I still work my pack
I´ll make graphically better version which every levels have cool backgrounds
1:04b version (not contain backrounds) (that just if you want play orginal levels or not have load all those hundreds backrounds)
1:04c version (contain backrounds with everysingle board) No other differences betweens those versions.
Other Difference (some music is changed) (Also new music will added) So there will be more good themes in future.
Also I i plan build 2 unique levels Step 3. I just figured out, i have at least one really pointless remake and this 2nd is quite pointless too. I´ll try find some advance tricks and learn those here.
Still some new tricks added and few levels are make harder. One backroute is closed.
Current fix list
Next Leves are more harder
Step 1 Level order list is progress yet.
Level 29 Did you can Rise up lemmings was Step 2 level 29 my last update. How ever it quite easy level. All my 3 unique levels in Step 3 are quite tough ones.
Step 2 Rocky Road
Level 27 Deadly Climb (new tool box and both goal need 6 lemmings to finnish (no more or less)) I figured out my older tool box give good change make backroutes. Because this level learn you one advance trick, im not allow backroutes. Old toolbox allow several ways to beat level.
Level 29 Welcome to Sewers is added Step 2. Its already Step 3 level 16.
Step 3 Chaos Core
3 Unique levels
Level 08 Meeting Spot
Level 15 Slider Dancing Academy
Level 17 Go high and low and that order
Step 5 Millenium Mayhem Special
Level 01 50 Seconds (Added One little Stuff/trick) Its might break your replay or not. Its actually not break my own replay very badly.
Level 06 Mirrors (much harder) Two Hand Trap one per each side, harder starting releaserate and goals located different places. That was one my easiest level in Step 5. Its now harder one. How ever its still one easiest level in Step 5. You cannot make it as cheap like last time. You have to be more sharp.
Level 15 Mind The Step MASTER-edition. Backroute closed. How ever its not was very rough backroute, but not my intention. Yeah that was easy close added two extra whisper traps.
Level 29 Neutral Lemmings Coal Hole. Removed locked releaserate. Less skills & 2 minutes less time. Locked release rate strarted goes pointless when Armani figured out much faster route than my orginal. In future you have to manipulate releaserate save skills. Its also make level harder and more interesting
Be Right Back. Have to think is there any advance tricks what i didn´t know or im not are learn. Its surprise me how much things was news to me. I beofre think i knew all neolemmings tricks, but i am still miss some coolest one.
EDIT
At least 3 unique levels in Step 3 mode. I´ll plan make at least one Step 1 yet. I replace some pointless remakes. All those 3 unique boards learn some tricks. You will need it later game. I also have to change level orders a lot. This mostly Step 1 mode. Just organize levels easiest-hardest. Okay this look Step 1 mode will be somewhere harder in next update.
Some Pic with new levels