All finished.
As I played this on my laptop, ubuntu put the replays together automatically in a .tar.gz file. I dont know if windows can easily open this. Tell me if you have problems as I try to reattach them in a zip or rar file in this case.
Reattached it as a zip.
Colorful Arty
The Tale of Sir Lemalot:
Nice visual level!:thumbsup: Not very difficult, but the landscape is the selling point here.
Freeze, ya Lemmings!:
Don't 100% know if this is intended. But it is tricky to get a worker Lemming here. :)
Flopsy86
Tell me the way to DMA...:
Looks good and is also tricky :) Good level.
Möbius
Terminal Velocity:
I think this could be a backroute. The level reminds me a bit of "The magic of mushrooms" ;P Nevertheless I had fun playing it!
The Copenhagen Interpretation:
This one was a very tricky puzzle :thumbsup: Dont know if my digging trick here was intended.
Nepster
All the Nines:
I am pretty sure I broke this one! But it was fun anyways, short and nice :)
Assault on the Helicopter:
Fiddly maybe not everybody's favorite, but I had a blast working my way up here :thumbsup:
Rubix
Waiting For The Answer:
10 mins of: wtf, how I am gonna stall the crowd here, but then it came to my mind ;) Good level:thumbsup:
Apjjm
Thrown Out With The Bathwater:
Could be a backroute, cause I didnt use much platformers. Great visuals and a good puzzle aswell here :)
Gronkling
Zig-Zag Catacomb:
I found a big backroute here! Also my normal attamd should also be a backroute, as I prob see ~ the intended way here. Great level nevertheless :thumbsup:
Replay to V2 of Apjjm's level attached.
This looks way more intended and was a lot more trickier :thumbsup:
Nepster - All The Nines
Fun level and pretty tricky! I ended up saving above the requirement, but the puzzle of keeping enough the lemmings alive as you work your way across whilst also solving the splat problem was fun.
IchoTolot - Lonely Drowning In Blood
I really enjoyed this level :thumbsup: - I liked that this puzzle used construction skills to extend two different digging skills in a non-obvious way, and i liked the nice touch with the terrain placement to help make lining up the basher/platformer not require a bunch of trial an error.
Flopsy - Tell me the way to DMA
Good solid puzzle & a nice looking level. My solution ended up using all the skills here - I liked the timing of the platformer and the walker *just* working out in this solution, which i think is intended.
Mobius - Terminal Velocity
I Felt like I made my solution way more complicated than I needed to because i didn't really plan ahead much. I think I could maybe just drop from the top and save the whole glider stoner thing near the fire blower if that doesn't kill too many...
Mobius - The Copenhagen Interpretation
Nice tricky little puzzle :thumbsup: . I tried approaching this in a few different ways but either ended up splatting at the end or falling short a digger. The timer was really biting at the heels of this solution though!
Gronkling - Zig-Zag Catacomb
This solution might be a backroute?
Edit: Forgot attachment :P
Replay for flopsy's level (Version 2) attached.
This puzzle was a lot trickier with the stoner backroute removed :thumbsup: - I managed to have a spare walker leftover in my solution though.
Solution for IchoTolot's "A Silent Scream"
This was a tricky level, I spent a while going down the wrong track of using a cloned platformer from my stoner near the start, then trying to work out how to bypass the traps at the end using the few skills I had left, rather than just letting the traps eat a lemming or two.
I've played about half of the levels so far; very good everything I've seen so far and some nice challenges.
On Out with the Bathwater:
I like the design a lot; nice use of the set to make a faucet with running water :D. My solution is for the first version didn't get to try the latest version.
On Icho's Spider level:
Haven't tried yet but I like the concept a lot. It's a large level but the over-all concept is somewhat simple.
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On my levels:
I've updated Copenhagen Int, Icho backrouted but Apjjm found the intended solution! :thumbsup: My solution doesn't run quite so tight on the time limit
Not sure exactly why at the moment but one thing I do differently is have the initial diggers dig down farther (closer to the switches)
I haven't updated Terminal Velocity yet; not sure how I'm going to fix it. I sort of intended this to be a fun level but not as simple as these solutions so I'll try to come up with a good fix.
