Author Topic: Lemmings re-make  (Read 49077 times)

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Offline Proxima

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Re: Lemmings re-make
« Reply #105 on: January 15, 2006, 10:41:14 AM »
Quote from: geoo89 link=1135291547/90#101 date=1137279211
The four levels I didn't solve are all Hopeless levels:
09: Attack Of The Subconscious
16: Back And Forth
18: 3M
22: Dude, Where's My Exit?
I didn't manage Back and Forth either -- I got everything except one important trick, and in the end Steve had to tell me how to do it.

I think I've solved 3M, but I haven't had time yet to confirm that my solution works. I explained it to Steve, and he said he agreed that it might.

I haven't come near solving either of the other two.

Offline geoo

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Re: Lemmings re-make
« Reply #106 on: January 15, 2006, 04:39:58 PM »
Quote from: Insane Steve link=1135291547/90#102 date=1137308541
AotS is somewhat surprising, but I can't say I'm at all surprised with the other three. I really think Back and Forth and 3M need to be in the late 20s when I re-arrange the set.

Anyways, since I figured out what's wrong, I think the horizontal floor with holes like in Cheapo is the only way that on will work. I'll change it to that and re-re-upload.
Well, you might use those slopes but with a length of 4 px. Or if that looks like too many steps, you might use slopes with a decreasing length with 4 px as the length of the last slope. Or you could split the high fall into several ones with a height of 6 or 7 px and then use a platform without holes.

As for the 4 levels I didn't solve, 3M is the only one I didn't give so many tries yet. For AotS, I dunno, but everything I've tried has failed yet. For the last one I had/have got a couple of ideas, but I'd need to check them out for the complete terrain, which takes some time. I suppose I have to think with the creator's point of view thinking what would be an unconventional way to hide an exit. (Although you probably came up with the idea before you created that level.) Just wondering, will it still be the last level when the complete set is ready? For "Back and Forth", my best solutions I can think of are one or two builders short.
However, I don't want hints, I'll try to do my best solving them.
EDIT: I just solved "Dude, Where's My Exit". I had actually excluded the case I was trying, but then rethinking and having a closer look at it I noticed that this idea was possible and found the exit. @Insane Steve, do you want a 'revenge-level"? While trying your level I had got an idea how to hide an exit unconventionally. :)

@Arhibar: You're also working on a notebook set iirc. Could you send me a preview version of it, please? You talked a couple of times about "Zorn's Lemming", I'd be interested in that and also the other levels.

Offline chaos_defrost

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Re: Lemmings re-make
« Reply #107 on: January 15, 2006, 06:33:08 PM »
Yes. Dude, Where's My Exit will be 4.30 when all is said and done. I'm thinking 4.27 and 4.28 for Back and Forth/3M. (4.29 is a level I've yet to design.)

Also, yes, send a level with your new idea to hide an exit in a strange way.

I'll fiddle with ways to make my LemEdit re-make level work. Another idea I had was to make a sort of slope of horizontal lines with one pixel gaps that turned lemmings on the "higher" ground if the blocker is used there but turns the lemmings into a hole if the blocker is used elsewhere.

I'm also planning a few Tricky difficulty levles, you know, something that can be solved in a few different ways but looks really neat.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Proxima

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Re: Lemmings re-make
« Reply #108 on: January 16, 2006, 11:06:08 AM »
Quote from: geoo89 link=1135291547/105#106 date=1137343198
@Arhibar: You're also working on a notebook set iirc. Could you send me a preview version of it, please? You talked a couple of times about "Zorn's Lemming", I'd be interested in that and also the other levels.
No, you've got two sets mixed up. My notebook set contains just ten levels selected from dozens I made when I was nine or ten and recently found again; as you might expect, even the selected few are not great levels, and the rest were too poor to be worth preserving at all.

