Thanks for all your feedback Lix people!
I haven't joined in a quite a while because I basically lost interest in the game. I was never real fond of the more complicated maps to begin with and preferred the simpler ones but now I realize its more just I'm not motivated to spend the time needed to get good at the game to really have fun. I hope those who want to keep playing can find a way to make it work!
I'm sorry you're not as into the game anymore.
I am in the process of writing an in depth Lix multiplayer guide, it's taking a while because I am trying very hard to write it properly and make it easy to read. I'm even going very in depth and talking about map strategy in detail on the most played multiplayer maps at least, there should be some simple ones in that list at the very least.
I usually can make sunday, but it depends a bit on my "exhaustion level" that weekend. Let's say being totally tired is not a fun way to play Lix.
I would say saturday is even a bit more conveniant for me but otherwise the timeslot is totally fine for me.
I think the weekend has always been the way to go, it's our best chance to get more players together.
It's been a while since the Black Lixes have been plaguing me, we miss you Icho
As for feedback for the sessions, I notice sometimes we play a map a few times, I slowly but surely get familiar with it and then we just switch to a new map after only a couple of games where I am familiar. I would prefer it if we played maps for a few more times before switching. I don't really know what maps count as "classic" or not. I'm speaking more about specific to the session, than between sessions. I suppose I would prefer playing the same maps between sessions too, though. Does "classic" mean simple? If so, I suppose more simple maps would be better too. However, I don't really mind what maps we play, I would just prefer to play them more times in a row per session. I do like the map where you have to send your Lix down, build a bridge back up and then free them. Just throwing my feedback out there though, nothing has to be changed.
Also iirc have we even been using the handicap feature, I think we only used it the first session after it was released?
I'm all for playing maps more before moving on, I'm working on a multiplayer guide as mentioned above and playing maps more repetitively would be of benefit to me. It would also give me a chance to test my formulated strategies from watching replays from previous sessions and the Lix multiplayer videos.
With regards to what is classed as a "classic map". I could say any map which is in the top 60 on this list which I released to the forums recently since they have amassed collectively 9 or more plays since 2018.
https://docs.google.com/spreadsheets/d/1tVkVBSeseiMyx8z7uNDmWpcyXMwqaIKvu4fC7DjRy4I/edit#gid=806922549The term classic could also apply to any map which has been in the multiplayer for a significant amount of time but not necessarily been played a lot, I'd rather that be referred to as "retro" or "legacy". That could be a whole different discussion anyway.
Yes we do have handicap and we have been neglecting it as of late because I have been on a map designing spree again. Next session we will be making use of the handicap again.
It will go hand in hand with us playing maps more times before moving onto the next one. I'd probably revisit some of the newer maps I made as well for the benefit of players who didn't get a chance to play them.
When playing newly created maps we tend to leave handicap alone since we are still establishing how the map plays, handicap tends to come later when the map play meta is established.
With regard to maps, I think maybe one possibility might be give weaker players a chance to feel out the maps, particularly the overall routes to the exit, before sending saboteurs to collect or destroy the honey pot, so to speak; keep the sabotaging mostly contained to stuff that's directly in the way or just between strong players when playing a new map.
I do tend to leave the less experienced players alone for the most part. I find it more challenging and beneficial to grapple with the stronger players anyway because it helps me improve.
I feel like picking on weaker players does not help the community improve because it has lead to some players permanently leaving the Lix multiplayer community. Also I've been there and it is very soul destroying when you get picked on over and over in Lix multiplayer, I did wish at those times that I could be left in peace to just make a route to the exit and it is a nice feeling to complete the route to the exit and then move onto having a go at sabotaging.
I feel that once you get sabotaged by someone who you have been leaving alone to let them improve and flourish, I feel like then it is ok to retaliate and sabotage them because they are extending the challenge to you when they sabotage you.So the point I'm making here is, if someone is new to the game, make them feel welcome and leave them alone until they are ready to enter the sabotage game by sabotaging you. Take it from someone who has played the game only since 2018 and has improved to what is considered an experienced player.
Yep, this is a topic of its own. Free-for-all games with 5+ players are popular with newer players, but new players are more prone to leaving their crowd clustered. Stealing a weak player's honeypot is a strong strategy. It's much better than stealing stronger players' lix because strong players retaliate, they're even happy to have some stray lix near your exit.
On 6-player or 8-player maps, it's hard to directly attack the player in the lead. If you can't hurt him, you're forced to find another way to score, and that's typically stealing lix from nearby players. In the extreme case, if you take the honeypot, you're mean; if you don't, you aren't playing to win, which isn't always so easy to hide.
Yes it can be tempting to punish a new player for bunkering, but again it is going to make them not want to play Lix anymore. It would be nice just once to let them get their bunch to their exit.
If you are a strong player and you have to pick on a weaker player then you need to work on your game and be able to grapple with stronger players, I feel you can learn way more from grappling with someone on your own skill level.
Sometimes it's best to not play to win but to have fun, I enjoy gaming sessions in general (be it Lix, Golf With Friends, Ultimate Chicken Horse etc.) when everyone comes away from it having really enjoyed it because then I know that there will be more fun ahead when we get together to play again.
Sadly the last gaming session (not Lix) I attended did not have that vibe and people ended up being very badly upset, the complete opposite, it didn't sit well and needless to say no-one has mentioned playing that game since.
Sometimes we as the stronger Lix players have to look out for the newer players and make sure they are having a good time. You can usually tell when they are not having a good time because they become quieter or get noticeably irritated.