Wish List for the future
This is the current wish list for SuperLemmix. Whilst the aim is to get all of these ideas implemented sooner or later, some of it might not be possible, and some of it might just not happen, so please don't take any of it as a promise
I'll aim to keep this list as up to date as possible.
Rival lems: allow levels to feature 2 teams of lemmings, each of which have their own exit - lems exiting from the opposite team will count as -1 towards the save requirement. This will make the 2-Player levels much more interesting to play!
Zombie-only exits with reverse logic (i.e. a normal lemming exiting via a zombie exit reduces the save count by 1) - and, a "Save All Zombies" talisman as compliment
Combine all bonus levels, Covox and Prima into a single pack within the DMA Compilation
Move New Year Lemmings to Xmas Lemmings group and re-title the group to "Holiday Lemmings"
Add ability to "nudge" play screen Left/Right (particularly relevant when not displaying the Minimap)
New skills:
Allow style theme to replace in-game sounds
Apply recolouring scheme to trap animations
Dynamically resize the skill panel along with the game window - progress on this is slow, but I think I've located most of the code that will need tweaking for this to happen
Give Orig and OhNo styles independent Hi-Res counterpart graphics
New objects: SLX will be getting the de-neutralizer and portals from NL once they've gone stable. Meanwhile, I've decided not to add skill assigners/de-assigners or neutralizers as I feel they're not a good fit for SLX
Show "total play time" as a separate statistic to "time to reach SR" Add ability to auto-play a batch of replays
Customisable hotkeys in Editor
The following are currently unlikely to go ahead due to difficulties with implementation, but are listed here anyway just in case - these ideas may be revisited at a later date:
Add
Visual SFX (similar to - or the same as - those seen in WinLemm and SuperLemminiToo)
Possible updates to steel physics, as follows:
Please note that steel physics will not be updated after the release of version 3.0 - if I haven't figured out how to do this by then, the idea will be scrapped. Steel should always be steel, even if it's behind terrain. Currently in discussion
here When terrain overlaps steel, allow the
terrain to be destroyed, "revealing" the steel underneath
When steel is
completely obscured by terrain, delete it (to help prevent "hidden steel" trolling)
Allow terrain pieces to be "steel-deleting" in the editor; such pieces will effectively re-shape the steel piece editor-side - this suggestion is currently in discussion here No, because then we end up with 2 types of steel - current NL behaviour, and the proposed "always steel" behaviour
Alternatively, always draw steel to a higher layer than terrain. Then, steel pieces would need to either be pre-decorated, or overlaid with "paint" objects No, because then we can't destroy the overlapping stuff to "reveal" the steel block, which is the better way to go IMO