I want to split off some of the stuff off the "community level set" thread to here, so there's a more concise list of issues that came up when people started to use Lix to create and play levels, and to give a more proper place for that kind of feedback.
First, a summary of all the issues that have came up on that other thread:
[note: many of these are not from me, and in many cases the feedback are not from me either. Think of this first post as a transcription and summary of all user feedback that has transpired on the other thread. I tried to list everyone's, if I missed something, just re-post your feedback on this thread]
- (editor) no guide on what the buttons mean?
feedback: You get mouse-over text with "?" turned on. Maybe "?" should be default.
Maybe there should be a permanent status bar for that sort of text?
- (styles) lack of one-way walls
feedback: you can get equivalent setups with careful use of steel. But may look into implementing in future.
- (windows) using Alt+Tab to switch in/out of editor cause editor to get stuck unrecovery in "Add Steel" screen
feedback: remapping Tab takes care of the problem. Suggest to change default editor keymappings to avoid Tab.
- (editor) some objects (ie. thin rectangles) can be hard to drag in editor because the mouse must point to a non-transparent pixel
feedback: perhaps an option where hit-testing is based on the bounding rectangle and z-order, and disregard transparency?
- (styles) lack of hazard objects (eg. slower traps)
feedback: geoo etc. may look into creating more in future
- (editor) request for guideline tool (eg. max safe-fall distance)
feedback: ccexplore took a stab at creating a set of such objects.
Some concerns with making them as decorations vs terrain, may want a "guideline" as a separate object type?
- (linux) exit, save without filename, program hangs
feedback: Simon acknowledge bug and will fix
- filepaths in replay makes it tricky to download and view replays
feedback: recommend convention to save all "community set" levels to levels/single/lixlfpack
may also look into future option to embed level data into replay file
- (styles) lack of 12px/24px blocks
feedback: arguably less useful than 16px/32px blocks, but will consider.
- tutorial level for batters too hard
feedback: noted, will look into making level less intimidating
- editor: no good substitute for Cheapo/Lemming's "Blue" (aka Crystal) style [ie. Rhapsody in Blue]
feedback: circus style? (not suitable in Proxima's case)
will take into consideration when creating more styles later, after expanding on existing styles.
- handling of levels with missing objects/pieces due to style change?
feedback: instead of refusing to load level, allow anyway but with warnings?
- difficult stretching bridges in Lix
feedback: "bad habit" from Lemmings, avoid in level design if possible, use builder queuing instead
if necessary, use zzz mode and retries to ease difficulty
- don't like replays reverting to normal speed "too early" and starting out paused
feedback: (not much in ways of suggestions for now)
- (editor) Lix "underworld" style missing some important terrain from original (eg. spikes, chains, glowing red rocks, etc.)
feedback: geoo will look into trying to add them
- it's easy to accidentally scroll down when selecting skills.
feedback: disable border scrolling, use right-click scrolling instead
- different number of lemmings coming out of each entrance
feedback: interesting but may be too radical a change, may need to display how many will come out from each entrance, and probably a tutorial level
for now, suggest multiple overlapping entrances as a workaround
- (styles) dessert-/candy-themed style
feedback: will consider after some existing styles are expanded out
- (styles) special graphics levels something to consider for community level set
feedback: (not much in ways of suggestions for now)
- confusion regarding "time achieved" displayed (it's the time achieved in the best-rank solution, not the best-time achieved amongst all solutions)
feedback: maybe better text/display (eg. maybe display "best ranked solution" with all relevant stats including skill counts etc.)
- can't assign climber/floater to a blocker
feedback: (not much follow-up for now, should be looked into to make sure no bug)
- confusion with replays crashing the game or saying "game is too new"
feedback: (not much follow-up for now about the crash)
for game-version mismatch, maybe allow replay but with warning
- some issues with selection priority
feedback: more investigation perhaps? although Proxima worked around the issue in his own level
- no mini-map (for jumping to different locations in level quickly)
feedback: try right-click scrolling as an alternative
- Lix can drown when their head hits the bottom part of a water object, even though they are standing below water. Especially strange when the part of water in question is actually covered up by steel.
feedback: maybe steel should take precedence over water?
or perhaps water detection should be revised to not be so head-based?