While it is probably doable, I think it's a bit too much trouble to implement.
-some of the terrain [most notably] the rocks in marble set have such a dark shading that it’s difficult to tell where the terrain is. That is; it’s black like the black parts in the crystal set. It’s not like this in DOS.
Yeah, that's how the Windows high-resolution graphics are. I'm unaware of any levels where this is really a problem, though. If more people are annoyed by this, I can probably lighten those pieces.
Also the "mountain" like piece from marble [in Lemmini only] has what appears like a small "hole" on the left side, so that things behind it show through. It looks odd.
There are a few other pieces in that set that are like that. Those holes were almost certainly added by the Lemmini developer since they don't exist in the Windows graphics. They have been fixed.