Okay, it looks like we are seriously considering removing some levels from the list altogether and replacing them. Since it will be easiest to do that all in one go, I've had another quick look through the higher ranks to see if there are any levels there I'd like to suggest cutting. The only one that stands out is Tension sheet, good idea, which is really large for very few skill assignments, and has very little puzzle interest -- the only thing is having to dig before building across the gap so the builder turns round, which is probably shown in other levels anyway, and it seems silly to keep such a large level just for that.
Does anyone else have feelings for or against keeping this level?
As for The run around (can we fix the title, btw? Runaround is one word), I remember the first time I played it, getting stuck for a while because I couldn't see how to break the climber out of his infinite loop, though playing it again, that part is not too hard either. Still, I wouldn't suggest it for the rank 2 opener because of that potential to get stuck; I think it's fine where it is at the moment.
One reason I'd like to keep It's lemmingentry, Watson where it is is for the symmetry of Quirky 2 being a repeat of Gentle 2. So I'd like to ask: what were people's reasons for not liking Pop Yor Top as the opener -- do you feel it's too hard, or that it's an uninteresting level and doesn't make a good first impression?