I am, however, working on a compilation set -- a linked series of sets with different difficulty categories, like Insane Steve's sets -- and Zorn's Lemming belongs to the last category of that. Only trouble is that all the levels in these sets use my new styles, which aren't publicly released yet. If you like, I can have a go at compiling a preview and including draft versions of the styles; but I should warn you that it would make a big file. (Each style is around 1MB and there are twenty..... but of course if I was sending you a preview I'd only include the styles actually used in the included levels.)

Offline geoo

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Re: Lemmings re-make
« Reply #109 on: January 16, 2006, 07:56:02 PM »
Quote
No, you've got two sets mixed up. My notebook set contains just ten levels selected from dozens I made when I was nine or ten and recently found again; as you might expect, even the selected few are not great levels, and the rest were too poor to be worth preserving at all.
[...]
Oh, you're right, I just noticed I even seem to have your notebook levels.
Anyway, if you could compile the set for me, that would be very kind. I already have the MichaelBlue and MichaelPink style, if there haven't been made important updates for those styles you wouldn't need to send them. I shouldn't have problems with big files. Also in case you're not using the classic (columns) style in one of your levels, I'd like to get one version of it though.
You know my e-mail? Otherwise use the e-mail button to see or here it is: geoo89(ad)gmail(dod)com

Quote
[...]
Also, yes, send a level with your new idea to hide an exit in a strange way.
[...]
I hope to get it ready until tomorrow. I already started the level, but I need to complete it. It btw will use one of the styles of a level of you I didn't solve.
I won't get it ready today, I want to watch snooker now. :)

To stay on topic, I might make a few levels for the remake with a medium difficulty too.

Offline Proxima

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Re: Lemmings re-make
« Reply #110 on: January 16, 2006, 10:08:18 PM »
Quote from: geoo89 link=1135291547/105#109 date=1137441362
I already have the MichaelBlue and MichaelPink style, if there haven't been made important updates for those styles you wouldn't need to send them.
Unfortunately I haven't been using version numbers, so I have no way of telling if you've got the latest versions or not. I'll include those styles anyway.

JM

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Re: Lemmings re-make
« Reply #111 on: January 16, 2006, 10:19:55 PM »
Maybe some of these cheapo levels could be re-made for the Lemmings re-make game  :P

Leviathan

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Re: Lemmings re-make
« Reply #112 on: January 17, 2006, 12:45:03 AM »
As I've never used Cheapo,I don't know how these levels look like :)

I think that the pixel-precise remake I made of FANL (fall and no life part 1) together with a few tweaks to the level could provide a very neat level...any ideas on how to make FANL really difficult would be appreciated...as I don't want the level to be completely exact in execution as in Genesis...

There were 2 major difficulties when remaking FANL which took me some hours of my time...
-The bending pillars (LemEdit lacks some pieces to make it easy).
-The thin piece that separates the 2 crucial 2-pixel wide gaps (LemEdit lacks those thin pieces themselves so I have to make them from other existing pieces).

Offline Proxima

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Re: Lemmings re-make
« Reply #113 on: January 17, 2006, 10:55:42 AM »
Quote
Maybe some of these cheapo levels could be re-made for the Lemmings re-make game
Well, I already suggested that (twice) but no-one took any interest.

Quote from: Leviathan link=1135291547/105#112 date=1137458703
As I've never used Cheapo,I don't know how these levels look like :)
I could provide screenshots if you like.......

Leviathan

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Re: Lemmings re-make
« Reply #114 on: January 17, 2006, 12:04:16 PM »
I'dd like to see those screenshots,but there's one question about Cheapo: is the screen format the same as in Lemmings?

Offline Proxima

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Re: Lemmings re-make
« Reply #115 on: January 17, 2006, 12:42:09 PM »
I'm not really sure what you mean by "screen format". One screen is the same size, but levels can be incompatible sizes because Cheapo allows vertical scrolling levels as well as horizontal ones.

JM

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Re: Lemmings re-make
« Reply #116 on: January 17, 2006, 01:17:02 PM »
I've made a level for this Lemmings re-make thing and I've been trying for the past 10 minutes to upload it to The Lemmings File Portal but the page for the file portal won't show up. Please can somebody explain why this is happening thanks?

