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Levels for other engines / Re: [Lemmings 2] Tribes of Steel - WIP Thread (12 tribes complete, needs testing)
« on: September 04, 2022, 10:21:41 PM »
Time for a new build, with various random things:
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Version 13.10 has been released
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Highland 10 (Ten Brown Barrels) - shortened all the ledges down the centre, to prevent ropes from reaching across to any of them above the exit ledge.
Circus 10 (Deca-Dance) - moved some terrain up/down and added some metal, in order to add a 2nd twister.
Classic 3 (A Race of Halves) - extended the metal block near the exit downwards, to fix a backroute.
Medieval 3 (Hack & Slash) - removed an erronious trapdoor. (ugh)
Medieval 9 (Tower of Maidens) - removed a fencer and 2 rollers.
Medieval 10 (The Siege of Lemcastle) - reduced platformers & stackers to 3 each. Added 4 miners, 5 archers and some wooden blocks, as a result. (unfortunately this makes the level even harder, but it was the only way to prevent bridging all the way across to the castle)
Egyptian 6 (Tomb of Ikea) - added metal to the ledges in the puzzle area. (it was possible to backroute after the stomper was added)
Egyptian 9 (The Plunger's Tomb) - added metal to fix a very clever backroute. (that I found myself)
Outdoor 2 (Race for Life) - added more metal above the exit.
Outdoor 6 (Not Mushroom Out There) - changed the face plant at the bottom, so it can't be blown up anymore.
Beach 3 (Fall & Rise of Reg Lemmy) - moved the small clam ledge up a bit. (possible glider backroute)
Beach 4 (Everybody Do the Flop!) - reverted the previous change to the sand pile at the foot of the cliff.
Beach 6 (Little Fluffy Clouds) - removed a couple of skills, to tighten the management even more.
Beach 7 (Beach Hut BBQ) - extended the metal on the slope all the way down to the water. (to fix a backroute that starts by the exit)
Beach 8 (Sandy Cove) - removed an erronious test trapdoor. (ugh)
Sports 3 (Letting Off Steam) - lowered part of the bottom section, as the fencer could get up unaided before.
Sports 8 (Switcheroo) - added a metal block to prevent the miner from finishing up too high.
Sports 9 (Remote Control) - altered the top section and -1 rock climber, to make the runner mandatory.
Shadow 6 (Scraping the Sky) - added a small block to the upward indoor section. (it was still possible to backroute)
Shadow 10 (Pockets of Resistance) - moved the top right trapdoor back to it's proper location. (ugh)
Space 8 (Beam Me Somewhere Shotty) - removed 2 builders, after discovering they weren't needed to go over the purple teleporter.
Polar 8 (The Crevasse) - added metal to the thinnest section (another self-discovered backroute fix) and a new puzzle to the bottom section. (the level wasn't really hard enough)
====================
Version 13.10 has been released
====================
Highland 10 (Ten Brown Barrels) - shortened all the ledges down the centre, to prevent ropes from reaching across to any of them above the exit ledge.
Circus 10 (Deca-Dance) - moved some terrain up/down and added some metal, in order to add a 2nd twister.
Classic 3 (A Race of Halves) - extended the metal block near the exit downwards, to fix a backroute.
Medieval 3 (Hack & Slash) - removed an erronious trapdoor. (ugh)
Medieval 9 (Tower of Maidens) - removed a fencer and 2 rollers.
Medieval 10 (The Siege of Lemcastle) - reduced platformers & stackers to 3 each. Added 4 miners, 5 archers and some wooden blocks, as a result. (unfortunately this makes the level even harder, but it was the only way to prevent bridging all the way across to the castle)
Egyptian 6 (Tomb of Ikea) - added metal to the ledges in the puzzle area. (it was possible to backroute after the stomper was added)
Egyptian 9 (The Plunger's Tomb) - added metal to fix a very clever backroute. (that I found myself)
Outdoor 2 (Race for Life) - added more metal above the exit.
Outdoor 6 (Not Mushroom Out There) - changed the face plant at the bottom, so it can't be blown up anymore.
Beach 3 (Fall & Rise of Reg Lemmy) - moved the small clam ledge up a bit. (possible glider backroute)
Beach 4 (Everybody Do the Flop!) - reverted the previous change to the sand pile at the foot of the cliff.
Beach 6 (Little Fluffy Clouds) - removed a couple of skills, to tighten the management even more.
Beach 7 (Beach Hut BBQ) - extended the metal on the slope all the way down to the water. (to fix a backroute that starts by the exit)
Beach 8 (Sandy Cove) - removed an erronious test trapdoor. (ugh)
Sports 3 (Letting Off Steam) - lowered part of the bottom section, as the fencer could get up unaided before.
Sports 8 (Switcheroo) - added a metal block to prevent the miner from finishing up too high.
Sports 9 (Remote Control) - altered the top section and -1 rock climber, to make the runner mandatory.
Shadow 6 (Scraping the Sky) - added a small block to the upward indoor section. (it was still possible to backroute)
Shadow 10 (Pockets of Resistance) - moved the top right trapdoor back to it's proper location. (ugh)
Space 8 (Beam Me Somewhere Shotty) - removed 2 builders, after discovering they weren't needed to go over the purple teleporter.
Polar 8 (The Crevasse) - added metal to the thinnest section (another self-discovered backroute fix) and a new puzzle to the bottom section. (the level wasn't really hard enough)