Author Topic: Hurt and Heal  (Read 76758 times)

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Offline Clam

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Re: Hurt and Heal
« Reply #120 on: February 20, 2014, 01:28:17 AM »
Ballooner: 7
Surfer: 2
Parachuter: 1 [-2]
Jet Pack: 3
Twister: 4
Icarus Wings: 6 [+1]
Hang Glider: 6

Offline ccexplore

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Re: Hurt and Heal
« Reply #121 on: February 20, 2014, 02:54:07 AM »
Ballooner: 8 [+1]
Surfer: 2
Parachuter: 1
Jet Pack: 1 [-2]  purely for setting up a possible double-elimination ;P
Twister: 4
Icarus Wings: 6
Hang Glider: 6

Ballooner is cool and seems to be one of the more carefully thought-out and realistically-behaved wind skills in the game.  Do you know for example that a spearer's spear (while still moving) can pop the balloon?  It will also check for terrain between the lemming and the bottom of the balloon, and prevent the balloon from carrying the lemming up through any such intervening terrain (as if the lemming got snagged there by the terrain, exactly like in a real-world setup--granted, in actual playing sometimes this behavior can be an annoyance, as it may leave you no way to even pop the balloon to recover).  Controlling the movement precisely is also not quite as fiddly as one might think at first--since the fan's force on the balloon is inversely related to its distance from the balloon (ie. weaker the farther away, naturally), there is a sweet spot where the downward force from the fan can exactly cancel out the upward buoyancy of the balloon resulting in it keeping perfectly stationary.

TL;DR--"Ballooner is cool." ;P Hence the +1.

Offline Minim

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Re: Hurt and Heal
« Reply #122 on: February 20, 2014, 06:58:36 AM »
Ballooner: 8
Surfer: 1 [-1] purely for setting up a possible triple-elimination. ;P
Parachuter: 1
Jet Pack: 1
Twister: 4
Icarus Wings: 7 [+1]
Hang Glider: 5 [-1]
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Offline ccexplore

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Re: Hurt and Heal
« Reply #123 on: February 20, 2014, 07:05:56 AM »
purely for setting up a possible triple-elimination. ;P

I realize above may be just a joke, but do let me point out that under the current rules, triple elimination is impossible unless at least one of the 3 victims have a fractional score no greater than 2/3.  Or unless we start allowing larger amounts of hurt/heal (eg. -3/+2 rather than -2/+1).

That said, now people have more choices on how to carry out the impending eliminations.

Online Simon

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Re: Hurt and Heal
« Reply #124 on: February 20, 2014, 10:45:01 AM »
Ballooner: 8
Surfer: 1
Parachuter: 1
Jet Pack: 1
Twister: 2 [-2]
Icarus Wings: 8 [+1]
Hang Glider: 5

-- Simon

Offline Proxima

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Re: Hurt and Heal
« Reply #125 on: February 20, 2014, 03:46:12 PM »
Let's see how this goes  :P

Ballooner: 8
Surfer: 1
Parachuter: 1
Jet Pack: ½ [-½]
Twister: ½ [-1½]
Icarus Wings: 9 [+1]
Hang Glider: 5

Offline ccexplore

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Re: Hurt and Heal
« Reply #126 on: February 20, 2014, 09:16:34 PM »
Hmm...:-\ in lieu of choosing between Surfer vs Parachuter as the third victim, I shall set them up instead for a possible quadruple-elimination! :evil:

Ballooner: 9 [+1]
Surfer: ½ [-½]
Parachuter: ½ [-½]
Jet Pack: ½
Twister: ½
Icarus Wings: 9
Hang Glider: 4 [-1]

Offline Clam

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Re: Hurt and Heal
« Reply #127 on: February 20, 2014, 09:23:15 PM »
Ballooner: 9
Surfer: ½
Parachuter: ½
Jet Pack: ½
Twister: ½
Icarus Wings: 10 [+1]
Hang Glider: 2 [-2]

Why stop at quadruple elimination? :D

Offline Proxima

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Re: Hurt and Heal
« Reply #128 on: February 20, 2014, 09:30:10 PM »
You guys  :P

Ballooner: 9
Surfer: ¼ [-¼]
Parachuter: ½
Jet Pack: ½
Twister: ¼ [-¼]
Icarus Wings: 11 [+1]
Hang Glider: ½ [-1½]

Online Simon

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Re: Hurt and Heal
« Reply #129 on: February 20, 2014, 10:08:58 PM »
Ballooner: 7 [-2]
Surfer: ¼
Parachuter: ½
Jet Pack: ½
Twister: ¼
Icarus Wings: 12 [+1]
Hang Glider: ½

-- Simon

Offline ccexplore

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Re: Hurt and Heal
« Reply #130 on: February 21, 2014, 12:09:30 AM »
Well, it will take a while before we can sextuple-eliminate :o, so here we go for the quint-......

Ballooner: 8 [+1]
Surfer: 0 [-¼]
Parachuter: 0 [-½]
Jet Pack: 0 [-½]
Twister: 0 [-¼]
Icarus Wings: 12
Hang Glider: 0 [-½]

I must say, it is not quite as fun as I hoped, when it takes that much typing to eliminate stuff. :XD: ;)

Offline ccexplore

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Re: Hurt and Heal
« Reply #131 on: February 21, 2014, 12:22:53 AM »
BTW, I propose that after we finally wear down the current round, for the next round we do the ultimate hurt&heal for this forum with the Lemmings games themselves being the victims.  Like Lemmings vs ONML vs Lemmings 2 vs Revolution, or something like that.

Online Simon

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Re: Hurt and Heal
« Reply #132 on: February 21, 2014, 12:39:41 AM »
We shall conduct both lists at the same time, since the first is getting a little dull.

Ballooner: 6 [-2]
Icarus Wings: 13 [+1]

I shall not include Lemmings titles that republish L1 levels for the n-th time (PSP, even though it has additional levels), and games must use the Lemmings franchise. Missing games shall be added by other people, who may, as a bonus, instantly select 3 different games from the list and deduct 1 point each.

Lemmings: 5
ONML: 5
Holiday: 5
Tribes: 5
Chronicles: 5
L3D: 5
Paintball: 5
Lomax: 5
Revolution: 5
Playstation: 5

-- Simon

Offline Proxima

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Re: Hurt and Heal
« Reply #133 on: February 21, 2014, 12:45:32 AM »
Good idea  8)

Ballooner: 4 [-2]
Icarus Wings: 14 [+1]

* * *

Lemmings: 6 [+1]
ONML: 5
Holiday: 5
Tribes: 3 [-2]
Chronicles: 5
L3D: 5
Paintball: 5
Lomax: 5
Revolution: 5
Playstation: 5

Online Simon

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Re: Hurt and Heal
« Reply #134 on: February 21, 2014, 01:02:24 AM »
Immediately go back to fanning and blowing the ballooner down further.

Ballooner: 2 [-2]
Icarus Wings: 15 [+1]

* * *

Lemmings: 6
ONML: 6 [+1]
Holiday: 5
Tribes: 3
Chronicles: 5
L3D: 5
Paintball: 5
Lomax: 5
Revolution: 5
Playstation: 3 [-2]

-- Simon