Leviathan

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Re: Lemmings re-make
« Reply #117 on: January 17, 2006, 02:00:49 PM »
Quote from: Ahribar link=1135291547/105#115 date=1137501729
I'm not really sure what you mean by "screen format". One screen is the same size, but levels can be incompatible sizes because Cheapo allows vertical scrolling levels as well as horizontal ones.

Quote from: Ahribar link=1135291547/105#115 date=1137501729
I'm not really sure what you mean by "screen format". One screen is the same size, but levels can be incompatible sizes because Cheapo allows vertical scrolling levels as well as horizontal ones.

I meant the vertical scrolling thing...as this isn't possible in Lemmings,those levels can't be remade ;)
BTW,I'dd like to try cheapo but I can't find a working link/version anywhere...could you give me a link with a version that definately works and also a little bit of explanation how it works (I read about certain "sets" to be required for certain levels).


BTW,I have an idea on how to make FANL more difficult...set the time limit to 2 minutes and shift the "scenery" which is used for turning the lemming around a few pixels to the right so the "stretching builder trick" is required :)

I'll work on FANL 2 too very soon :)

Leviathan

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Re: Lemmings re-make
« Reply #118 on: January 17, 2006, 03:26:24 PM »
It's finished...I hope some people can tell me about it,as with the "3 musketeers" level I made :)

http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/fanl.dat

Offline Proxima

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Re: Lemmings re-make
« Reply #119 on: January 17, 2006, 03:44:17 PM »
OK, here are the screenshots of some of my levels, together with the skills/stats info!



(note: there's a hidden boulder trap to the left of the mound under the exit)

The Corridor of Death
Save 25 of 50, RR 1, 4 minutes, skills 10-10-10-10-5-10-10-10
Rating: Fun

The Three Tools of Death
Save 50 of 50, RR 1, 2 minutes, skills 1-1-1-1-5-1-1-1
Rating: early Taxing



We'll meet again
Save 9 of 10, RR 1, 1 minute, skills 0-1-1-1-1-0-0-5
Rating: late Fun

Lemming Dilemma
(remove the block indicated with the arrow)
Save 10 of 10, RR 1, 1 minute, skills 0-0-1-1-5-0-0-5
Rating: Taxing



Cooperation
Save 30 of 60, RR 50, 6 minutes, skills 10-10-10-10-20-10-10-10
Rating: Fun

Up on the Roof
Save 2 of 2, RR 99, 3 minutes 30 seconds, skills 1-0-0-0-10-0-3-3
Rating: late Taxing



The Two Towers
Save 25 of 50, RR 50, 5 minutes, skills 1-1-1-1-1-1-1-1
Rating: Fun

Zorn's Lemming
Save 48 of 50, RR 50, 5 minutes, skills 10-1-1-1-4-0-0-10
Rating: Mayhem



Lift us up where we belong
Save 10 of 10, RR 1, 3 minutes, skills 1-1-1-1-3-0-3-0
Rating: Tricky

Just a Minute (Part Four)
Save 80 of 80, RR 10, 1 minute, skills 3-0-3-0-0-3-0-3
Rating: Taxing



From the Other Side
Save 30 of 40, RR 1, 3 minutes, skills 3-0-2-2-3-1-0-1
Rating: early Taxing

The Lemming Tower of Pizza
Save 12 of 30, RR 1, 1 minute 30 seconds, skills 20-0-10-0-3-0-0-0
Rating: Mayhem



Vignette
Save 100 of 100, RR 95, 1 minute 30 seconds, skills 0-0-0-2-5-0-0-2
Rating: Taxing



Behind Bars
Save 6 of 10, RR 1, 3 minutes, skills 3-6-3-0-3-1-0-0
Rating: Mayhem



Just a Minute (Part Five)
Save 100 of 100, RR 10, 1 minute, skills 2-0-2-0-0-7-0-7
Rating: Mayhem



Rhapsody in Blue
Save 77 of 80, RR 70, 4 minutes, skills 2-2-2-2-2-2-2-2
Rating: late Mayhem