Nice to hear that some folks actually like it
Anyway, here is version 0.50 (and no, I won't change my chaotic version numbers ;D)
The game is pretty much complete now feature wise. I will probably rework the menus a little and may add replay if anybody wants it, but I think it's ok to call it a beta now, since it's pretty close to what I imagined to be the first "real" release.
I also think I fixed all of the bugs noticed by ccexplore and other testers (apart from graphical thinks like horns, colors etc.).
Yet I am convinced that there are still lots of bugs around. So give it a try.
Fixes/Changes 0.44 -> 0.50
# Changed: Player handling is in (Menu "Player"). This also means that only the first
level of each difficulty level is available by default (see below).
# Changed: new Menu item "Enter Level Code". The Amiga level codes should work.
To enable all Levels for testing, use levelcode "0xdeadbeef". This also enables debug/cheat mode
(press "C"). In cheat mode, create a lemming at the cursor position with "space" or draw/erase
bricks by pressing left/mouse button after changing to draw mode with "D".
# Changed some pixels in the number font. So 2, 8 and 9 should be a little better to keep apart.
# Fixed entry order for levels with 3 entries (was shifted by one). However, WinLemm doesn't
have special treatment for 3 entries at all.
# Reworked dirt_39 since a one pixel offset would lead to a fall in Mayhem - 1 being not
lethal.
# Increased safe fall distance to 126 and moved this as configuration entry to the levelpack inis
(so "oh no" and orginal lemmings could have different safe fall distances). To keep Mayhem 1 fall
from trapdoor lethal, I changed the entry (foot) position to 20 hires pixels under the upper
trapdoor coordinates. I may add that in Winlemm, the fall from the trapdoor is NOT lethal,
but it is in the Amiga version.
# Added more debriefing screens. Should be complete now???
# Fixed: Scolling via MiniMap or mouseDragging could cause screen flicker.
# Fixed: on the rightmost border of the level, dragging the mouse left didn't work
# Reworked homepage a little: some minimal instructions can be found there now