* THE MAP IS NOW FULLY DESIGNED! Looks nice, thanks for your area contributions *
Video Example:
http://www.youtube.com/watch?v=xVyyU7k0RiI&feature=youtu.be ***************************************************************************************************
Now for the Rules for puzzle building on this map:
FIRST (watch the example puzzle video I made ^)
-As you can see, the possibilities of unique puzzles are endless.
Things to consider when you build a puzzle using our map:
-You can wrap Horizontally, Vertically, Horizontally+Vertically or No-Wrap
-Difficulty? Well that is up to you. A good puzzle doesn't have to be the hardest puzzle. Uniqueness can do well.
-You can give your background its own color if you like.
-You cannot modify/add terrain (except the borders mentioned below)
-You can delete any of the light steel which was used to border areas.
-You can TURN pieces of the light steel border, but NOT move it AWAY from where it came from
(I point to where I did this in the video example)
-If you like, you can REPLACE light steel that you removed from a border with the same size piece of terrain that would match the style of the area that you removed it from.
-You decide where the Hatch or Hatches and exit is placed. The amount of Lix and spawn rates etc.
-Consider Making use of opening borders to other areas, even if your puzzle has nothing to do with certain areas (notice this in my video)
This will increase the difficulty to solve it, as the route won't look as obvious.
Careful opening yourself up for a bad backroute if you remove massive amounts of steel borders.
***************************************************************************************************
Visual map design by:Area 3 by Rubix
Area 2 by Mobius
Area 5 by Proxima
Area 4 by Clam
Area 1 by Akseli
Area 6 by Aidan
And remember, you can always JOIN IRC if you would like to join our fun discussions and ideas!Anyone can create a puzzle, lets see what interesting things you come up with.
Mod Edit: Restored attachments.