Ok I have a few questions, and I am honored to ask them to the original makers!
1. How did you manage the fast screen output in plain windowed mode with the WinLemmings? Are these ordinary BitBlt procedures? Are there smart optimizations? In fast forward mode is every frame displayed?
(besides there are some bugs in the display I am impressed by the speed of display)
2. The main.dat of DOS-lemmings is divided into 7 sections, when decompressed:
section 0: lemming animations
section 1: exploder countdown numerals, terrain destruction masks (nuke, mine, bash, maybe others)
section 2: skill numbers, skill panel graphics and numbers and letters for "PS2/high performance" machine mode
section 3: brown background, lemmings holding signs, music/fx sign
section 4: purple text, blinking lemming eyes, scroller (lemmings and reel), difficulty selector sign
section 5: unknown
section 6: skill panel graphics, green numbers and letters
What is section 5 containing?