Due to your new changes indeed some new bugs appeared:
- builders hitting their head don't turn around anymore, they just keep on building
- when a digger has finished digging or is assigned a skill, he'll walk/execute that skill to the right, no matter what direction he went before
- the bug that lemmings don't walk up bridges starting on slopes (
http://207.58.177.175/~geoo89/lemmings/slope_builder.PNG) is back again, however it only seems to happen in special cases: I could only reproduce it in Tame 5 on a miner's slope building to the left, and even then it happened not everytime
# Explosions speed up with FF and stop when paused.
I don't know whether you forgot or justs did not do, but also objects should be speeded up in FF.
# Messed around with fall distance and entry height
The we all fall down levels are solvable now and Mayhem 1 works correctly, but 'Take care, Sweetie' (Wild 16) is still impossible: the second fall on the left should actually be survivable, but it isn't. Since everything seems to work fine for original lemmings, perhaps you could do it the same way it is done in the DOS versions: setting the max-safe fall distance of ONML 3 (low-res)-px higher than the distance for original lemmings?