Rubix V5 attached
Wow, now all the numbers like the save req make sense :) The exit/bomber part is very precise though and can be fiddly. The solution itself is genius though. But I think that this level might TOTALLY stomp quite some people here and they might not be able to solve it.
All levels solved. Here some comments as usual.
Apjjm
Thrown Out With The Bathwater:
Nice artwork with one of the ugliest styles that are out there (in my opinion). The idea is very good, but there are some parts that feel unnecessarily fiddly.
Colorful Arty
The Tale of Sir Lemalot:
Very beautiful level! In my opinion, the level would have been better with a more restricted skill set (e.g. 20 instead of 50 builder, 5 instead of 20 of all the terrain removal skills). Moreover some parts (e.g. the rock walls) could have been thinner to shorten the wait for the player.
Freeze, ya Lemmings!:
Not as beautiful as the other level, but instead with a very clever trick to delay two lemmings.
Flopsy86
Tell me the way to DMA...:
Nice looking level with an interesting solution. I did not need the walker.
Gronkling
Zig-Zag Catacomb:
Almost certainly a backroute.
IchoTolot
A Silent Scream:
The precision needed in stoning the glider at the beginning is completely uncalled for! Does one have one or two frames? Moreover I am not convinced that the weasel trap is needed at the end (cute as it is): This forced to replay everything (including the stoning stuff!) again, because I placed the stacker a few frames too late, so that the weasel caught two of the lemmings.
Apart from all this annoying stuff, it is a nice-looking level with a very intesting solution.
Lonely Drowning in Blood:
I had one walker spare. Again an interesting solution is paired with a frame-precise miner assignment.
Welcome to the Spider Dance:
The best of the three levels :thumbsup:! I managed to save 9 lemmings.
PS: The huge level and the large amount of objects slowed down fast-forward conderably, even to the point that it was barely faster than usual game-play.
Möbius
Terminal Velocity:
If I ignore my personal dislike for high levels, this was a good and clever level, though not the best-looking one of the contest.
The Copenhagen Interpretation:
Not really a fan of this one. The time limit is distracting and I see no reason that forces putting it there. The solution is quite standard.
Rubix
Waiting For The Answer:
I am really glad to have frame-stepping in Lix! I first tried for quite a long time to explode the lemming at the correct position, such that she fligns a newly spawned Lix to the side. However that :devil: fixed SI kept me from timing things correctly.
The final solution contains a very good idea, but for my taste the level needs too much fiddling around once you have the correct idea.
All solution are intended! :)
R2 could have been solved in a slightly easier way, so that you would have a walker spare for the builder ----> you can build into the terrain to ease the miner precision
I also noticed 2 or 3 minor terrain errors in R3 that don't really affect the level gameplay itself, so that I won't put another contest update out for them, but nevertheless I will fix them after the contest for the Community Pack :)
Ah, nice!
I was planning to try something multi-lemming-based (I didn't have an exact plan of what it would be) if my main plan failed... but as you saw, it didn't.
I had a look at Rubix's Lix level, but I get the feeling that - outside of perhaps...
...a VERY difficult-to-execute solution via the nuke...
...it's going to rely on knowing Lix much better than I do in order to notice the solution.
Video: https://youtu.be/NgJXUFgxSAg
I also solved both of Colorful Arty's SuperLemmini levels. Both were alright, but nothing special, IMO. Replay is attached for the first level; I forgot to save it for the second one (but the video is there, at least).
Video: https://youtu.be/Ee4Gv-npGfw
A general tip I'd like to put out there for contest entrants (and just to clarify - this is a piece of advice from me, not a contest rule in any way!) - the contests probably aren't the best place to show off some obscure and annoying-to-execute trick. Based on past results, nor is it really the place for "how can I make a level as hard as possible". Both of these kind of levels have tended to do quite poorly in past contests; levels that are challenging but not too hard, not a pain in the ass to perform the solution to, and most of all, fun to play, are the ones that tend to do best. Of course there are exceptions - "Parking Garage" for example was probably the hardest level in the contest it was entered in, and not only did it win that contest, but also came 3rd in Level Of The Year 2015 - but in general, remember that the entire community are the judges, and this includes people who do not like fiddly execution, as well as people who are not great at solving overly difficult levels.