Author Topic: Lemmings re-make  (Read 49107 times)

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Offline geoo

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Re: Lemmings re-make
« Reply #285 on: February 04, 2006, 11:21:06 PM »
Quote from: Ahribar link=1135291547/270#283 date=1139060539
[...]
As for Zorn, I'm still in the middle of making other changes to see how high I can raise that gap, and I've had one radical idea this morning that may, if it works out, allow me to raise it quite a lot. But, for different reasons, if I use that idea it would be a nightmare to get the level to work the same in CustLemm even without the digger release trick, so the best way out might be to leave it with the current gap height and make the solution you found the "real" one.
Assuming that you mean my solution, I'd still be interested in the idea with the raised gap, I hope you'll get it work for Cheapo. :)

MC Marshy

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Re: Lemmings re-make
« Reply #286 on: February 06, 2006, 06:04:48 PM »
I'm getting a level done for this re-make. I hope it's a good one  :)

MC Marshy

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Re: Lemmings re-make
« Reply #287 on: February 13, 2006, 09:02:10 PM »

Leviathan

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Re: Lemmings re-make
« Reply #288 on: February 13, 2006, 10:28:24 PM »
I just checked,there are a few bad things I'dd like to point out:

-It's possible to save 75% using just one digger (one of the entrances releases lemmings twice as fast as the other 2).
-The water's active area overlaps the edges of the pit.
-There's one block I noticed to be offset by 1 pixel.

The design strongly remembers me to the level "the room with no exit" by the way :)

I'm not sure what other people will say,but at least the 1 digger solution backroute is something that really needs fixing ;)

MC Marshy

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Re: Lemmings re-make
« Reply #289 on: February 28, 2006, 08:50:59 PM »
Quote from: Leviathan link=1135291547/285#288 date=1139869704
I just checked,there are a few bad things I'dd like to point out:

-It's possible to save 75% using just one digger (one of the entrances releases lemmings twice as fast as the other 2).
-The water's active area overlaps the edges of the pit.
-There's one block I noticed to be offset by 1 pixel.

The design strongly remembers me to the level "the room with no exit" by the way :)

I'm not sure what other people will say,but at least the 1 digger solution backroute is something that really needs fixing ;)

When I get the time I will sort out those small problems. Why hasn't anybody talked about this Lemmings re-make idea in ages?

Offline Mindless

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Re: Lemmings re-make
« Reply #290 on: February 28, 2006, 11:55:55 PM »
Quote from: MC Marshy link=1135291547/285#289 date=1141159859
Why hasn't anybody talked about this Lemmings re-make idea in ages?
Everyone's having too much fun perfecting Lemmini.  ;D

Timmy the Geek

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Re: Lemmings re-make
« Reply #291 on: March 11, 2006, 02:36:45 AM »
*bump*

I made a level, to put wherever you want.  And it continues that Lemmings tradition of pop culture references.  It's titled "Life, the Universe, and Everything" and centers around 42.

http://www.ksoftgames.digibase.ca/files/LIFEUNEV.LVL

Probably suited best for a late Fun or early Tricky-like rating.  Stick it where you want.

0xdeadbeef

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Re: Lemmings re-make
« Reply #292 on: March 19, 2006, 06:53:34 PM »
Quote from: Timmy the Geek link=1135291547/285#291 date=1142044605
*bump*

I made a level, to put wherever you want.  And it continues that Lemmings tradition of pop culture references.  It's titled "Life, the Universe, and Everything" and centers around 42.

http://www.ksoftgames.digibase.ca/files/LIFEUNEV.LVL

Probably suited best for a late Fun or early Tricky-like rating.  Stick it where you want.

How's that?

http://home.arcor.de/0xdeadbeef/lifeunev.png
 ;D

Offline EricLang

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Re: Lemmings re-make
« Reply #293 on: March 19, 2006, 09:22:31 PM »
I am making progress! My first external edited level!
Messed it up a little...

http://home.hccnet.nl/ericenzwaan/Links/LifeUnev.png

Offline Mindless

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Re: Lemmings re-make
« Reply #294 on: March 20, 2006, 01:00:12 AM »
Quote from: EricLang link=1135291547/285#293 date=1142803351
I am making progress! My first external edited level!
Messed it up a little...

http://home.hccnet.nl/ericenzwaan/Links/LifeUnev.png
LOL @ "Button2"  ;D

Offline Mr. K

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Re: Lemmings re-make
« Reply #295 on: March 20, 2006, 02:12:16 AM »
Hm, I guess you guys like my level  ;D

What's that editor thing that EL opened my level in?  Did I miss something?

Offline Mindless

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Re: Lemmings re-make
« Reply #296 on: March 20, 2006, 03:06:28 AM »
Quote from: Mr. Ksoft / Timmy the Geek link=1135291547/285#295 date=1142820736
Hm, I guess you guys like my level  ;D

What's that editor thing that EL opened my level in?  Did I miss something?
EricLang is working on a level editor, possibly to replace LemEdit.  It appears he's got level and graphics loading complete, but is still working on the UI.

Offline EricLang

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Re: Lemmings re-make
« Reply #297 on: March 20, 2006, 07:12:25 AM »
I am indeed working on a few things. Graphics loading OK. GUI lots of work :).
When I am nearing Alpha-testing stage for the editor I will open a new thread for it.
Don't mind the Button2 :) It is often the quickest way to do a little test.

JM

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Re: Lemmings re-make
« Reply #298 on: March 20, 2006, 10:51:28 AM »
Will the extended graphics show up in the editor?

Offline EricLang

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Re: Lemmings re-make
« Reply #299 on: March 20, 2006, 02:05:56 PM »
Yes, they will. But not yet.
I have lots of things to do first. After that I will try to support the known formats.
So in the beginning I will concentrate on standard LVL format.
Maybe it is already time to make a new thread? I could use information about the alternative file formats.